Apple's free app trials a band-aid, will be tough on developers
Apple's recent codification of free app trials in App Store guidelines is really just cementing an existing practice, and still leaves many problems on the table for developers and consumers alike.

Developers have been using in-app purchases as a way of enabling free trials since at least Sept. 2016, according to MarsEdit creator Daniel Jalkut. The system is described as "bolted on," with a variety of practical issues, such as the fact that iPhone and iPad users may feel deceived. Trial-enabled apps are listed as "free," even though something like MarsEdit costs $49.95 to use in the long term.
Apple's system also excludes apps from the Volume Purchase Program and Family Sharing, and prevents them from reaching the top of the "Paid" App Store charts. If they somehow rank high on "Free" charts, the deception problem rears its head.
Jalkut also complains that transaction mechanics are foisted onto developers, including an unnecessarily complicated means of resetting trials whenever a new version is released.
Shortly after WWDC started, Apple changed its guidelines to state that a trial via in-app purchase is allowed so long as it "clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality." Trials were previously only permitted for subscription services, such as on-demand video.
At the same time the company left another guideline intact, saying that "demos, betas, and trial versions of your app don't belong on the App Store," blocking the release of separate trial software.
Jalkut's position was reinforced on Twitter, for instance by Tweetbot developer Paul Haddad.
"I really don't care about free trials," he wrote on Wednesday. "Proper paid upgrades are far more important, I'd love to know why Apple refuses to implement them."

Developers have been using in-app purchases as a way of enabling free trials since at least Sept. 2016, according to MarsEdit creator Daniel Jalkut. The system is described as "bolted on," with a variety of practical issues, such as the fact that iPhone and iPad users may feel deceived. Trial-enabled apps are listed as "free," even though something like MarsEdit costs $49.95 to use in the long term.
Apple's system also excludes apps from the Volume Purchase Program and Family Sharing, and prevents them from reaching the top of the "Paid" App Store charts. If they somehow rank high on "Free" charts, the deception problem rears its head.
Jalkut also complains that transaction mechanics are foisted onto developers, including an unnecessarily complicated means of resetting trials whenever a new version is released.
Shortly after WWDC started, Apple changed its guidelines to state that a trial via in-app purchase is allowed so long as it "clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality." Trials were previously only permitted for subscription services, such as on-demand video.
At the same time the company left another guideline intact, saying that "demos, betas, and trial versions of your app don't belong on the App Store," blocking the release of separate trial software.
Jalkut's position was reinforced on Twitter, for instance by Tweetbot developer Paul Haddad.
"I really don't care about free trials," he wrote on Wednesday. "Proper paid upgrades are far more important, I'd love to know why Apple refuses to implement them."
Nice analysis of the WWDC news regarding "Free Trials" in the App Store. I agree this is far from optimal or user friendly https://t.co/KaMo7JYk4U
-- Kevin Hill (@ChronoSoft)
Totally agree with this post about the newly allowed time-based trials on the Mac App Store. Too hard to implement (3 different modes in an app), too confusing to customers, and a lot of other sharp corners. https://t.co/RFuSgRJJWe
— Jacob Gorban (@jacobgorban)
Comments
Because Apple believes, rightly or wrongly, that subscriptions are the way to go.
You are either cheap (anybody can afford an Apple product if they want to), uncaring of quality, a dedicated Android fanboy, or envious that others are making money and you are not.
Neither does Apple say how much went to the majors! If an indie developed something compelling they’d be among the top earners. It’s that simple.
But for most other apps, it makes absolutely no sense to sell them for "free" and then buy add-ons inside the app to actually use it. It would be much better for such apps to be allowed to have up to 5 versions in the app store (e.g. 1 free demo, 1 version with basic features and 1 with full feature set).
This would force developers of "competing" apps to also compete on price. As it is now it's impossible to figure out the actual cost of an app.
And as for free games, the situation is just absurd. Most games are now made deliberately boring (introducing wait times, to lure you to buy in-app gold, diamonds or smurf-berries). And there is no way of knowing what the game will cost you.
All of this is definately not what is best for consumers. Unfortunately since Tim Cook took over, it seems like making shareholders happy is more important than doing what's best for Apple's consumers.
And in fact their stock is slow to acknowledge this as Mr. Market doesn’t understand Apple and punishes it while reward lower-profit companies.
“But but but it’s crap!”
rolleyes
So so why are you hand-waiving and concern trolling over yet another topic?
It's quite sad, I think
I have never spent a single dollar on in-app purchase and I never will. I will happily buy a game or app that is honest enough to charge $1, $2, $10 or whatever for their product. This is the only way to change things - stop making in-app purchases.
Too Many app version will only confuse customers.
Is this article concern trolling? As someone above said, Apple is a company, not a cult. And honestly I care more about what developers say than kool-aid drinking posters at AI to whom Apple can never do wrong.