Autodesk dropping support for Alias and VRED in macOS Mojave over OpenGL deprecation
Autodesk has published a support document announcing that it is stopping development of its Alias and VRED vertical market packages, and that older versions will not work on Mojave due to Apple's OpenGL deprecation.
According to a note posted on Autodesk's support website, while older Alias versions can run on High Sierra or earlier, "no versions of VRED will run on that operating system due to the OpenGL deprecation." The change, according to the Autodesk note, "allows Autodesk development teams to focus on bringing innovations to market faster, and allows for more frequent software updates."
"In the end, the entire Alias and VRED community will benefit from this streamlined approach," wrote the company.
This follows the announcement by Apple in June at WWDC that Mojave will require graphics hardware to support Metal, and that active development has ceased for OpenGL and OpenCL on the Mac.
It isn't clear why Autodesk made the declaration that OpenGL's deprecation was responsible for the applications not working in Mojave. Deprecation does not mean removed, and the existing OpenGL implementation in High Sierra remains in Mojave.
The move at present does not appear to affect the core AutoDesk product. Alias is used for automotive and industrial design, while VRED is 3D visualization software. Neither Mac version has been updated recently.
According to the company, Mac users have multiple options. Users can switch to the Windows version and use a Boot Camp workaround, or they can remain on High Sierra or other Mac versions without upgrading to Mojave.
AppleInsider has reached out to Autodesk for comment.
According to a note posted on Autodesk's support website, while older Alias versions can run on High Sierra or earlier, "no versions of VRED will run on that operating system due to the OpenGL deprecation." The change, according to the Autodesk note, "allows Autodesk development teams to focus on bringing innovations to market faster, and allows for more frequent software updates."
"In the end, the entire Alias and VRED community will benefit from this streamlined approach," wrote the company.
This follows the announcement by Apple in June at WWDC that Mojave will require graphics hardware to support Metal, and that active development has ceased for OpenGL and OpenCL on the Mac.
It isn't clear why Autodesk made the declaration that OpenGL's deprecation was responsible for the applications not working in Mojave. Deprecation does not mean removed, and the existing OpenGL implementation in High Sierra remains in Mojave.
The move at present does not appear to affect the core AutoDesk product. Alias is used for automotive and industrial design, while VRED is 3D visualization software. Neither Mac version has been updated recently.
According to the company, Mac users have multiple options. Users can switch to the Windows version and use a Boot Camp workaround, or they can remain on High Sierra or other Mac versions without upgrading to Mojave.
AppleInsider has reached out to Autodesk for comment.
Comments
It's also important to remember that Windows has Direct X. Apple cannot produce the same or better performance with a generic API for their own silicon, Metal + A Series chips will give them an advantage that no one else has in the market. Give it time.
They aways have I agree, but I fear it's just the start of a deluge of abandoned Mac software by others too - and especially open source projects. Open source isn't really dropping OpenGL because they don't have the manpower to convert to anything else. And even if they did drop OpenGL, they'll support Vulkan instead with is comparatively gigantic installed base. It's not worth them supporting Metal.
I've posted similar before, but to paraphrase: with iOS Apple has such a huge and potentially high-spending customer base. Apple has a huge amount of leverage and can do pretty much as it likes and as iOS is such a valuable market, it's absolutely worth developers switching to Metal. In contrast, Apple has almost no leverage in the desktop OS market. Macs have barely any market share so it's not worth most developers spending disproportionate time supporting it. So instead they just abandon it. Especially with open source software, Mac support is just a tickbox; no effort required.
Even if Apple were to guarantee to maintain OpenGL for a few MacOS versions it'd give developers time to switch to something else, and for MoltenVK (a Vulkan to Metal shim) to mature. It remains to be seen what the performance of Vulkan/Metal is like with scientific and engineering software, early evidence appears to be it's worse than OpenGL.
As per usual the apparent march of "progress" to the detriment of Apple's customers.
Now macOS has Metal it means that a high powered games can easily be ported to the Mac which will show Metal’s true power on greater specced machines and not just mobile devices. Throw in machine learning and imagine an FPS with amazing graphics and an AI that makes all the Quake based FPS games of today look like imbeciles. Now imagine once Apple allows developers to write code for iOS and macOS at the same time next year how much penetration gaming will have.
With OpenGL being deprecated we might see a drop off in games coming to Mac or we will see these ports being wrapped for Metal instead and then we’ll see if dropping OpenGL is a good or bad thing but my personal belief is that it’s going to be a great thing.
The problem is that programmers are being lazy and not even writing games for the Mac properly anyway so their opinion is about as worthless as a festering ball of dog snot. Start porting games directly for Metal instead of wrapping DirectX games for OpenGL and then we’ll take you seriously.
Perhaps the headline should read; “Company that can’t be bothered to update it’s software retroactively blames Apple.”
I was hoping Autodesk would come to the Metal-party mainly on iPad but, like Adobe, I guess they’ll just be an also-ran as any developer who puts self-interest before customer experience deserves to be.
Yep and look what happened to Microsoft under Ballmer. Now Satya is embracing open source and MS has begun to find its rudder once more. Apple is going in the opposite direction, becoming slowly more and more closed and incompatible, as they were in the mid 90's. And we all know how popular the mid-90's Apple was. "Cheap tricks to trigger an imposition" what?
Yep and Apple of late seems to doing it's damnedest to make computers with so many compromises people aren't happy with them, buying them begrudgingly because it's the only option with MacOS.
Also preeeeetty sure Autodesk isn't an also-ran. Their software is used in a vast number of industries. The seat you're sat on was probably designed with Autodesk software. Apple likely uses it to model their Macs. So no, they're not becoming irrelevant anytime soon no matter how far you bury your head in the Apple-shaped sand,
Maya, on the other hand, may be more cross platform compatible than AutoCad.
My recollection is that Apple users Siemens NX.
OpenGL is obsolete. It's just that these legacy codebase's are a bitch to transition to anything better. Apple is correct to move on, even if it costs them some users.
From a guy running SolidWorks and Inventor Pro/Inventor HSM on a Lenovo D20 running Windows 7, of which I have two other "sibling" machines for spare parts.
Secondly, it’s silly to say Metal hasn’t been proven for non-games. Do you suppose that the graphics API knows whether it’s being used for games or scientific applications? Games are often used as the baseline because they maximise GPU performance more so than other applications, even though they’re not ‘real work’.