I'm a casual gamer and I'll definitely be subscribing to this. If there is a family subscription option, I'll opt for that and my kids will use it too.
You have a deeply anti-Apple bias, which is the only way you can assert your claim above.
I agree they should be spending more but if this is a yearly cash pump, then it's a whole lot. I believe game companies don't even spend half of this in a year.
I'm not so sure about that. Costs for AAA games are well into the tens of millions, sometimes nine figures, nowadays, even before marketing costs.
I'm not sure what part of his comment you're disagreeing with. It sounds like you're disagreeing with his comment about "game companies don't even spend half of this in a year" but the links you posted back up @AppleExposed's comments.
Actually those figures don't back up @AppleExposed's comment. Those links show the cost of one video game. The top game developers such as EA, Ubisoft, Sony, etc are releasing more than one game a year. EA's spends more than a billion a year. Rockstar spent over $200 million just on Red Dead Redemption 2. Ubisoft spends a fortune a year as well. So Apple spending $500 million is nothing compared to what the big game developers spend. I highly doubt Apple will be spending that much per year anyway. If it's true the $500 million is for 100's of titles, these games definitely won't be AAA titles.
1) $500M > $200M. 2) This suggestion that RDR2 was made in a single year is ridiculous. Or do you really think that in October 2017 they said "we should make a sequel to our 7 year old game". 3) Not spending as much as another company that makes games for multiple, high-end consoles and countless other devices doesn't mean that Apple's half-billion dollar investment is chump change, and that's without other considerations, like Apple's lower cost for development and marketing since it's on their platform.
I agree they should be spending more but if this is a yearly cash pump, then it's a whole lot. I believe game companies don't even spend half of this in a year.
I'm not so sure about that. Costs for AAA games are well into the tens of millions, sometimes nine figures, nowadays, even before marketing costs.
I'm not sure what part of his comment you're disagreeing with. It sounds like you're disagreeing with his comment about "game companies don't even spend half of this in a year" but the links you posted back up @AppleExposed's comments.
Actually those figures don't back up @AppleExposed's comment. Those links show the cost of one video game. The top game developers such as EA, Ubisoft, Sony, etc are releasing more than one game a year. EA's spends more than a billion a year. Rockstar spent over $200 million just on Red Dead Redemption 2. Ubisoft spends a fortune a year as well. So Apple spending $500 million is nothing compared to what the big game developers spend. I highly doubt Apple will be spending that much per year anyway. If it's true the $500 million is for 100's of titles, these games definitely won't be AAA titles.
Apple previewed the kind of games in the teaser:
Most of the titles will be like the indie games on the Nintendo Switch.
The cost of AAA isn't an issue for Apple, they could easily throw multiple billions at this but a single good AAA title takes at least 3 years to make. By contrast a good AAA quality mobile title can be turned around in a year. Super Mario Run is an example of a AAA mobile title as are Rayman and Street Fighter.
Game development doesn't always go smoothly however. Apple announced an exclusive on the game Sky (from the people who made Journey) in 2017, around 1.5 years ago:
Having a few dozen titles is a good way of avoiding some development teams not delivering on time. If they price this at $5/month, they only need 8-9 million subscribers out of over 1 billion iOS users (<1%) to make $500m in revenue every year.
I agree they should be spending more but if this is a yearly cash pump, then it's a whole lot. I believe game companies don't even spend half of this in a year.
I'm not so sure about that. Costs for AAA games are well into the tens of millions, sometimes nine figures, nowadays, even before marketing costs.
I'm not sure what part of his comment you're disagreeing with. It sounds like you're disagreeing with his comment about "game companies don't even spend half of this in a year" but the links you posted back up @AppleExposed's comments.
Actually those figures don't back up @AppleExposed's comment. Those links show the cost of one video game. The top game developers such as EA, Ubisoft, Sony, etc are releasing more than one game a year. EA's spends more than a billion a year. Rockstar spent over $200 million just on Red Dead Redemption 2. Ubisoft spends a fortune a year as well. So Apple spending $500 million is nothing compared to what the big game developers spend. I highly doubt Apple will be spending that much per year anyway. If it's true the $500 million is for 100's of titles, these games definitely won't be AAA titles.
Maybe but those AAA titles are released about once every 4 years. GTA isn't released yearly.
Comments
I'm a casual gamer and I'll definitely be subscribing to this. If there is a family subscription option, I'll opt for that and my kids will use it too.
You have a deeply anti-Apple bias, which is the only way you can assert your claim above.
Halo was going to be first-to-Mac:
2) This suggestion that RDR2 was made in a single year is ridiculous. Or do you really think that in October 2017 they said "we should make a sequel to our 7 year old game".
3) Not spending as much as another company that makes games for multiple, high-end consoles and countless other devices doesn't mean that Apple's half-billion dollar investment is chump change, and that's without other considerations, like Apple's lower cost for development and marketing since it's on their platform.
Most of the titles will be like the indie games on the Nintendo Switch.
The cost of AAA isn't an issue for Apple, they could easily throw multiple billions at this but a single good AAA title takes at least 3 years to make. By contrast a good AAA quality mobile title can be turned around in a year. Super Mario Run is an example of a AAA mobile title as are Rayman and Street Fighter.
Game development doesn't always go smoothly however. Apple announced an exclusive on the game Sky (from the people who made Journey) in 2017, around 1.5 years ago:
https://gadgets.ndtv.com/apps/news/apple-iphone-event-2017-sky-apple-tv-announced-1749483
They are only now gearing up for a release:
https://twitter.com/thatgamecompany
Having a few dozen titles is a good way of avoiding some development teams not delivering on time. If they price this at $5/month, they only need 8-9 million subscribers out of over 1 billion iOS users (<1%) to make $500m in revenue every year.
Maybe but those AAA titles are released about once every 4 years. GTA isn't released yearly.