Review: 'Sky - Children of the Light' has arrived on the iPhone and iPad
The much anticipated Sky: Children of the Light has finally made it to the iPhone and iPad. Here's our look into the whimsical, beautiful, and playful puzzle-adventure game.
![Sky: Children of the Light](https://photos5.appleinsider.com/gallery/32034-54448-header-l.jpg)
I was one of the people who was waiting for Sky: Children of the Light to release. Now that it has, I've decided to take a look into what the game has to offer.
I had sort of known what to expect, as I'd played some other games by thatgamecompany, the studio who brought Sky to life. I was expecting a polished game that looked good and bypassed difficulty for an immersive experience and some new twists on gameplay.
I was not disappointed.
I didn't have as much time to play Sky as I had wanted, but the appeal of the game is that it's very much a "pick up and play for a while" title. I hope to play more Sky in the near future, though I do have some concern about the longevity of the game.
![Sky is a truly beautiful game.](https://photos5.appleinsider.com/gallery/32034-54452-IMG_0712-l.jpg)
Thatgamecompany, the studio that made Sky, has long been lauded for games that look genuinely beautiful, and that's no different here.
Everything from the colors to the character design, the environment to the cut scenes definitely feels as though some serious thought and care went into making it.
In fact, I am extremely impressed with the character design in this game. The player characters, which can be customized by unlocking items via "quests" of sorts, are impish and lively. The non-player characters are full of character and move with emotion and purpose.
![Sky, walking among the dunes](https://photos5.appleinsider.com/gallery/32034-54451-IMG_0709-l.jpg)
You see, I had originally started playing Sky on an iPhone 8 plus, and I found the controls manageable. However, I wanted to take big, beautiful screenshots of the game, so I switched over to an 12.9-inch iPad Pro. I do not recommend the dual-stick style controls for larger screens. I found the screen much too large to easily control the character, and often found myself tumbling and falling or running into walls when I'd try to fly.
The one-button play works better on larger screens, but I still recommend a two-button layout on something the size of an iPhone or iPad Mini. Then again, your mileage may vary.
![Meeting up with other players to complete puzzles](https://photos5.appleinsider.com/gallery/32034-54453-IMG_0724-l.jpg)
You can communicate via text to characters if you both sit on a stone bench together. However, there aren't a lot of benches in-world.
Of course, you can invite people you know to play with you, through a sort of weird QR-code system that I didn't get a chance to test out.
However, there's something to be said for the lack of verbal -- or textual -- communication in Sky. It adds to the fun, and it certainly compliments the theme. It also makes the game all-ages friendly, which is great, because Sky is a casual game, after all, and should be enjoyed by all players, regardless of skill.
![Completing puzzles to unlock cutscenes](https://photos5.appleinsider.com/gallery/32034-54450-IMG_0730-l.jpg)
Again, this isn't a hard game, and it's not going to let you fail miserably. Sky isn't that kind of a game.
![Take on challenges together](https://photos5.appleinsider.com/gallery/32034-54454-IMG_0720-l.jpg)
In Sky, you can purchase candle charges in the event that you don't have enough to perform certain tasks -- like adding a stranger to your friends list, upgrade your character, and purchase the game's second currency: hearts. However, you can also find these candles in the wild. The hearts are the main currency that players are after, as they allow you to purchase cosmetic items, including masks, wings, instruments, and more. However, you can get hearts from other players, if you're lucky.
![Sky: Children of the Light](https://photos5.appleinsider.com/gallery/32034-54448-header-l.jpg)
I was one of the people who was waiting for Sky: Children of the Light to release. Now that it has, I've decided to take a look into what the game has to offer.
I had sort of known what to expect, as I'd played some other games by thatgamecompany, the studio who brought Sky to life. I was expecting a polished game that looked good and bypassed difficulty for an immersive experience and some new twists on gameplay.
I was not disappointed.
I didn't have as much time to play Sky as I had wanted, but the appeal of the game is that it's very much a "pick up and play for a while" title. I hope to play more Sky in the near future, though I do have some concern about the longevity of the game.
![Sky is a truly beautiful game.](https://photos5.appleinsider.com/gallery/32034-54452-IMG_0712-l.jpg)
A real looker
Sky is probably one of the best looking games I've seen in a long time. Not "best looking game on a cell phone" but "best looking game, period." It's hard to believe that the game is running on iOS.Thatgamecompany, the studio that made Sky, has long been lauded for games that look genuinely beautiful, and that's no different here.
Everything from the colors to the character design, the environment to the cut scenes definitely feels as though some serious thought and care went into making it.
In fact, I am extremely impressed with the character design in this game. The player characters, which can be customized by unlocking items via "quests" of sorts, are impish and lively. The non-player characters are full of character and move with emotion and purpose.
![Sky, walking among the dunes](https://photos5.appleinsider.com/gallery/32034-54451-IMG_0709-l.jpg)
Controls
The controls for Sky are... okay. It's not a game that requires a lot of fine motor control by any means-- it's pretty forgiving, even if you're having as much difficulty as I did. I do think that the game will be better served in iPadOS 13, when players will be able to pair a Bluetooth gamepad, like a PS4 or XBox One controller, with their iPad.You see, I had originally started playing Sky on an iPhone 8 plus, and I found the controls manageable. However, I wanted to take big, beautiful screenshots of the game, so I switched over to an 12.9-inch iPad Pro. I do not recommend the dual-stick style controls for larger screens. I found the screen much too large to easily control the character, and often found myself tumbling and falling or running into walls when I'd try to fly.
The one-button play works better on larger screens, but I still recommend a two-button layout on something the size of an iPhone or iPad Mini. Then again, your mileage may vary.
![Meeting up with other players to complete puzzles](https://photos5.appleinsider.com/gallery/32034-54453-IMG_0724-l.jpg)
A strange sort of social
So, the selling point of Sky is that you'll be able to play with other characters, which I find interesting. The game doesn't allow for a lot of communication, so most of it will be done through emotes, or tapping on your character to make them make a noise. The noise, by the way, is vaguely saxophone honk-like-- but in a cute way. The emotes cover a wide range of actions, but the ones I saw being used most often were high-fiving, holding hands, and hugging.You can communicate via text to characters if you both sit on a stone bench together. However, there aren't a lot of benches in-world.
Of course, you can invite people you know to play with you, through a sort of weird QR-code system that I didn't get a chance to test out.
However, there's something to be said for the lack of verbal -- or textual -- communication in Sky. It adds to the fun, and it certainly compliments the theme. It also makes the game all-ages friendly, which is great, because Sky is a casual game, after all, and should be enjoyed by all players, regardless of skill.
![Completing puzzles to unlock cutscenes](https://photos5.appleinsider.com/gallery/32034-54450-IMG_0730-l.jpg)
Gameplay
Without spoiling anything, Sky is a game that requires players to solve puzzles, but in a "almost like Spyro" sort of way. A lot of it involves exploration, some of it involves teamwork, and most of it involves being able to accurately respond to the environment the game is putting you in. Find a candle? Light it. Find a locked door? Figure out how to unlock it. Do these things, and you'll be rewarded with character upgrades, in-game currency, and cosmetics.Again, this isn't a hard game, and it's not going to let you fail miserably. Sky isn't that kind of a game.
On the issue of longevity
If you're looking to play Sky, I highly suggest hopping into it now. Sky comes equipped with a fair amount of puzzles that must be completed with multiple players, so I'm a little concerned that the total lifespan of the game may be a bit short. It's a beautiful game, and it's free, so if you've been holding out I absolutely recommend that you grab a couple of friends and hop in now.![Take on challenges together](https://photos5.appleinsider.com/gallery/32034-54454-IMG_0720-l.jpg)
And IAP...
Sky isn't exactly free free. It's free-to-play. This means it comes with some sort of system that is designed to extract money out of you. However, in Sky, the IAP feels less aggressive than others.In Sky, you can purchase candle charges in the event that you don't have enough to perform certain tasks -- like adding a stranger to your friends list, upgrade your character, and purchase the game's second currency: hearts. However, you can also find these candles in the wild. The hearts are the main currency that players are after, as they allow you to purchase cosmetic items, including masks, wings, instruments, and more. However, you can get hearts from other players, if you're lucky.
Comments
I believe it's supposed to be a mystery as you go along. It's not so different than the classic Hacker game that came out for the Commodore 64 in the 1980s. It was a cult classic because it did not come with a manual and players had to really figure it out on their own. But Sky's UI is easy to follow and if you tap on the ? icon, it shows the instructions. Think of Sky as a storybook to go along with.
The constellations on the sky in the 'home' level is not so different than Skyrim's but with a different purpose to invite or leave a message to fellow online friends who you shared candles with, etc. And to complete the constellations. The expressions, I believe, are used to express to others by means of communication or to activate certain puzzles. If you watch the other live players, just follow along with them because they most likely will do the heavy lifting for you or help you out. Two days ago, I saw a bunch of them running around asking for candles to be lighted or adding a friend. If you fly among the clouds, you can 'power' up by flying close to them or birds/flames/stars. You won't fall through the clouds to the ground but you'll need continue to progress to level up your flying 'endurance' icon as it gets larger over time allowing you be in the sky for longer periods.
Right now I just got a new Eve Online account out of curiosity and my god is THIS game much more complex that Sky. They weren't kidding.
That said, the multiplayer isn't the traditional kids-shouting-slurs-at-you kind in a lot of current games. As far as I can tell, players can't interfere with each other, only assist. There are some moments when you need eight players to activate a thing, and the other players don't see what needs be done, but those are pretty rare. I've only run into one thing which requires eight players working together and maybe six things which require two players.
There are a few areas with enemies. They take charge from your cape, which determines how long you can fly. If they take all your charge, you just have to find your way to a light. This brings up one of the ways players can directly assist one another. You have a candle which you can share with other players. This recharges their cape.
I'm finding this game simpler than Journey. When you chirp, it shows you where you need to go to move on to the next part of the world, as well as the locations of other players in this section with you. As you look around, you can see bright spots which are the people you're trying to help. I haven't yet seen a way to lose cape charge capacity, whereas in Journey, the giant, flying, stone snakes reduce the length of your scarf when they hit you.
So is Apple not allowing online chat? With Airpods you'd think they'd be exploiting this.
Nintendo hates voice chat so they have these really creative ways of communicating. In Triforce Heroes they have this cute communications system where players can whistle at each other, give piggyback rides to reach higher items etc. It freaking WORKS.
https://www.youtube.com/watch?v=JhArqXFNPYg
The chirps also have an in-game purpose beyond just signaling other players. They attract "creatures of light" nearby, who then move to you and recharge your cape.
I expect this will be quite a hit on the Apple TV, and an excellent demo of the controller support. It's gorgeous.
So as a deaf gamer why do you prefer the tonal sounds? Do they have visual cues?
And yeah Apple TV can run some great games but no developer seems to care.