Apple has very nearly tripled the Apple Arcade game developer count
Apple revealed a considerably larger number of developers participating in the soon-to-launch Apple Arcade service, by showing a larger collection of company logos almost triple the size of what was illustrated at its original announcement.

Originally revealed in March's Services-centric event, Apple Arcade was advised during its initial announcement to have more than 100 games when it launches, with the titles exclusive to the subscription and not available on any other "all you can play" service. During yesterday's iPhone 11 launch event, Apple offered a bit more detail about the developers taking part.
During both the original announcement and Tuesday's update, Apple included a slide showing developers signed up to offer games in Apple Arcade. In the original presentation, the slide consisted of 35 developer logos, including major names like Sega, Disney, Devolver Digital, and Gameloft.

The company logo slide for Apple Arcade's announcement in March
For the latest event, the number of logos used were significantly increased, with 92 developer logos presented on stage. Highlight additions for this round include Capcom, Square Enix, Ubisoft, and Bandai Namco. It is unknown how many games each developer is working on for the service, nor how many from each will be available as part of the initial launch wave.

The updated logo collection from September's event
The increase of companies going public with their involvement via the Apple event does not necessarily mean the developers and publishers were not working on the project at an earlier stage. It is likely the developers were more willing to publicize their participation when they were closer to having a release-worthy game that would be available at launch.
It is reported that Apple has spent over $500 million on Apple Arcade alone, securing the development of each launch title and offering incentives to publishers to agree to exclusivity windows.
Arriving on September 19, Apple Arcade will cost $4.99 and will be available to play in 150 countries. For the fee, players will have access to as many of the games as they want to play, without any in-app purchases or in-game advertising, with the games available to play on iPhone, iPad, Apple TV, and macOS.

Originally revealed in March's Services-centric event, Apple Arcade was advised during its initial announcement to have more than 100 games when it launches, with the titles exclusive to the subscription and not available on any other "all you can play" service. During yesterday's iPhone 11 launch event, Apple offered a bit more detail about the developers taking part.
During both the original announcement and Tuesday's update, Apple included a slide showing developers signed up to offer games in Apple Arcade. In the original presentation, the slide consisted of 35 developer logos, including major names like Sega, Disney, Devolver Digital, and Gameloft.

The company logo slide for Apple Arcade's announcement in March
For the latest event, the number of logos used were significantly increased, with 92 developer logos presented on stage. Highlight additions for this round include Capcom, Square Enix, Ubisoft, and Bandai Namco. It is unknown how many games each developer is working on for the service, nor how many from each will be available as part of the initial launch wave.

The updated logo collection from September's event
The increase of companies going public with their involvement via the Apple event does not necessarily mean the developers and publishers were not working on the project at an earlier stage. It is likely the developers were more willing to publicize their participation when they were closer to having a release-worthy game that would be available at launch.
It is reported that Apple has spent over $500 million on Apple Arcade alone, securing the development of each launch title and offering incentives to publishers to agree to exclusivity windows.
Arriving on September 19, Apple Arcade will cost $4.99 and will be available to play in 150 countries. For the fee, players will have access to as many of the games as they want to play, without any in-app purchases or in-game advertising, with the games available to play on iPhone, iPad, Apple TV, and macOS.
Comments
But banning apps does.
There are certain games that abuse IAP, specifically targeting children. This is nothing new; there have been many articles written about it.
Apple could ban those developers from the App Store, but if they did, we would hear about how Apple is abusing its "monopoly". A common claim these days - there have been many articles written about it.
By producing an inexpensive subscription gaming service with a family plan, Apple is offering parents a way to steer their kids away from those abusive apps.
This could potentially lead to some of those developers going out of business or no longer having an interest in iOS development. Thus, saving Apple from directly stepping in and "scolding" those developers and getting the normal anti-Apple backlash.
After reading all your posts, we're basically saying the same damned thing (Arcade might alleviate some gaming IAP pains), it's just that you completely misunderstood my original post, and I probably should've just ignored your response. My bad.
My prediction is that Apple Arcade's privacy details will work exactly the same way as Apple News's. Because Apple really does care about user privacy. And in this case it's even more important because most Apple News readers are adults and most Apple Arcade users are children. And monitoring children is a real hot button issue. I think Google just paid $150 million penalty this week for tracking children.
While a serious gamer may pick up the subscription to satisfy casual free time, this is not going to be a replacement for their $60 highly-involved console games, and typically this market can afford both.
Also these services represent a way for apple to spend some of their massive cash horde to create further stickiness on the platform. Similar to how Nintendo is still able to see mini-NES and mini-SNES consoles. By all assumptions the titles will be mostly new IP and exclusive to the platform.