Apple silicon Mac documentation suggests third-party GPU support in danger
Some Apple support documentation seems to suggest that Mac shift to Apple silicon will drop support for non-Apple GPUs.
A MacBook Pro with an external GPU.
The Cupertino tech giant first announced the transition to Apple silicon at its WWDC keynote on June 22. Since then, more details have been surfacing about what exactly the change will entail.
For example, in a WWDC 2020 developer session focused on porting Metal apps to the new architecture, Apple made it clear that its Apple silicon Macs will sport custom Apple GPUs.
"Apple silicon Mac contains an Apple-designed GPU, whereas Intel-based Macs contain GPUs from Intel, AMD and NVIDIA," said Gokhan Avkarogullari, Apple's director of GPU software.
Credit: Apple
While Apple hasn't exactly detailed what that compatibility means, it seems to suggest that an ARM-based version of macOS could also drop support for Intel, NVIDIA and AMD graphics chips. It is similarly unclear what that means for eGPU support, although that may be more dependent on Thunderbolt 3 and driver compatibility.
As part of the shift to Apple GPUs in its Mac hardware, the company is also giving developers other hints at what's to come. In a developer support document, the company advises not to underestimate an integrated Apple GPU.
"Don't assume a discrete GPU means better performance," Apple wrote. "The integrated GPU in Apple processors is optimized for high performance graphics tasks."
It isn't clear what the statement means, other than a high-performing Apple-designed integrated GPU will be included in shipping Apple silicon Macs. There is no indication in support documentation that Apple will discontinue support for AMD GPUs for Intel Macs in future versions of macOS, but the statement above may also suggest that there may yet be an avenue for third-party PCI-E GPU support going forward.
Apple has been working on GPU hardware and software for years. The iPhone 8 and iPhone X devices in 2017 were the first to sport Apple-designed graphics solutions.
The Cupertino tech giant is also giving developers other advice amid the switch to Apple silicon, including on porting just-in-time (JIT) compilers.
"Always call before you execute any instructions from your threads. Instruction caches aren't coherent with data caches on Apple silicon, and unexpected results may occur if you execute instructions without invalidating the caches," a JIT document reads.
Apple has taken other steps to ensure the transition is a smooth one for developers. It's made available a Developer Transition Kit for app makers to get their hands on Apple silicon before a consumer release, and has implemented new virtualization and emulation software to ensure that ARM Macs can run Intel-based apps.
A MacBook Pro with an external GPU.
The Cupertino tech giant first announced the transition to Apple silicon at its WWDC keynote on June 22. Since then, more details have been surfacing about what exactly the change will entail.
For example, in a WWDC 2020 developer session focused on porting Metal apps to the new architecture, Apple made it clear that its Apple silicon Macs will sport custom Apple GPUs.
"Apple silicon Mac contains an Apple-designed GPU, whereas Intel-based Macs contain GPUs from Intel, AMD and NVIDIA," said Gokhan Avkarogullari, Apple's director of GPU software.
Credit: Apple
While Apple hasn't exactly detailed what that compatibility means, it seems to suggest that an ARM-based version of macOS could also drop support for Intel, NVIDIA and AMD graphics chips. It is similarly unclear what that means for eGPU support, although that may be more dependent on Thunderbolt 3 and driver compatibility.
As part of the shift to Apple GPUs in its Mac hardware, the company is also giving developers other hints at what's to come. In a developer support document, the company advises not to underestimate an integrated Apple GPU.
"Don't assume a discrete GPU means better performance," Apple wrote. "The integrated GPU in Apple processors is optimized for high performance graphics tasks."
It isn't clear what the statement means, other than a high-performing Apple-designed integrated GPU will be included in shipping Apple silicon Macs. There is no indication in support documentation that Apple will discontinue support for AMD GPUs for Intel Macs in future versions of macOS, but the statement above may also suggest that there may yet be an avenue for third-party PCI-E GPU support going forward.
Apple has been working on GPU hardware and software for years. The iPhone 8 and iPhone X devices in 2017 were the first to sport Apple-designed graphics solutions.
The Cupertino tech giant is also giving developers other advice amid the switch to Apple silicon, including on porting just-in-time (JIT) compilers.
"Always call before you execute any instructions from your threads. Instruction caches aren't coherent with data caches on Apple silicon, and unexpected results may occur if you execute instructions without invalidating the caches," a JIT document reads.
Apple has taken other steps to ensure the transition is a smooth one for developers. It's made available a Developer Transition Kit for app makers to get their hands on Apple silicon before a consumer release, and has implemented new virtualization and emulation software to ensure that ARM Macs can run Intel-based apps.
Comments
the other things being ignored is the new deal between Apple and Imagination. What that will lead to, we don’t yet know.
No way could they get Avid on-board with a custom bus for their I/O cards, unless maybe if it was just insanely more capable than PCIe.
Plus, isn't Thunderbolt pretty-much wedded to PCIe?
It would seem that, excluding the Mac Pro, in the future all their Macs would come equipped with integrated graphics on Apple Silicon SOC. While not a bad thing at all, as devices like the XBox and PS4 are perfect functional examples of SOCs working fine, these comehcome equipped with fast GDDR6 memory, and my question is howohow Apple handles fast bandwidth memory on their Macs
Well if Apple wants to reinvent the 3D world, why just they don’t ask the countless game development studios.
The chart scares me certainly, and makes me think the new MacPro was a bit of a bait and switch, because they were obviously working on Apple SIlicon at the same time they were working on the MacPro.
I am hoping that sooner than later Apple has a another talk where they go into the pro end and how it will or will not be supported in the future. but in all likelyhood we just have to wait 2 years till Apple has made their full move to Apple silicon, and see what their high end actually is.
1-post troll not sure if you'll ever return but:
Apple did good. You guys read too many tech-biased articles and it becomes part of your knowledge then you flood the internet with your ignorance and convince yourself to be intelligent. The same trolls who call iPhone a "failure" if it only sells 2% of the worlds population.
"they are would be perfectly content with the abysmal disaster that was their butterfly keyboard(s) "
Discontinued. Move on.
"Trash can Mac" a cheap shot to ignore how brilliant a device is. Same as "toilet paper" Homepod, "giant iPod" iPad, and "chocolate bar" phone of the past. You eat up the SHIT these tech writers feed you and regurgitate it onto the public while thinking you're superior.
Get lost.
Oh goody this again. Happens every time.
"Apple is not going to beat out market leaders."