Apple's wearable AR hardware ambitions may not start with 'Apple Glass'
Former Apple executive Jean-Louis Gassee says that the first version of "Apple Glass" is much more likely to be a virtual reality headset than an augmented reality wearable.
Credit: Oculus
Rumors about the supposed augmented reality glasses have surfacing for several years alongside more general Apple AR reports. And, more recently, leaks have suggested that "Apple Glass" could debut in 2020 or 2021.
But, in a new Medium post, Gassee sees a few major problems that will arise with any set of Apple AR head-worn wearable. Instead, he expects the first Apple mixed-reality device to be a pair of virtual reality (VR) goggles.
The idea of a pair of normal-looking glasses with a heads-up display (HUD), Gassee contends, must deal with both distraction, social, and privacy issues. Gassee, for example, cites a 2015 study in the open-access PLOS journal that suggests HUD devices can be more of a distraction than a benefit.
He added that the social and privacy implications of wearing a digital device on your head must be overcome, too. Gassee brings up some of the uncomfortable "creep factor" of early Google Glass prototypes, and suggests that Apple is likely highly aware of how "Apple Glass" could be perceived.
"A privacy-conscious company such as Apple is likely to proceed with great caution, either not incorporating a camera, limiting its use, or, at the very least, providing a clear indication when the camera is running," Gassee wrote.
On the technical side, Gassee writes that "Apple Glass" would need a suite of sensors for head and body movement. Even if it relegated most of its heavier processes to a connected iPhone, it would still need both computing and battery power to work.
"We can trust Johny Srouji and his team of silicon designers to improve the performance and power consumption of Apple iPhone processors, but one can hardly believe that a CPU + battery combo capable of convincing AR, let alone VR, would fit in an eyeglass frame in the near future," he wrote.
All of that being said, Gassee expects the first head-worn device to be a pair of VR goggles that would likely tie-in to Apple's Apple Arcade gaming service.
Apple has also been developing AR-related technologies quietly in the background, as evidenced by its slew of headset and mixed-reality patents.
There are also some reports that strongly suggest Apple is working on both a pair of AR glasses and a separate VR headset. While Gassee could be correct in his VR predictions, Apple could also release an AR wearable alongside the gaming-focused VR device.
Credit: Oculus
Rumors about the supposed augmented reality glasses have surfacing for several years alongside more general Apple AR reports. And, more recently, leaks have suggested that "Apple Glass" could debut in 2020 or 2021.
But, in a new Medium post, Gassee sees a few major problems that will arise with any set of Apple AR head-worn wearable. Instead, he expects the first Apple mixed-reality device to be a pair of virtual reality (VR) goggles.
The idea of a pair of normal-looking glasses with a heads-up display (HUD), Gassee contends, must deal with both distraction, social, and privacy issues. Gassee, for example, cites a 2015 study in the open-access PLOS journal that suggests HUD devices can be more of a distraction than a benefit.
He added that the social and privacy implications of wearing a digital device on your head must be overcome, too. Gassee brings up some of the uncomfortable "creep factor" of early Google Glass prototypes, and suggests that Apple is likely highly aware of how "Apple Glass" could be perceived.
"A privacy-conscious company such as Apple is likely to proceed with great caution, either not incorporating a camera, limiting its use, or, at the very least, providing a clear indication when the camera is running," Gassee wrote.
On the technical side, Gassee writes that "Apple Glass" would need a suite of sensors for head and body movement. Even if it relegated most of its heavier processes to a connected iPhone, it would still need both computing and battery power to work.
"We can trust Johny Srouji and his team of silicon designers to improve the performance and power consumption of Apple iPhone processors, but one can hardly believe that a CPU + battery combo capable of convincing AR, let alone VR, would fit in an eyeglass frame in the near future," he wrote.
All of that being said, Gassee expects the first head-worn device to be a pair of VR goggles that would likely tie-in to Apple's Apple Arcade gaming service.
There have been many rumors that conflict with Gassee's forecast, including reports from accurate leakers and analyst such as Jon Prosser and Ming-Chi Kuo. For example, Kuo expects a connected iPhone to handle most of the processing power for first-generation Apple Glass -- something that does away with the need for more powerful hardware."If Apple could untether their Goggles from the gaming rig, one could imagine an exciting future for the Apple Arcade service and its game developers -- plus another revenue stream for the company. Once the battery size challenge is dealt with, a powerful Apple Silicon chip can be harnessed to the sensing and imaging tasks required to provide first-rate and untethered hallucinations. A gaming rig that's seemingly inside your head."
Apple has also been developing AR-related technologies quietly in the background, as evidenced by its slew of headset and mixed-reality patents.
There are also some reports that strongly suggest Apple is working on both a pair of AR glasses and a separate VR headset. While Gassee could be correct in his VR predictions, Apple could also release an AR wearable alongside the gaming-focused VR device.
Comments
All of Apple's focus has been for AR, namely ARKIT and the rollout of LIDAR. Cook has emphasized several times that AR is more important than VR
Many of these former Apple execs seem washed up and trying to hang on to their lost "legacy". Many don't understand the company any more
Tie it to Apple Arcade? You got to be kidding me
https://www.bloomberg.com/news/articles/2020-06-19/apple-team-working-on-vr-and-ar-headset-and-ar-glasses
But, like others, I think Jean-Louis Gassee is way off base: Apple, via Tim Cook, has said on many occasions that they see AR as a much more important technology than VR. VR is too much of a niche for a huge company like Apple - not that many people will agree to wear a dorky looking headset; especially not in public.
https://appleinsider.com/articles/20/06/19/jony-ive-delayed-apples-ar-headset-project-over-design-concerns
If you read the article, he is suggesting VR-like AR goggles. An AR headset wouldn’t be for use in public. That is what the rumored glass is for. The headset would have more sensors and processing power to run richer experiences. The glass would just be a HUD on steroids. There have been reports of Tim Cook visiting AR game devs for awhile now. Remote in person experiences, AR meetings, remote social experiences, big screen TV anywhere (including 2D games), and a few music themed AR video games and this will sell. The Oculus Quest had already been replacing games like DDR, Garage Band, and wii among young adults. With Oculus rumored to be releasing a $300 headset with 4K resolution and twice as much processing power this week it will only become more popular. If anything getting in to hardware that is popular for music themed social games feels very Apple. I can already see the iPod-like commercials. Over time AR will replace other screens and no longer be niche. You could have called the iPad niche when it first came out.
That is the headset that tethers to another device. A stand-alone headset continued development. Apple has the silicon prowess to release something at least 2 years more advanced then the Oculus Quest 2. It feels like we must be getting close to the technological point for Apple to jump in.
As a PSVR user who absolutely loves that product, I'm extremely excited about further advances in that technology, as well as whatever Apple has cooking in the AR field.