This is a pretty hot garbage excuse and I wish Apple would stop using it.
There's nothing inherently unsafe or untrusted about the games being streamed on XCloud. They are literally the exact same games being played on consolea, PC, and Mac from developers like EA, Ubisoft, Bethesda, and other known game developers both large and small. All apps on the store get reviewed... so review the app. Pretty sure XCloud is going to come up clean. The streamed games are downloaded. They reside on MS servers. Pretty sure they're clean as well. The content rating is governed by ESRB. There is no safety issue with XCloud.
It's a revenue issue. That's totally okay for it to be a revenue issue. Apple wants to figure out how to get paid for iOS access. I don't see a problem with that desire. Trying to couch the issue as a safety issue is simply FUD.
"The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers," a spokesperson said in August. "Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers."
If it was a revenue issue, Apple wouldn't have advised a browser based, web app, game streaming solution, in which Apple collects nothing. It is completely about control, which includes security, safety, and customer service. Obviously, you disagree with that.
Here's the part where I go, "game over". and you mosey on over to some other vital thread to occupy and entertain yourself.
I find it interesting that Apple thinks they have monopoly on what is safe. None else can be safe unless reviewed by Apple. The argument to protect customer falls flat when they say, if you want to do something “unsafe” then go to the browser. That does not protect the customer does it? If you have a customer centric model be consistent. Do you want to customer to have the experience or not?
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