'Total War: Warhammer III' coming to Apple Silicon - but not Intel Macs
Feral Interactive has announced that "Total War: Warhammer III" is arriving on macOS on Thursday, but it will require an Apple Silicon Mac to play.

Credit: Feral Interactive
The company claims that the game perfects the Total War strategy of "massive real-time battles and turn-based strategy." It will feature seven unique races, hundreds of units to command, and 10 Legendary Lords.
"A game of mind-blowing proportions that marks a fresh evolution for the beloved Total War franchise, WARHAMMER III is based on the renowned Warhammer Fantasy Battle tabletop wargame from Games Workshop," Feral Interactive wrote of the game.
Interestingly, "Total War: Warhammer III" won't be launching on Intel-based Mac devices. Users will need some form of M1-powered Mac to download and install the game.
Most of Apple's current lineup has already made the switch to Apple Silicon, with the Mac Pro being the only holdout. It isn't clear why the Warhammer title isn't launched on Intel-based Mac machines, since it's available for Windows PCs with Intel chips.
On M1 Macs, the game will require macOS 12.0.1, at least 8GB of RAM, and 125GB of internal storage.
"Total War: Warhammer III" is available for $59.99. Users can learn more and download the game on Steam.
Read on AppleInsider

Credit: Feral Interactive
The company claims that the game perfects the Total War strategy of "massive real-time battles and turn-based strategy." It will feature seven unique races, hundreds of units to command, and 10 Legendary Lords.
"A game of mind-blowing proportions that marks a fresh evolution for the beloved Total War franchise, WARHAMMER III is based on the renowned Warhammer Fantasy Battle tabletop wargame from Games Workshop," Feral Interactive wrote of the game.
Interestingly, "Total War: Warhammer III" won't be launching on Intel-based Mac devices. Users will need some form of M1-powered Mac to download and install the game.
Most of Apple's current lineup has already made the switch to Apple Silicon, with the Mac Pro being the only holdout. It isn't clear why the Warhammer title isn't launched on Intel-based Mac machines, since it's available for Windows PCs with Intel chips.
On M1 Macs, the game will require macOS 12.0.1, at least 8GB of RAM, and 125GB of internal storage.
"Total War: Warhammer III" is available for $59.99. Users can learn more and download the game on Steam.
Read on AppleInsider
Comments
What happens for me is that the mouse actually clicks about 10% off where the pointer shows on the screen. And some screen elements are also displayed in incorrect locations. For both reasons it's impossible to play. I've tried many different scales/resolutions and I contacted the developer for answers last year, twice, but it was never resolved.
The new generation has my attention too, am typing this on a 16" Apple Silicon MacBook Pro. So nice to see Apple actually listen to customers and produce a MacBook Pro that actually deserves the "Pro" moniker. I have great respect for Jonny Ive, but my god those 2016 - 2021 Intel MacBook Pro's were all terrible.
Disco Elysium can run on a potato:
https://www.pcgamer.com/disco-elysium-will-now-run-on-very-low-spec-machines/
You don't need Apple Silicon to run Disco.
The more impressive news today is that Nvidia GeForce NOW will run at 4K resolution on native GFN apps on Windows and Mac PCs for subscribers at the 3080 level.
The developer of the Tomb Raider franchise hasn't been making a lot of profit. Square Enix posted earnings that showed only a few million per year in net income. They sold the development studios and IP recently to a holding company for $300m:
https://en.wikipedia.org/wiki/Embracer_Group
https://finance.yahoo.com/quote/EMBRAC-B.ST/
https://www.polygon.com/23053137/square-enix-embracer-eidos-crystal-dynamics-tomb-raider
Square Enix wants to focus on blockchain/AI/cloud.
This could have been a good purchase for Apple. The studios would only have a burn rate around $100m per year and they would have owned Tomb Raider, Deus Ex, Thief and these developers have done the Marvel games.
Apple could still potentially buy them out as the Embracer Group has an 80b SEK ($8b) market cap and that's 124 studios, including Aspyr. Ubisoft is another company that will potentially be up for a buyout. The family wants to maintain control of it though but maybe Apple could buy out the rest of the shareholders and take it private with them:
https://www.gamesindustry.biz/articles/2022-05-04-guillemot-family-is-considering-buying-ubisoft
This would give them Assassin's Creed, Far Cry, Splinter Cell, Rayman, Prince of Persia. $4b for Ubisoft, $8b for Embracer would give them a lot of high quality IP to use for Apple Arcade. To make back $12b from $5/month subs would take 20m subs over 10 years, not including operating costs so I can see why they would do lower investments in gaming but it would help drive some hardware sales.
Due to the low price and number of subscribers, Apple Arcade isn't drawing in the big developers and titles. Some first party exclusives would go a long way. Apple had some unimpressive results trying to get bigger Mac titles ported in the past and that probably put them off investing more in gaming but they were old games that ran better and were cheaper on other platforms. Another thing that doesn't work well is watered down titles, like Deus Ex Go. The desktop/console games sold 12 million copies and Deus Ex Go 2 million:
https://pcgameabout.com/posts/announcements/deus-ex-human-revolution-and-mankind-divided-sold-over-12-million-copies
They could always commission exclusives (timed or full) from these groups by funding production and that way it's lower risk. They could approach Embracer Group for remakes of early Tomb Raider games and fund development for around $100m and they get 12 months exclusive. They can get 120 exclusives like this for $12b and no baggage.
Controller-required games should be allowed on mobile too. If Total Warhammer can run on M1 Macs, it should be possible to run on M1 iPads. One thing that would help here is supporting a minimal hardware controller that is just shoulder buttons so that people can have a compact gaming case attached all the time or a first-party compact controller.