Apple's mixed reality headset could be what the entire AR/VR market needs to succeed
Analyst Ming-Chi Kuo believes that that to date, investors have overestimated customers' actual desire and demand for mixed and virtual reality headsets -- but that could change with Apple.
![A render of a potential Apple headset [AppleInsider]](https://photos5.appleinsider.com/gallery/53431-107217-46189-96988-Apple-VR-desk-crop-xl-xl.jpg)
A render of a potential Apple headset [AppleInsider]
On Wednesday, Ming-Chi Kuo posted his thoughts on the current state of AR/VR headsets to Medium. He believes that consumers may not be ready to adopt AR/VR just yet.
Kuo says there isn't enough evidence to prove that augmented-reality headsets will be the next must-have product.
However, he believes Apple's mixed-reality headset is "likely the last hope for convincing investors that the AR/MR headset device could have a chance to be the next star product in consumer electronics."
As Kuo points out, production and sales of virtual reality headsets are down across the market. For example, Sony had cut its 2023 production plan for its PS VR2 headset by 20%, and Meta's Quest Pro has only shipped 300,000 units.
China's largest AR/VR headset brand, Pico, missed its shipment goals by more than 40% in 2022.
Apple is rumored to announce its long-rumored mixed-reality headset later this year. While many believe that the device will premiere at WWDC 2023, Kuo has said he suspects it will release in the third quarter of the year.
While Tim Cook may be on board with an Apple AR headset, some Apple employees are concerned that Apple's foray into virtual- and augmented-reality could be an expensive flop.
Read on AppleInsider
![A render of a potential Apple headset [AppleInsider]](https://photos5.appleinsider.com/gallery/53431-107217-46189-96988-Apple-VR-desk-crop-xl-xl.jpg)
A render of a potential Apple headset [AppleInsider]
On Wednesday, Ming-Chi Kuo posted his thoughts on the current state of AR/VR headsets to Medium. He believes that consumers may not be ready to adopt AR/VR just yet.
Kuo says there isn't enough evidence to prove that augmented-reality headsets will be the next must-have product.
However, he believes Apple's mixed-reality headset is "likely the last hope for convincing investors that the AR/MR headset device could have a chance to be the next star product in consumer electronics."
As Kuo points out, production and sales of virtual reality headsets are down across the market. For example, Sony had cut its 2023 production plan for its PS VR2 headset by 20%, and Meta's Quest Pro has only shipped 300,000 units.
China's largest AR/VR headset brand, Pico, missed its shipment goals by more than 40% in 2022.
Apple is rumored to announce its long-rumored mixed-reality headset later this year. While many believe that the device will premiere at WWDC 2023, Kuo has said he suspects it will release in the third quarter of the year.
While Tim Cook may be on board with an Apple AR headset, some Apple employees are concerned that Apple's foray into virtual- and augmented-reality could be an expensive flop.
Read on AppleInsider
Comments
However I feel that what they need isn’t a slick new device from Apple, they need a reason to have one. Gaming? Not really, while there’s some hard core gamers, casual games are a much bigger slice of the market and they don’t need one. Business? Not really, there are a FEW specialized fields that might benefit, the adoption is going to be slow, and most businesses have no use for them. Movies? Not hardly, even watching at home people like to socialize, not be walled off in their own little private theatre.
It’s really cool tech, but nobody has made a case for why every person should have one. Or even every household, or the vast majority of people. I’ve played with VR, and AR systems. They are cool as heck, but cool is not a use case. Cool is not a need.
Once in place, widespread adoption will be possible as content becomes available.
There is no point bringing a content dependent device to market if the content is not there. That will change over time.
It is exactly the same as what happened with the internet.
I don't know what Apple's plans are for AR glasses. Whatever might show up this year will not be AR glasses, that's for sure. And if the rumors of why AR glasses keep getting delayed are to be believed - that Apple can't yet fit the needed processing power into regular size glasses - then I think Apple is taking the wrong approach. If, instead of insisting AR glasses should be standalone devices, they'd make it a partner device to the iPhone, then the AR glasses would not have to carry the heavy processing burden it otherwise has to! It would definitely be possible with today's technology to have regular sized AR glasses if those glasses only projected images provided by the phone and sent data captured from its sensors/cameras to the phone for processing. Any other approach is simply not feasible with current battery tech.
You may be wondering: I'm not a great candidate for laser correction. If I got laser correction, I would still need glasses.
Partnering with the iPhone would be logical. They did that when the iPhone itself came out, you had to pair it with a Mac to update, or make changes. Only later did it become stand alone. Then the Apple Watch still has to be paired with an iPhone. Eventually it will be freestanding. Makes sense to start these using an nearby iPhone for the heavy lifting and communication, then in a few years have it on its own.
I though still wonder if it would last that long. I go back to Kuo’s comment and just don’t see that there is that big a market for these things. But then there’s a lot of gadgets I don’t see much point in, so I may not be the target audience.
In this day and age people are constantly being surveilled by mobile phones, security cameras, doorbells, dash cams, go pros, drones, etc.
If anyone would/could create a pair of A/R glasses that actually respected privacy, it would be Apple. Hell, even their "mapping" cars blanked out peoples faces from the start.
Fairly, my biggest hope for these glasses is that they make a good accessory for my favorite Apple product: AAPL stock.
From Google:
Seems to me some of the abilities of Mentats as constantly and instantly available advisors could be accomplished today, with an iPhone in your pocket and an AirPod in one ear, or perhaps an even less intrusive version of an AirPod.
We know that because both AR and VR are already being put to good use.
The question is not so much 'what can it do for me? ' but 'at what cost?', both in terms of economic cost and practicality.
AR especially is data driven and content must be freely available to make it attractive.
If I'm running a museum, hospital, zoo, public transport system or whatever, I would have to package up that content and make it available. I won't want to support different platforms. It will have to be based on a standard. From a user perspective I'd be looking to see content universally available, not walled off.
VR on the other hand is perfectly feasible within a closed system but having walls within a device probably isn't very user friendly.
In both cases, data transport infrastructure is key and, right now, it doesn't exist in quantity or capacity for widespread use. With FTTR it is very doable in domestic settings but general outside use is another story.
When the two technologies are mixed together in an XR setting, things like being able to view your phone screen through your glasses take on a whole new dimension.
I happen to live in a place with 340 days of sun on average per year. Viewing even the best phone screens in full sun is a royal pain. Being able to read my screen through a HUD style experience would be a godsend. Eye tracking technology for hands free use would also be appealing.
The use cases are there. There are solutions out there too, but for differing reasons, they can't gain widespread traction. Apple is not immune to those problems either.
Obviously, miniaturisation is one of them. Battery life, transport speed, processing speed, optical quality, weight etc all have to be tackled and whoever manages to bring a product to market at an affordable price will be well positioned to take advantage on some levels but at the end of the day (and it was the same for the internet), content creation will be key and that is going to be better if it is 'open'.
There's probably as much interest in VR at Apple as there is in AAA gaming. We would've seen some hint of them moving in that direction. And short of the demonstration of the iMac Pro being able to produce/develop VR content, there hasn't been anything to lead us to believe that they believe its a technology currently worth investing in.
AR on the other hand they do have an obvious interest in and have been working on, we've all seen it and a lot of us have probably played with it on our iPads and iPhones and even AirPods. Not mention all the visual AI recognition technologies they've been working on; text, scene, object, face, eye tracking. And sensors LiDAR, infrared, gyroscope, compass, etc. And even display technologies such as micro LED. And extremely powerful mobile chips.
And to be at all successful, they'll need to offer different lens shapes and prescriptions.