What happened to all the games announced at WWDC 2024

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in macOS edited March 19

Fourteen games were mentioned at WWDC 2024 as titles coming to Apple devices, allegedly signaling Apple's shift to take gaming more seriously. Unsurprisingly, not all of them have shown up yet.

Twelve video game covers displayed in a grid, including titles like Dead Island 2, Sniper Elite 4, Resident Evil Biohazard, and World of Warcraft: The War Within.
Games announced at WWDC 2024



At WWDC 2024, Apple announced a panoply of games set to come to macOS -- and in some cases, iOS and iPadOS -- before next year's Worldwide Developers Conference. However, as gamers are well aware, not every game makes its release date.

Games get delayed for any number of reasons. Sometimes it's because the development proved trickier than expected, budgetary cuts, or even because developers deemed it would be more advantageous to push a game to a later date.

Currently unreleased games



Of the fourteen games announced, four titles haven't landed on the platform yet. Here's what didn't quite make it to Apple gamers just yet.

Assassin's Creed Shadows

Assassin's Creed Shadows

takes the iconic franchise to 16th-century feudal Japan. Players can switch between two protagonists of completely different backgrounds and skills: a Shinobi assassin and a legendary samurai.

The game was initially slated to release in November 2024, but Ubisoft pushed the date back to February 2025. In February 2025, it pushed it back until the following month.

A hooded person with a sword crouches beside a dog in a colorful autumn forest near ancient stone structures, with red leaves falling around them.
Assassin's Creed Shadows will launch on March 20 for Mac, PC, and consoles.



While it hasn't made its way to Mac yet, it's important to point out that Assassin's Creed Shadows does have another revised release date. Hopefully, it will show up by March 20.

Dead Island 2



A first-person, action RPG, Dead Island 2 has players controlling their very own Slayer as they attempt to save Los Angeles from the undead scourge. The game has received generally favorable reviews, racking up a 75 out of 100 on Metacritic.

According to
the Dead Island webpage, the game was supposed to hit macOS before the end of 2024. However, that does not seem to be the case.

As of now, the developers don't seem to be acknowledging the blown release date.

RoboCop Rogue City



Based on the "RoboCop" films, RoboCop Rogue City is a first-person shooter that sees the player clearing crime out of Old Detroit. The game was initially released for PS5, Windows, and Xbox Series X/S in November 2023.

While the game was supposed to hit macOS in 2024, it hasn't managed to do so just yet. According to a post on the RoboCop Rogue City X page, the game is still in development as of March 2025.

It's still in production!

-- RoboCop: Rogue City - Unfinished Business (@RoboCopRC)

Wuthering Waves

Wuthering Waves

is a post-apocalyptic action role playing game with gacha elements. Players control Rover, the amnesia-stricken protagonist, as they embark on a journey to recover their memories.

Anime character with long white hair and dark outfit in an action pose, surrounded by lightning. Text reads 'Coming to Mac App Store, Stay Tuned.'
Image Credit: Kuro Games



The creators of Wuthering Waves hedged their bets and didn't give a release date for macOS until February 2025, when they finally announced that the game would show up on March 27.

Control: Ultimate Edition

Control: Ultimate Edition

is a shooter, that contains the main game and all previously released expansions. It's presently listed on the Mac App Store for $40.

It's already shipped for Windows, and is available on Steam for $9.99, with a full price of $39.99 -- the same as the Mac App Store. It's not clear if Crossplay on Steam will be available.

Announced games that made it to macOS



While two of the four titles above don't have a concrete release date, most of the games announced actually did show up on time.

In fact, out of the fourteen games announced, nine of them managed to meet their deadlines. Notably, Resident Evil 2 even made it to the platform early, beating its initial December 31 release date by a full three weeks.

  • Frost Punk 2 - released September 20

  • Palworld- released March 3

  • Prince of Persia: The Lost Crown - released December 3

  • Resident Evil 2 released December 10

  • Resident Evil 7: Biohazard - released July 2

  • Riven - released June 25

  • Sniper Elite 4 - released January 8

  • Valheim - released June 10

  • World of Warcraft: The War Within - Released August 26


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Comments

  • Reply 1 of 11
    prismoprismo Posts: 5member
    Wuthering Waves came out as planned last year…..
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 2 of 11
     0Likes 0Dislikes 0Informatives
  • Reply 3 of 11
    jSnivelyjsnively Posts: 462administrator
    Still no native mac version of ZZZ depsite being on both iOS and iPadOS boggles my mind. Apple is so bad at games 😮‍💨
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 4 of 11
    AppleZuluapplezulu Posts: 2,342member
    Is this any different than the percentage of games currently released that were announced at mid-year '24 for other platforms? If a 64% on-time rate is in the ballpark for other platforms, then this story isn't a commentary on Apple "taking gaming more seriously." Without that comparison, it's a pretty dubious exercise to draw any conclusions about it at all.
    neoncatwatto_cobra
     1Like 1Dislike 0Informatives
  • Reply 5 of 11
    elijahgelijahg Posts: 2,886member
    The only way people will think Apple is taking gaming seriously is if they buy a game studio and start pushing out top-tier games that will run on Mac, AppleTV, iOS and iPadOS. Maybe even on Windows, like Apple did resulting in the mass popularity of iPod and iTunes.

    Apple Arcade has a couple of good games, but the majority are old, rehashed freemium games with the freemium bit removed - there's nothing that's a cinematic experience that can show off what Apple Silicon can do. 
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 6 of 11
    Mike Wuerthelemike wuerthele Posts: 7,004administrator
    AppleZulu said:
    Is this any different than the percentage of games currently released that were announced at mid-year '24 for other platforms? If a 64% on-time rate is in the ballpark for other platforms, then this story isn't a commentary on Apple "taking gaming more seriously." Without that comparison, it's a pretty dubious exercise to draw any conclusions about it at all.
    Hugely. As a general rule, when a release date is made for Windows, it's met. There are some big exceptions, the current expansion of Destiny 2 comes to mind.

    Apple only gives lip service to games on macOS. It's been this way for years.
    muthuk_vanalingamwatto_cobraelijahg
     3Likes 0Dislikes 0Informatives
  • Reply 7 of 11
    AppleZuluapplezulu Posts: 2,342member
    AppleZulu said:
    Is this any different than the percentage of games currently released that were announced at mid-year '24 for other platforms? If a 64% on-time rate is in the ballpark for other platforms, then this story isn't a commentary on Apple "taking gaming more seriously." Without that comparison, it's a pretty dubious exercise to draw any conclusions about it at all.
    Hugely. As a general rule, when a release date is made for Windows, it's met. There are some big exceptions, the current expansion of Destiny 2 comes to mind.

    Apple only gives lip service to games on macOS. It's been this way for years.
    Ok. I’m not a gamer, so maybe my questions are remedial. How is it Apple’s responsibility if third-party developers don’t hit release date targets? Is there some sort of software certification process at Apple that is acting as a bottleneck? If so, is it some sort of unusual bureaucratic issue, or is there some sort of expectation that if games aren’t given priority treatment, Apple is only giving lip service to games? Since there are games being produced and released, the hardware and OS platforms can evidently support games. So what exactly is the expectation of Apple that ostensibly isn’t being delivered?
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 8 of 11

    Control: Ultimate Edition

    Control: Ultimate Edition

    is a shooter, that contains the main game and all previously released expansions. It's presently listed on the Mac App Store for $40.

    It's already shipped for Windows, and is available on Steam for $9.99, with a full price of $39.99 -- the same as the Mac App Store. It's not clear if Crossplay on Steam will be available.

    Control isn't a multiplayer game, what crossplay would there be?

    EDIT: Do you mean if the Steam version will be updated to work on both Mac and Windows?  I don't know if there's a word for that, beyond "supported platforms", but I've never heard crossplay used in that context.
    edited March 19
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 9 of 11

    Control: Ultimate Edition

    Control: Ultimate Edition

    is a shooter, that contains the main game and all previously released expansions. It's presently listed on the Mac App Store for $40.

    It's already shipped for Windows, and is available on Steam for $9.99, with a full price of $39.99 -- the same as the Mac App Store. It's not clear if Crossplay on Steam will be available.

    Control isn't a multiplayer game, what crossplay would there be?

    EDIT: Do you mean if the Steam version will be updated to work on both Mac and Windows?  I don't know if there's a word for that, beyond "supported platforms", but I've never heard crossplay used in that context.
    Maybe they meant save data?
    watto_cobra
     1Like 0Dislikes 0Informatives
  • Reply 10 of 11
    s.metcalfs.metcalf Posts: 1,006member
    elijahg said:
    The only way people will think Apple is taking gaming seriously is if they buy a game studio and start pushing out top-tier games that will run on Mac, AppleTV, iOS and iPadOS. Maybe even on Windows, like Apple did resulting in the mass popularity of iPod and iTunes.

    Apple Arcade has a couple of good games, but the majority are old, rehashed freemium games with the freemium bit removed - there's nothing that's a cinematic experience that can show off what Apple Silicon can do. 
    Apple silicon, for the most part, is not that great at graphics.  Apple has prioritised CPU performance with its chips.  Bundling an iGPU on the same package has advantages but also disadvantages being so close to the heat-producing CPU.  Apple has never really cared about graphics.  With TB5 I see no reason why they can't enable eGPUs.  They just choose not to because they want to push people towards the higher spec'd laptops and desktops.  It takes a lot of work to port and optimise games and developers aren't willing to do it for the tiny fraction of the overall PC market Apple has that can play AAA games well. 
    elijahg
     1Like 0Dislikes 0Informatives
  • Reply 11 of 11
    elijahgelijahg Posts: 2,886member
    s.metcalf said:
    elijahg said:
    The only way people will think Apple is taking gaming seriously is if they buy a game studio and start pushing out top-tier games that will run on Mac, AppleTV, iOS and iPadOS. Maybe even on Windows, like Apple did resulting in the mass popularity of iPod and iTunes.

    Apple Arcade has a couple of good games, but the majority are old, rehashed freemium games with the freemium bit removed - there's nothing that's a cinematic experience that can show off what Apple Silicon can do. 
    Apple silicon, for the most part, is not that great at graphics.  Apple has prioritised CPU performance with its chips.  Bundling an iGPU on the same package has advantages but also disadvantages being so close to the heat-producing CPU.  Apple has never really cared about graphics.  With TB5 I see no reason why they can't enable eGPUs.  They just choose not to because they want to push people towards the higher spec'd laptops and desktops.  It takes a lot of work to port and optimise games and developers aren't willing to do it for the tiny fraction of the overall PC market Apple has that can play AAA games well. 
    Yeah, this is even more so why Apple needs an in-house gaming department, they could push for better graphics hardware, more optimised graphics APIs and even e-GPUs. They could optimise the game code, macOS code and hardware really well as they'd be part of the same company. Those optimisations would then be advantageous for everyone else too.
     0Likes 0Dislikes 0Informatives
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