Apple Displays Compared to the Market

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  • Reply 21 of 28
    Quote:

    Originally posted by a_greer

    and thus we have come full circle, I am not on a "pro" budget but I will not buy an AiO, manny other geeks feel the same when looking at apple desktops, my answer is save extra for a PM (which I am doing) but may others will not.



    </beats dead horse>






    AiO iMac? do you know something we don't? I can't wait to see how the new iMac will be.....
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  • Reply 22 of 28
    Quote:

    Originally posted by Peter North

    I dont understand why more companies arent releasing widescreen LCD's



    because they suck for gaming
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  • Reply 23 of 28
    beigeuserbeigeuser Posts: 371member
    Quote:

    Originally posted by sCreeD

    The only other 20" panel with 16ms reponse time that I could find was the newly announced LL-T2015 from Sharp. Their price? $1299. But its aspect ratio is 4:3.



    I rarely say this but Apple's price seems to be on the mark this time.



    Imagine that.



    Screed




    Edit: rethought the contents



    Mitsubishi Japan has a 19" panel with 12ms response time priced around a $800. If history is any indication, it will be available in the U.S. by the end of the year.
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  • Reply 24 of 28
    johnqjohnq Posts: 2,763member
    Quote:

    Originally posted by zpapasmurf

    because they suck for gaming



    Hardly.
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  • Reply 25 of 28
    telomartelomar Posts: 1,804member
    No he's pretty well correct. LCDs don't handle no-native resolutions very well and good luck finding a lot of games that support widescreen. I've always seen it as one of their serious flaws.
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  • Reply 26 of 28
    I don't understand that. Game makers insist that we use the latest and greatest graphics cards, but they (sometimes) won't even support wide LCDs.



    Gaming will eventually all be on consoles and soon wide screen TVs will be commonplace, at least among enthusiasts. Game developers need to get on the ball.
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  • Reply 27 of 28
    Is gaming really that big of an issue not to release widescreen?
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  • Reply 28 of 28
    Quote:

    Originally posted by Telomar

    No he's pretty well correct. LCDs don't handle no-native resolutions very well and good luck finding a lot of games that support widescreen. I've always seen it as one of their serious flaws.



    But chopping off the sides is a good compromise.
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