I think this needs clarification. It was my understanding that it was $99 to register as a developer that can publish applications and get your certificate. Then the actual publishing, hosting, clearing, etc of any number of applications after that was free.
I think each distinct application is charged $99. That sounds very reasonable, though I'm not a developer, but as an iPhone user I really don't want to search through thousands of poorly made apps. Free or not.
Does anyone think that $99 fee for hosting and certifying an app is outrageous?
Quote:
Originally Posted by SpamSandwich
VOIP over WiFi will really kick up the iPhone sales... wow, this sounds like a tremendous event, especially with the establishment of the iFund.
I expect Skype to be ready by June with this and it will probably be free. I will finally get to use the Skype In number that I've been holding onto for years for the sake that it's so cheap. It's the number I give out when I think there is any chance of a telemarketer getting ahold of it.
The 99$ fee seems to be ok, for my part. However, I am again disappointed by the fact that obviously the next update (with all the useful stuff) will again require to fork out some money to get the features the iPod should have had in the first place, like supporting 802.1x... I am really curious how Apple will sort this out.
I think each distinct application is charged $99. That sounds very reasonable, though I'm not a developer, but as an iPhone user I really don't want to search through thousands of poorly made apps. Free or not.
Does anyone think that $99 fee for hosting and certifying an app is outrageous?
I except Skype to be ready by June with this and it will probably be free. I will finally get to use the Skype In number that I've been holding onto for years for the sake that it's so cheap. It's the number I give out when I think there is any chance of a telemarketer getting ahold of it.
No, it's 99 bucks one time even if you don't publish something.
This goes much much deeper than I thought it would. This is very exciting stuff. 'iPhone/iPod as a platform' was always the mantra of the faithful but BOOM, there it all is.
I think this needs clarification. It was my understanding that it was $99 to register as a developer that can publish applications and get your certificate. Then the actual publishing, hosting, clearing, etc of any number of applications after that was free.
No, go back and read the Q+A:
Quote:
2:30: Apple will prevent developers from distributing Apps on their own. They must pay the $99 fee, get an electronic certificate, and distribute via Apple's new iPhone App Store.
EACH app will cost the developer $99 to post. This will cover hosting cost, a review process, obtaining a certificate, and will discourage posting frivolous applications. Seems pretty reasonable to me.
Comments
I think this needs clarification. It was my understanding that it was $99 to register as a developer that can publish applications and get your certificate. Then the actual publishing, hosting, clearing, etc of any number of applications after that was free.
I think each distinct application is charged $99. That sounds very reasonable, though I'm not a developer, but as an iPhone user I really don't want to search through thousands of poorly made apps. Free or not.
Does anyone think that $99 fee for hosting and certifying an app is outrageous?
VOIP over WiFi will really kick up the iPhone sales... wow, this sounds like a tremendous event, especially with the establishment of the iFund.
I expect Skype to be ready by June with this and it will probably be free. I will finally get to use the Skype In number that I've been holding onto for years for the sake that it's so cheap. It's the number I give out when I think there is any chance of a telemarketer getting ahold of it.
Thanks for breaking the myth that Mac users are jerks with overwhelming attitudes of superiority.
No - wait...
Could someone ban this troll and be done with it already?
Revenue share for DoCoMo's imode is 9% for DoCoMo, the developer keeps 91%.
Revenue share for Qualcomm BREW is 10% for Qualcomm, 10% for carrier (i.e. Verizon's Get It Now store) and the developer keeps 80%.
Do they have other charges? They seemed to make a pretty big deal out of not charging any hosting fees, marketing fees, or credit card fees.
I think each distinct application is charged $99. That sounds very reasonable, though I'm not a developer, but as an iPhone user I really don't want to search through thousands of poorly made apps. Free or not.
Does anyone think that $99 fee for hosting and certifying an app is outrageous?
I except Skype to be ready by June with this and it will probably be free. I will finally get to use the Skype In number that I've been holding onto for years for the sake that it's so cheap. It's the number I give out when I think there is any chance of a telemarketer getting ahold of it.
No, it's 99 bucks one time even if you don't publish something.
Then as many as you do..... no charge.
Go fvck yourself nazi. What are you the fvcking thought police? You seriously need a blow job.
Yeah, I think 15 was a little generous. See you when your balls drop.
I think this needs clarification. It was my understanding that it was $99 to register as a developer that can publish applications and get your certificate. Then the actual publishing, hosting, clearing, etc of any number of applications after that was free.
No, go back and read the Q+A:
2:30: Apple will prevent developers from distributing Apps on their own. They must pay the $99 fee, get an electronic certificate, and distribute via Apple's new iPhone App Store.
EACH app will cost the developer $99 to post. This will cover hosting cost, a review process, obtaining a certificate, and will discourage posting frivolous applications. Seems pretty reasonable to me.
Microsoft gas runs everything (even macs)
But who decides if an app is crappy or not, and what will be their standards. What's crap to one people is gold to another.
Crap or not, $99 is a tiny amount to charge. What is the big deal? You'll pay more for coffee over a year.
for debugging, does the app stay installed on your iPhone after you disconnect
it from your Mac? Does anyone know or care to speculate? If it works the
way I wish it did, it would be a way for hobbyist/hackers to distribute apps
among themselves and it might be workable for corporations too.
The upgrade fee for the iPod Touch is due to the accounting laws and has been DISCUSSED AND EXPLAINED AD NAUSEAM.
The $99 fee is going to kill what is known as freeware.
The freeware will remain web apps.
If you load an app you are developing onto an iPhone connected to your Mac
for debugging, does the app stay installed on your iPhone after you disconnect
it from your Mac? Does anyone know or care to speculate? If it works the
way I wish it did, it would be a way for hobbyist/hackers to distribute apps
among themselves and it might be workable for corporations too.
I'm not a developer, but wouldn't you do the debugging on the simulator first?
The freeware will remain web apps.
Apple hardware is like a ferrari, but without its gas it wont run.
Microsoft gas runs everything (even macs)
Oh please go away. You are just making a fool of yourself. Go and find some porn or something.
Apple hardware is like a ferrari, but without its gas it wont run.
Microsoft gas runs everything (even macs)
Interesting logic there.