Maybe if they're going to mess with the icons, they should give them 3D properties as well, like distortion points and effects so that for example as a folder's contents grow, the folder icon expands like a balloon.
And they give them material properties like defining the icon as metal, wood, or furry. Apple could then update your desktop based on the local weather conditions. If it's snowing in your area, all your icons start gathering a coating of snow as the day progresses. To remove the snow, you have to click the icon and wiggle it around to shake off the snow. Or if it's foggy, a layer of white haze can float over your desktop making it difficult to see things. Furry icons would grow hairier as time progressed. Metal icons tarnish, wood or organic icons (like Handbrake's pineapple icon) would rot. You'd have to take care of your icons by washing, polishing and grooming them.
And they could extend this real world feel to apps and files. Documents would have their pages yellow as time passed and finally rot away to nothing. If you worked on a Word doc while it was raining, rain drops would splash on the "paper" and smear the ink. If flammable documents were too close to Disco while it burned a disc, they could catch on fire and be destroyed.
Software companies could offer their products in different materials. Wood programs would rot and stop functioning pretty quickly. Steel programs would last a long time. Someone developing a fantasy game could offer their game in dragonscale or mythril. And think about how wonderful a rhinestone studded silk program would look.
It would be glorious! And more innovative than this icon if nothing else.
I dunno if anyone has said this already but this seems to make the most sense if you can resize the icons with a touch interactive display. The other method I could think of would be to select the icon size from a dropdown menue with preset sizes. By looking at the different sizes in the patent we're looking at quite a few size options. If you could use two fingers, a la resizing of pics on the iphone, this could be done much more simply and intuitively with the actual icon size sinking up your size selection to the most proximate prestored/preset icon size. This might bode well for those anticipating a touch input sub-compact in the not-so-distant future. Cheers.
Sorry to be redundant. Sorry to be redundant. Sorry to be..... but after getting yesterdays Apple Developer Connection email invitation to WWDC 2007 the more I think the Finder will be utilizing the core strengths of the OS like Core Animation. Obviously nothing in the invite says that, but hay ... it all comes together at WWDC.
We all know that Apple likes to highlight and utilize their own tech wherever and whenever they can. I think the Finder will be one of these "Apps" .
There is so much there with spotlight, core data, core animation, etc. that can be truly useful to the Finder and to showcase the tech..... \
I'd like to be able to set Finder windows up once and have them remain where I put them the next time.
I'd like for my entire system not to freeze when it can't find a previously used network share.
I'd like the ability to remove old network shares without having to use the Terminal.
I'd like to see the total size of selected items at the bottom of the Finder windows instead of the number of items selected and the available space left on the disk.
I'd like to have a Cut option like in windows, instead of having to drag and drop to achieve this functionality.
I'd like not to have to "yo-yo the mouse at the top or bottom of the Finder window to get it to scroll far enough for me to move a file/folder.
I'd like Finder not use .DS_Store files, which may not be possible; but at the very least, I'd like Finder not to use them on non-HFS+ partitions.
I'd like Finder to be able to read Windows shortcuts. After all, all it needs to do is parse the fie for the location.
There was an Application Enhancer that did this back in OS9, I think. It doesn't seem Apple can patent this, since it already existed.... but if there were no previous patents, maybe they can. Has anyone patented the wheel yet?
That would be called prior art if a programmer or company not involved with Apple did this. If it's contested, then the prior art would be used to declare the patent invalid.
I don't know if this was already posted (I'm not going to read through 69 posts), but when I saw this idea, I immediately thought of its use for software DMGs. Imagine the main application being a huge 128x128 (or whatever the maximum size will be) icon and the instruction files and other items being 48x48.
Nah, these are all hacks or applications. Just like Path Finder; it feels like an app, instead of an integral part of the operating system. All these apps and hacks don't seem to integrate well. In the end, we need Apple to do it, because third party developers don't have access to certain OSX parts; it's not their fault these applications don't work well.
In fact, most of Finder's flaws are handled wel by 3rd-party developers. I just wish Apple added them as default. There is even an app that will read Windows .LNK shortcut files from OS X called WinShortcutter.
Maybe if they're going to mess with the icons, they should give them 3D properties as well, like distortion points and effects so that for example as a folder's contents grow, the folder icon expands like a balloon.
And they give them material properties like defining the icon as metal, wood, or furry. Apple could then update your desktop based on the local weather conditions. If it's snowing in your area, all your icons start gathering a coating of snow as the day progresses. To remove the snow, you have to click the icon and wiggle it around to shake off the snow. Or if it's foggy, a layer of white haze can float over your desktop making it difficult to see things. Furry icons would grow hairier as time progressed. Metal icons tarnish, wood or organic icons (like Handbrake's pineapple icon) would rot. You'd have to take care of your icons by washing, polishing and grooming them.
And they could extend this real world feel to apps and files. Documents would have their pages yellow as time passed and finally rot away to nothing. If you worked on a Word doc while it was raining, rain drops would splash on the "paper" and smear the ink. If flammable documents were too close to Disco while it burned a disc, they could catch on fire and be destroyed.
Software companies could offer their products in different materials. Wood programs would rot and stop functioning pretty quickly. Steel programs would last a long time. Someone developing a fantasy game could offer their game in dragonscale or mythril. And think about how wonderful a rhinestone studded silk program would look.
It would be glorious! And more innovative than this icon if nothing else.
Man, I've got way too much time on my hands...
It is me or this reasoning has some little issues?
why don't they just give finder the same options as the desktop first?
- snap to grid
- show item info
- show icon preview
- keep arranged by (name, date, size, kind, label)
but then while utilizing all the grid points, instead of only half of them (seriously annoying)
and then, but only then, I would love to be able to make the "icon previews" larger for picture files, smaller for folders, and iconless for installers. mac developers should look at Linux as well as macOSXHints..
Apple should do some research before trying to file a patent!
This feature has long been implemented in GNOME's Nautilus file manager since 2000. Plus a kind of level of detail (LOD) view when zooming into the file list!
Nice feature though. Apple isn't alsways in the lead ...
It is me or this reasoning has some little issues?
It seemed perfectly illogical when I wrote it.
Although on a serious note, it would be pretty cool for an OS to have a built in physics model API. It might even help get more games written for the Mac when the developers knew they had a free, universally available physics engine. Core Physics. It could be useful in more than just games. All programs involving drawing and animation could benefit from its inclusion at the OS level.
It might even help get more games written for the Mac when the developers knew they had a free, universally available physics engine. Core Physics.
This is not what games developpers want. They want something exposing the SAME API on Win32 and MacOS. "Core Physics" would be an apple only API, useless for game coders.
By the way, you can already find multiplatforms 3D engines (OGRE) and Physics engines (ODE, NEWTON...) for free.
This is not what games developpers want. They want something exposing the SAME API on Win32 and MacOS. "Core Physics" would be an apple only API, useless for game coders.
By the way, you can already find multiplatforms 3D engines (OGRE) and Physics engines (ODE, NEWTON...) for free.
As long as DirectX continues to be pushed by Microsoft, a unified set of API's will never exist, so I don't understand why I codifed Apple "Core Physics" API would be useless.
Maybe I'm misunderstanding something, but I've read several articles about the problems with transitioning games from Windows OS X has been often times because of the middleware involved, primarily physics engines for 3D games.
If companies aren't willling/able to license the corresponding Mac version of the physics middleware, wouldn't a free Apple-supplied engine fill that gap?
Comments
And they give them material properties like defining the icon as metal, wood, or furry. Apple could then update your desktop based on the local weather conditions. If it's snowing in your area, all your icons start gathering a coating of snow as the day progresses. To remove the snow, you have to click the icon and wiggle it around to shake off the snow. Or if it's foggy, a layer of white haze can float over your desktop making it difficult to see things. Furry icons would grow hairier as time progressed. Metal icons tarnish, wood or organic icons (like Handbrake's pineapple icon) would rot. You'd have to take care of your icons by washing, polishing and grooming them.
And they could extend this real world feel to apps and files. Documents would have their pages yellow as time passed and finally rot away to nothing. If you worked on a Word doc while it was raining, rain drops would splash on the "paper" and smear the ink. If flammable documents were too close to Disco while it burned a disc, they could catch on fire and be destroyed.
Software companies could offer their products in different materials. Wood programs would rot and stop functioning pretty quickly. Steel programs would last a long time. Someone developing a fantasy game could offer their game in dragonscale or mythril. And think about how wonderful a rhinestone studded silk program would look.
It would be glorious! And more innovative than this icon if nothing else.
Man, I've got way too much time on my hands...
Sorry to be redundant. Sorry to be redundant. Sorry to be..... but after getting yesterdays Apple Developer Connection email invitation to WWDC 2007 the more I think the Finder will be utilizing the core strengths of the OS like Core Animation. Obviously nothing in the invite says that, but hay ... it all comes together at WWDC.
We all know that Apple likes to highlight and utilize their own tech wherever and whenever they can. I think the Finder will be one of these "Apps" .
There is so much there with spotlight, core data, core animation, etc. that can be truly useful to the Finder and to showcase the tech..... \
Check this out: http://youtube.com/watch?v=DMCxRl0NzqM
Does anyone know if this is a 3rd-party Finder replacement app or what? Because from what I see here I REALLY like.
That is it?
I am sick of the damn network freeze also.
There was an Application Enhancer that did this back in OS9, I think. It doesn't seem Apple can patent this, since it already existed.... but if there were no previous patents, maybe they can. Has anyone patented the wheel yet?
That would be called prior art if a programmer or company not involved with Apple did this. If it's contested, then the prior art would be used to declare the patent invalid.
Check this out: http://youtube.com/watch?v=DMCxRl0NzqM
Does anyone know if this is a 3rd-party Finder replacement app or what? Because from what I see here I REALLY like.
Looks legit to me. I haven't been privy to any of the leopard builds, so I really don't know.
Whats up with that iPod running OSX and navigation with a stylus though at the end of that movie!.
Probably just a movie playing full screen.
!
What if you could set a preference for the icons to be sized proportionally to the number of times application X was launched or folder Y was opened?
You'd have a lot of unhappily married porn addicts.
*YAWN.*
Instead of giving us multi-sized icons, which NOBODY needs or wants, why doesn't Apple learn something from Path Finder and update the damn Finder?
Sometimes Steve Jobs hits a homerun and is a brilliant man, other times he's just an arrogant stubborn child.
Wow, you must be like a King or something.
There are several. I use Blue Harvest.
In fact, most of Finder's flaws are handled wel by 3rd-party developers. I just wish Apple added them as default. There is even an app that will read Windows .LNK shortcut files from OS X called WinShortcutter.
Maybe if they're going to mess with the icons, they should give them 3D properties as well, like distortion points and effects so that for example as a folder's contents grow, the folder icon expands like a balloon.
And they give them material properties like defining the icon as metal, wood, or furry. Apple could then update your desktop based on the local weather conditions. If it's snowing in your area, all your icons start gathering a coating of snow as the day progresses. To remove the snow, you have to click the icon and wiggle it around to shake off the snow. Or if it's foggy, a layer of white haze can float over your desktop making it difficult to see things. Furry icons would grow hairier as time progressed. Metal icons tarnish, wood or organic icons (like Handbrake's pineapple icon) would rot. You'd have to take care of your icons by washing, polishing and grooming them.
And they could extend this real world feel to apps and files. Documents would have their pages yellow as time passed and finally rot away to nothing. If you worked on a Word doc while it was raining, rain drops would splash on the "paper" and smear the ink. If flammable documents were too close to Disco while it burned a disc, they could catch on fire and be destroyed.
Software companies could offer their products in different materials. Wood programs would rot and stop functioning pretty quickly. Steel programs would last a long time. Someone developing a fantasy game could offer their game in dragonscale or mythril. And think about how wonderful a rhinestone studded silk program would look.
It would be glorious! And more innovative than this icon if nothing else.
Man, I've got way too much time on my hands...
It is me or this reasoning has some little issues?
Oh Boy!
Why didn't I think of that?
Oh wait, I did:
http://forums.appleinsider.com/showthread.php?t=24333
- snap to grid
- show item info
- show icon preview
- keep arranged by (name, date, size, kind, label)
but then while utilizing all the grid points, instead of only half of them (seriously annoying)
and then, but only then, I would love to be able to make the "icon previews" larger for picture files, smaller for folders, and iconless for installers. mac developers should look at Linux as well as macOSXHints..
A RESTORE OPTION IN THE TRASH.
This feature has long been implemented in GNOME's Nautilus file manager since 2000. Plus a kind of level of detail (LOD) view when zooming into the file list!
Nice feature though. Apple isn't alsways in the lead ...
It is me or this reasoning has some little issues?
It seemed perfectly illogical when I wrote it.
Although on a serious note, it would be pretty cool for an OS to have a built in physics model API. It might even help get more games written for the Mac when the developers knew they had a free, universally available physics engine. Core Physics. It could be useful in more than just games. All programs involving drawing and animation could benefit from its inclusion at the OS level.
It might even help get more games written for the Mac when the developers knew they had a free, universally available physics engine. Core Physics.
This is not what games developpers want. They want something exposing the SAME API on Win32 and MacOS. "Core Physics" would be an apple only API, useless for game coders.
By the way, you can already find multiplatforms 3D engines (OGRE) and Physics engines (ODE, NEWTON...) for free.
This is not what games developpers want. They want something exposing the SAME API on Win32 and MacOS. "Core Physics" would be an apple only API, useless for game coders.
By the way, you can already find multiplatforms 3D engines (OGRE) and Physics engines (ODE, NEWTON...) for free.
As long as DirectX continues to be pushed by Microsoft, a unified set of API's will never exist, so I don't understand why I codifed Apple "Core Physics" API would be useless.
Maybe I'm misunderstanding something, but I've read several articles about the problems with transitioning games from Windows OS X has been often times because of the middleware involved, primarily physics engines for 3D games.
If companies aren't willling/able to license the corresponding Mac version of the physics middleware, wouldn't a free Apple-supplied engine fill that gap?