Butthurt much? LOL Emulators...i want that...says no one! Emulators suck dude. Crashes a lot. Laggy. It is mainly used for testing by developers. It is NOT for actual gaming day in and day out.
Can you please stop with this nonsense? You got destroyed by FACTS. Pull up your panties kiddo and move on.
There you have a real gaming device vs 2 console's
Tell me when the iPhone can compete against a console.
Butthurt much? LOL Emulators...i want that...says no one! Emulators suck dude. Crashes a lot. Laggy. It is mainly used for testing by developers. It is NOT for actual gaming day in and day out.
Can you please stop with this nonsense? You got destroyed by FACTS. Pull up your panties kiddo and move on.
There you have a real gaming device vs 2 console's
Tell me when the iPhone can compete against a console.
Yet no 60 FPS. Lol
Weird. Butthurt little kiddo trying his darnest.
So, Anandtech is wrong? So you know more than Anandtech?
"We found that Arena of Valor runs at a reduced frame rate of 30 frames per second (fps) on the GS9 when you stick to default settings (as most players probably do). Arena's developer, Tencent, recently removed the 30fps cap on the iPhone X, causing the game to run at a silky 60fps without any meddling in settings menus. But this hasn't happened on the GS9, which plays Arena of Valor at half the smoothness that the device's display is physically capable of, just like on every other Android device we've tested.
This means that if you're coming over to Arena of Valor from the iPhone X version of the game, or from a highly-optimised 60fps MOBA like Vainglory, or from a PC MOBA like DOTA2, the GS9's rendering is going to feel like a downgrade rather than an upgrade -- less fluid, less responsive and frankly a bit cartoony.
By default, the GS9 plays Arena of Valor at a reduced resolution that is far below what the screen is capable of, producing image quality that is identical to what we've previously observed on the GS8. Tencent probably selected this reduced default in order to minimize lag and battery drain...
We decided to turn everything up to max (including both frame rate and image quality) in order to make a more apples-to-apples comparison with the iPhone X....
The problem is that boosting the settings to max also had an impact on frame rate. The frame rate increased, as we'd hoped, but it also became much less stable. The degree of instability seems to depend on lots of different variables. Out of six battles of varying lengths (between 15 minutes and 25 minutes), only one battle ran at a solid 60fps. All the others showed serious frame drops below 40fps."
From GSMArena review of PUBG:
"As expected, the game ran best on the iPhone 8 Plus. The combination of powerful hardware and the general level of optimization that goes into an iOS title means that I could max out the settings and the game still ran consistently at the maximum frame rate of 30fps supported by the game.
The S9+ ran the game at max settings but would occasionally drop frames quite badly. The frame rate in the game isn't great. It tends to vary, drop and even at its best is just 30fps."
NOTE: in the first article, iPhone X (from 2017 with A11 chip) ran Arena of Valor BETTER than S9+ with S845. As for PUBG, again, 8+ with A11 just offered better gameplay throughout. And you want to compete with A12???? LOL
Merry Christmas. And yeah, STFU kiddo. Change your panties.
Interesting : Arena's developer, Tencent, recently removed the 30fps cap on the iPhone X, causing the game to run at a silky 60fps without any meddling in settings menus. But this hasn't happened on the GS9, which plays Arena of Valor at half the smoothness that the device's display is physically capable of
So there was a software limit in place on all mobiles, and they've recently decided to remove that for the iPhone X but chose not to on anything else. No wonder you chose to compare these - there are limits some phones that developer hasn't lifted as yet. These (older) Android phones can do 60FPS ?
Samsung Note 8 Samsung Galaxy S7 Samsung Galaxy A8 Pixel 2 Xiaomi Mi 6 Xperia XZ Premium HTC U11 OnePlus 5 LG V30 Essential Phone Huawei P9 Plus
Butthurt much? LOL Emulators...i want that...says no one! Emulators suck dude. Crashes a lot. Laggy. It is mainly used for testing by developers. It is NOT for actual gaming day in and day out.
Can you please stop with this nonsense? You got destroyed by FACTS. Pull up your panties kiddo and move on.
There you have a real gaming device vs 2 console's
Tell me when the iPhone can compete against a console.
Yet no 60 FPS. Lol
Weird. Butthurt little kiddo trying his darnest.
So, Anandtech is wrong? So you know more than Anandtech?
What, you want me to post more scores for you ????
And tell me you can run doom, half life, trine 2, metal gear rising in your iPhone ???? Hahahaha nop you can run console game but we can with android hahahahah
"We found that Arena of Valor runs at a reduced frame rate of 30 frames per second (fps) on the GS9 when you stick to default settings (as most players probably do). Arena's developer, Tencent, recently removed the 30fps cap on the iPhone X, causing the game to run at a silky 60fps without any meddling in settings menus. But this hasn't happened on the GS9, which plays Arena of Valor at half the smoothness that the device's display is physically capable of, just like on every other Android device we've tested.
This means that if you're coming over to Arena of Valor from the iPhone X version of the game, or from a highly-optimised 60fps MOBA like Vainglory, or from a PC MOBA like DOTA2, the GS9's rendering is going to feel like a downgrade rather than an upgrade -- less fluid, less responsive and frankly a bit cartoony.
By default, the GS9 plays Arena of Valor at a reduced resolution that is far below what the screen is capable of, producing image quality that is identical to what we've previously observed on the GS8. Tencent probably selected this reduced default in order to minimize lag and battery drain...
We decided to turn everything up to max (including both frame rate and image quality) in order to make a more apples-to-apples comparison with the iPhone X....
The problem is that boosting the settings to max also had an impact on frame rate. The frame rate increased, as we'd hoped, but it also became much less stable. The degree of instability seems to depend on lots of different variables. Out of six battles of varying lengths (between 15 minutes and 25 minutes), only one battle ran at a solid 60fps. All the others showed serious frame drops below 40fps."
From GSMArena review of PUBG:
"As expected, the game ran best on the iPhone 8 Plus. The combination of powerful hardware and the general level of optimization that goes into an iOS title means that I could max out the settings and the game still ran consistently at the maximum frame rate of 30fps supported by the game.
The S9+ ran the game at max settings but would occasionally drop frames quite badly. The frame rate in the game isn't great. It tends to vary, drop and even at its best is just 30fps."
NOTE: in the first article, iPhone X (from 2017 with A11 chip) ran Arena of Valor BETTER than S9+ with S845. As for PUBG, again, 8+ with A11 just offered better gameplay throughout. And you want to compete with A12???? LOL
Merry Christmas. And yeah, STFU kiddo. Change your panties.
Hahahah you are talking about 60 fps on a mobile game and I'm showing you a full console game running on an android device hahahaha so tell me again that iOS is the best mobile platform hahahahah drug addict hahahaha.
I still don't understand how did you continue using that argument when I already proved to you that is not the hardware is the developer keeping the same level of user experience across devices.
30 fps limited is easy to remove for us on android hahaha for you you have to wait for the developer to do it.
Sorry if other people have control over your device and twice the sorry because you don't have the option to customize your device hahahahah
Comments
There you have a real gaming device vs 2 console's
Tell me when the iPhone can compete against a console.
Weird. Butthurt little kiddo trying his darnest.
So, Anandtech is wrong? So you know more than Anandtech?
"We found that Arena of Valor runs at a reduced frame rate of 30 frames per second (fps) on the GS9 when you stick to default settings (as most players probably do). Arena's developer, Tencent, recently removed the 30fps cap on the iPhone X, causing the game to run at a silky 60fps without any meddling in settings menus. But this hasn't happened on the GS9, which plays Arena of Valor at half the smoothness that the device's display is physically capable of, just like on every other Android device we've tested.
This means that if you're coming over to Arena of Valor from the iPhone X version of the game, or from a highly-optimised 60fps MOBA like Vainglory, or from a PC MOBA like DOTA2, the GS9's rendering is going to feel like a downgrade rather than an upgrade -- less fluid, less responsive and frankly a bit cartoony.
By default, the GS9 plays Arena of Valor at a reduced resolution that is far below what the screen is capable of, producing image quality that is identical to what we've previously observed on the GS8. Tencent probably selected this reduced default in order to minimize lag and battery drain...
We decided to turn everything up to max (including both frame rate and image quality) in order to make a more apples-to-apples comparison with the iPhone X....
The problem is that boosting the settings to max also had an impact on frame rate. The frame rate increased, as we'd hoped, but it also became much less stable. The degree of instability seems to depend on lots of different variables. Out of six battles of varying lengths (between 15 minutes and 25 minutes), only one battle ran at a solid 60fps. All the others showed serious frame drops below 40fps."
From GSMArena review of PUBG:
"As expected, the game ran best on the iPhone 8 Plus. The combination of powerful hardware and the general level of optimization that goes into an iOS title means that I could max out the settings and the game still ran consistently at the maximum frame rate of 30fps supported by the game.
The S9+ ran the game at max settings but would occasionally drop frames quite badly. The frame rate in the game isn't great. It tends to vary, drop and even at its best is just 30fps."
NOTE: in the first article, iPhone X (from 2017 with A11 chip) ran Arena of Valor BETTER than S9+ with S845. As for PUBG, again, 8+ with A11 just offered better gameplay throughout. And you want to compete with A12???? LOL
Merry Christmas. And yeah, STFU kiddo. Change your panties.
Arena's developer, Tencent, recently removed the 30fps cap on the iPhone X, causing the game to run at a silky 60fps without any meddling in settings menus. But this hasn't happened on the GS9, which plays Arena of Valor at half the smoothness that the device's display is physically capable of
So there was a software limit in place on all mobiles, and they've recently decided to remove that for the iPhone X but chose not to on anything else. No wonder you chose to compare these - there are limits some phones that developer hasn't lifted as yet. These (older) Android phones can do 60FPS ?
Samsung Note 8
Samsung Galaxy S7
Samsung Galaxy A8
Pixel 2
Xiaomi Mi 6
Xperia XZ Premium
HTC U11
OnePlus 5
LG V30
Essential Phone
Huawei P9 Plus
And tell me you can run doom, half life, trine 2, metal gear rising in your iPhone ???? Hahahaha nop you can run console game but we can with android hahahahah
I still don't understand how did you continue using that argument when I already proved to you that is not the hardware is the developer keeping the same level of user experience across devices.
30 fps limited is easy to remove for us on android hahaha for you you have to wait for the developer to do it.
Sorry if other people have control over your device and twice the sorry because you don't have the option to customize your device hahahahah