Classic Mac game 'Myst' comes to Apple Silicon
The original creators of famously atmospheric puzzle game "Myst" have released a version for Mac, optimized to run on the Apple Silicon M1.

Myst returns to the Mac
Nearly thirty years after it debuted on the Mac, the absorbing, compelling, and moody adventure game "Myst" has returned Now optimized for Apple Silicon, but still able to run on Intel Macs, it's available from the original creators via Steam.
"Cyan, the indie studio that created the beloved classic, has reimagined Myst," says the game's page on Steam. "Built from the ground up to play both in VR as well as traditional flatscreen displays, Myst is teeming with new art, new sound, re-imagined interactions, and even optional puzzle randomization."
The style of game play will be familiar to anyone who remembers the original, or its later Windows versions and sequels. But it's been "designed and built from the ground up in Unreal Engine," and is a "newly-reimagined version of Myst."
As well as being available for both Intel and M1 Macs, the game is now also localized in multiple languages, "for the first time in Myst's history."
It can be played with or without a VR headset. But it does include VR-specific "comfort level" features, meaning that experienced headset users can speed up the game to suit.
Cyan says the minimum Mac requirements are a quad-core Intel processor, 8GB RAM, and macOS Big Sur 11.5.2 or later. However, the company recommends 16GB RAM.
"Myst" costs $29.99 via Steam. It's also available on Epic Games, GOG, and Microsoft, for the same price.
Read on AppleInsider

Myst returns to the Mac
Nearly thirty years after it debuted on the Mac, the absorbing, compelling, and moody adventure game "Myst" has returned Now optimized for Apple Silicon, but still able to run on Intel Macs, it's available from the original creators via Steam.
"Cyan, the indie studio that created the beloved classic, has reimagined Myst," says the game's page on Steam. "Built from the ground up to play both in VR as well as traditional flatscreen displays, Myst is teeming with new art, new sound, re-imagined interactions, and even optional puzzle randomization."
The style of game play will be familiar to anyone who remembers the original, or its later Windows versions and sequels. But it's been "designed and built from the ground up in Unreal Engine," and is a "newly-reimagined version of Myst."
As well as being available for both Intel and M1 Macs, the game is now also localized in multiple languages, "for the first time in Myst's history."
It can be played with or without a VR headset. But it does include VR-specific "comfort level" features, meaning that experienced headset users can speed up the game to suit.
Cyan says the minimum Mac requirements are a quad-core Intel processor, 8GB RAM, and macOS Big Sur 11.5.2 or later. However, the company recommends 16GB RAM.
"Myst" costs $29.99 via Steam. It's also available on Epic Games, GOG, and Microsoft, for the same price.
Read on AppleInsider
Comments
Is it any different than the original from back then ?
I never got around to playing it when it first came out. Maybe now's the time.
Does this new version take better advantage of the resources available to it as well as having been re-done in Unreal?
Side note: I don't know how much Cyan stands to make from this, but assuming they stand to make over $1m on it since the UE port, a chunk of what you're paying will go to Unreal (Epic Games.) I know some people here are... bitter or put off by that. (I'm not, but if you're not aware...)
Myst IV sucked.
I miss these sorts of games. Journeyman Project and its sequels were fun to play too,
Optimized to run on the Apple Silicon
Teeming with new art, new sound
Requires a quad-core Intel processor, 8GB RAM
There's an opportunity for Cyan to make piles of money, not because it's a macOS game but primarily because it is also coming out on Xbox One and Xbox Series X|S:
https://news.xbox.com/en-us/2021/08/17/myst-is-coming-august-26-with-xbox-game-pass/
There are 60 million Xbox One units out there. Even if only 2 million Xbox owners buy the game (3.33%), that's potentially $120 million.
It's worth pointing out that the best exclusive content often sees purchase rates of >20% on a console platform.
I think Zelda: Breathe of the Wild and Animal Crossing are two such games (that are somewhere in the 25-30% purchase rate). There are 90 million Nintendo Switch units. If 25 million Switch owners buy a $60 game, that's $1.5 billion of revenue for that title.
Assuming the VR reviewers give it a thumbs-up, I will buy this game the first time it goes on a sale since I have an Oculus Rift S. Hopefully Cyan developers studied Half-Life: Alyx closely.
Also, it's out and there are 60 reviews on Steam already (some pertaining to VR):
https://store.steampowered.com/app/1255560/Myst/#app_reviews_hash
I opened this article intending to buy it, then when I read they aren't selling it on the Apple app store, I changed my mind.
But I don't "feel bitter," I just feel sorry for them. They don't want money.
It's not my job to accommodate game sellers. They should be accommodating me. In fact, they sell Myst on 19 different OS platforms. That proves they know how to accommodate customers. But they won't accommodate me by selling it on the official Apple app store? Why are they so inconsistent in terms of accommodating their customers? It's especially ironic since the Myst game was originally developed on Apple computers and users on Apple computers were also their only customers. And now we get this slap in the face.
So knock yourself out buying it from your most favouritest store. I suspect you probably won't anyway.