Against my advice, my wife and her ex went in together to my our 20 yo daughter an Oculus. It was great for about a week and now she doesn’t tough it. A clear example of a solution to a question nobody asked. Apple used technology to find solutions to existing problems, not just for the nergasm over said tech. I will be interested to see what they decide a good usecase might be.
If the rumors about this is true, Apple would be smart to reconsider about getting in the Metaverse. They will be left behind.
Yeah. That's what's going to happen: the world's most visionary company is going to be "left behind" by the superior wisdom of the guy who built a company out of his teenage-incel fantasy.
What will be the doom scrolling of the metaverse. I guess some mixed of news feed and one of those endless running games you can't win anyway?
Agree Metaverse will be off-limits on mine if I buy one, I deal with +3D all day get paid nicely for it. A few hours a day in space instead of visually translating space from a flat-screen would be something I could see being a good boost to that productivity but so far the devices I've had the chance to play with giving my 40mins max which isn't so bad as there is already real-world demands to attend to.
A 3-4 hour stint should be the aim of the comfort level for when deadlines loom.
Hoping pads are somewhat interchangeable so a device might be shared at least refreshed once they get to warm.
Is this what he means by bursts? (that’s a blow up sex doll in the pic).
All jokes aside, I love that Apple seems to be taking this stance. As others have said here, technology should enhance our human experience, not subsume it.
If the rumors about this is true, Apple would be smart to reconsider about getting in the Metaverse. They will be left behind.
Considering that "metaverse" is just a nebulous and wobbly term that Epic and Facebook cooked up to dodge criticisms and doesn't mean a single thing right now, it's not much of a concern today.
Have you spent time with the Oculus Quest 2? I recommend you do if not
Yes, I've spent time with it, and I own the Valve Index.
What the purpose of VR headsets if it is not for used for a long period of time? When you do gaming, do you quit after 10 minutes or do you speed 4-5 hours playing your game?
And, why would Apple be so time conscious on VR when time on iPhones has run completely out of control? Why then would it not try to move iPhone to "bursts" as well?
This feels a lot like the car. Like Apple does not have a 100% dialed-in, all-in strategy. Few people are going to spend $1-$3K for a "burst" of whatever the fuck
In South Florida, people will gladly pay “$1-3K for a ‘burst’ of whatever the f#¥k.”
They do it all the time, just want to correct the narrative.
And, why would Apple be so time conscious on VR when time on iPhones has run completely out of control? Why then would it not try to move iPhone to "bursts" as well?
This feels a lot like the car. Like Apple does not have a 100% dialed-in, all-in strategy. Few people are going to spend $1-$3K for a "burst" of whatever the fuck
In South Florida, people will gladly pay “$1-3K for a ‘burst’ of whatever the f#¥k.”
They do it all the time, just want to correct the narrative.
What the purpose of VR headsets if it is not for used for a long period of time? When you do gaming, do you quit after 10 minutes or do you speed 4-5 hours playing your game?
Exactly. I'm not sure what they're thinking here, but it sounds pretty stupid.
I'll give Apple the benefit of the doubt at this point, it's possible this source is just wrong.
I looked into VR pretty strongly recently. Aside from Half-Life: Alyx, I didn’t see much of anything that captured my attention. It didn’t really look like companies were taking it that seriously. I wasn’t convinced that there was a practice use case that even applied to me with VR. I surely wasn’t going to infest in it for one game.
AR has some pretty clear use cases, but I’m less certain how a large head visor fits into most of those. I suppose you could have live diagrams or even instructions while you were assembling/disassembling things such as a car engine or large device. I’m not sure how many people would wear headsets for AR maps and such, while doing something like driving. I suspect that people would get pulled over, especially if the visors were opaque and police worried that they couldn’t see well, or were playing games while driving. If I were using Apple Maps, I wouldn’t doing it using a large visor (although I would love it on an Apple Glass-type solution).
Would a virtual monitor (or multiple virtual monitor) setup be considered AR or VR? The answer doesn't matter to me, as long as Apple gets on with bringing this to market. While I have a multiple monitor setup at my physical desk, the portability of a virtual setup would be highly useful.
What the purpose of VR headsets if it is not for used for a long period of time? When you do gaming, do you quit after 10 minutes or do you speed 4-5 hours playing your game?
I don't care how long you vegitate in your parent’s basement but DO NOT wear this shit in a public venue, bar, restaurant, night club, movie theater. You will be bullied, attacked, and banned just like the glassholes were. It’s hilarious to see some idiot wearing a VR helmet swinging their fists violently in thin air as they play some stupid game.
Would a virtual monitor (or multiple virtual monitor) setup be considered AR or VR? The answer doesn't matter to me, as long as Apple gets on with bringing this to market. While I have a multiple monitor setup at my physical desk, the portability of a virtual setup would be highly useful.
Who cares what it's called seems like the sweet spot of a set-up to me. Desktop replacement-replacement. If it has enough grunt to be fairly standalone but optionally tetherable to a powerhouse MacPro for heavy lifting or collaboration or a smaller MacBook or Handoff to iPad pro for bashing out an email a quick mark up sketch. The Prime Mover of Macs as trucks to stretch the analogy.
I looked into VR pretty strongly recently. Aside from Half-Life: Alyx, I didn’t see much of anything that captured my attention. It didn’t really look like companies were taking it that seriously. I wasn’t convinced that there was a practice use case that even applied to me with VR. I surely wasn’t going to infest in it for one game.
You looked into it “pretty strongly” and somehow concluded there’s only one game worth playing? Yeesh.
What the purpose of VR headsets if it is not for used for a long period of time? When you do gaming, do you quit after 10 minutes or do you speed 4-5 hours playing your game?
I don't care how long you vegitate in your parent’s basement but DO NOT wear this shit in a public venue, bar, restaurant, night club, movie theater. You will be bullied, attacked, and banned just like the glassholes were. It’s hilarious to see some idiot wearing a VR helmet swinging their fists violently in thin air as they play some stupid game.
Against my advice, my wife and her ex went in together to my our 20 yo daughter an Oculus. It was great for about a week and now she doesn’t tough it. A clear example of a solution to a question nobody asked. Apple used technology to find solutions to existing problems, not just for the nergasm over said tech. I will be interested to see what they decide a good usecase might be.
There are millions of active and enthusiastic VR users out there. Also, a ton of content developers working in XR and stereo/360 video who sure would like to see VR support return to the Mac. I know I would.
Think about the failure of 3D movies at home and how your eyes work. When our eyes focus at a distance the muscles refocus the lens. Virtual 3D environments, especially like a headset, force the eye to unnaturally focus “distant” scenes on a screen at a fixed short distance from your eye, causing eye strain during extended use. The closer the screen, the greater the strain.
Yeah, that’s not at all how it works. You haven’t used a VR headset before, have you.
Comments
I'll wait for the brain stimulating electrode skullcap.
Agree Metaverse will be off-limits on mine if I buy one, I deal with +3D all day get paid nicely for it. A few hours a day in space instead of visually translating space from a flat-screen would be something I could see being a good boost to that productivity but so far the devices I've had the chance to play with giving my 40mins max which isn't so bad as there is already real-world demands to attend to.
A 3-4 hour stint should be the aim of the comfort level for when deadlines loom.
Hoping pads are somewhat interchangeable so a device might be shared at least refreshed once they get to warm.
They do it all the time, just want to correct the narrative.
AR has some pretty clear use cases, but I’m less certain how a large head visor fits into most of those. I suppose you could have live diagrams or even instructions while you were assembling/disassembling things such as a car engine or large device. I’m not sure how many people would wear headsets for AR maps and such, while doing something like driving. I suspect that people would get pulled over, especially if the visors were opaque and police worried that they couldn’t see well, or were playing games while driving. If I were using Apple Maps, I wouldn’t doing it using a large visor (although I would love it on an Apple Glass-type solution).