macOS 27 will be the last operating system to fully support Rosetta 2
Developers relying on Rosetta 2 to keep their legacy code running should begin preparing now, as macOS 27 will be the last to provide full support for the translation technology.
When Apple revealed Apple Silicon in 2020, it shared that the transition would be slow to ensure users and software weren't lost along the way. With the announcement of macOS Tahoe during WWDC 2025, Apple has revealed that not only Intel Macs, but Rosetta 2 are on the chopping block.
According to a portion of the Platforms State of the Union, developers have until macOS 28 to get their apps running natively on Apple Silicon. They also shared that macOS 26 is the last Mac operating system that will support Intel-based Macs.
When it arrives, macOS 28 will still run Rosetta 2, but scaled back significantly to support only legacy apps like old games that won't be updated again. The full Rosetta 2 translation layer will still work in macOS 26 and macOS 27, in the meantime.
Intel owners should consider upgrading to a more modern Mac to continue receiving full operating system updates. Apple will likely continue to support macOS 26 with security patches for some years, but the feature updates won't arrive on Intel machines anymore.
Those already using Apple Silicon should ensure they are running native apps. If you have an app that's still Intel-based, either find a new app or start writing to the developer to urge a transition to a native app.
There's plenty of time, so no need to panic at this point. In all likelihood, macOS 28 won't be announced until WWDC 2027.
Read on AppleInsider
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Then go to Software → Applications. You can then see in the "Kind" column and even sort it, whether it's an Intel app, or Universal/Apple Silicon.
I just checked again as well, and I no longer have any Intel apps running.
good ones what are no longer developed, including the Enterprise D simulator, and some emulators (not just game emulators either).
I'd find that to be a more exciting announcement than just about anything at WWDC this year, especially if they provided easy access to old software at reasonable (or free) prices.
Hopefully when those Universal apps are Apple Silicon only, much space will be freed up and they may even lunch a little faster.
Because my thing is Rosetta2 is so effortless and really good, it's not like back in the PPC days.
This is just silly. I mean I honestly can't stand when a "GOOD/GREAT product is just terminated!
I mean IDK how much support do you have to do for ALT WINE for Apple Silicon... I guess too much!
I know there's other reasons but just leave it for sillyness...
Oh well...
Not because the apps I use frequently are Intel - almost all of them have migrated to Apple Silicon a long time ago. But one of my two remaining frequently used apps - Steam - is an indicator of the big problem: Games.
I have large game library, and only new and current ones are ported. Game developers very rarely port their old games. They've moved on, and they also depend on a lot of libraries and SDKs. If they still exist and have migrated, they've seen many updates as well - meaning the work is far more than just a recompile.
Losing 32 bit compatibility left many old, cherished games behind - and this will do the same. I guess it will also make dosbox wrappers on old classics - as sold by GOG - impossible.
"When it arrives, macOS 28 will still run Rosetta 2, but scaled back significantly to support only legacy apps like old games that won't be updated again. "
This isn't a tale that will be fully told at this WWDC. Maybe the next, more likely the one after that.