cloudy

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cloudy
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  • Party's over: Apple tries to shrink costs of Apple TV+ productions

    Foundation, Severance, Slow Horses, Masters of Air, are really fantastic. And family members enjoy many of the other shows.
    Apple should figure out how to contain costs but not cancel shows prematurely. It can take several seasons to really build a proper franchise.

    Apple should consider focusing less on star power and instead cultivate the next generation of directors and actors the way HBO did in it's best days.
    I could care less if Reese Witherspoon or Jennifer Aniston show up in a series. It's the plot and production that matter. Less (expensive) stars and more investment in stories that can be told over many seasons is where Apple can shine. Especially in SciFi/Fantasy.
    davennmemacwilliamlondonentropysapplecoredwatto_cobra
  • M4 Mac mini review three months later: the perfect headless Mac

    Since you mention the Vision Pro a lot. A series of videos of how Vision Pros are actually useful would make for some interesting content. I'm into 3D on the creative side so you would think it would be an easy sell but Apple can't get beyond itself to actually work together with Epic so even though this device seems to make sense theoretically I'm not convinced it has enough reasons to buy one. So if y'all at Apple Insider are using them a lot do share some videos on what exactly you are doing that is productive and can warrant spending that kind of money. Thanks!
    Alex1Nwatto_cobra
  • Blender is building a full-featured iPad app, but it's not clear when it will be released

    I've been using Blender for over a decade and wrote Apple many times to complain for how comically bad Blender support was on Apple devices for many years (like when GPUs couldn't be used because Apple prematurallly deprecated support). So it's great to see Mac support improving over time and now Blender coming to iPads. Sculpting and Grease Pencil are the obvious candidates for iPad support and the Blender Foundation will hopefully start with an iPad companion app to Blender first before trying to bring all of Blender over to iOS.
    Alex1NAlex_Vwilliamlondondanox
  • Blender is building a full-featured iPad app, but it's not clear when it will be released

    cloudy said:
    I've been using Blender for over a decade and wrote Apple many times to complain for how comically bad Blender support was on Apple devices for many years (like when GPUs couldn't be used because Apple prematurallly deprecated support).

    Why did you write Apple and not Blender? 
    Because Apple screwed up by prematurely deprecating support before making sure that major 3D applications like Blender would work with those new libraries. I bought a PC just to be able to use Blender and other 3D apps. Imagine having applications that can’t see your GPU and the performance hit you take. Blender is not responsible for the OS. Blender is not some generic app it’s very important in the 3D community because it’s free and very versatile.
    danox