jSnively
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Apple making the case that Apple Silicon Mac & iPhone are great gaming machines
foregoneconclusion said:jSnively said: Most people who love video games absolutely hate what the mobile ecosystem has done to it. It's been a disastrous and predatory race to the bottom. Is it financially successful? Absolutely -- for the 1%. That's not what's being discussed here though, and when they trot out AAA games as showpieces every few years that's not what they're trying to communicate either.
Yes, mobile games that use the freemium approach can be annoying but it's basically a modern interpretation of the system that the original arcade game machines used back in the 1970s and 80s: ask for more quarters to continue the game you had been playing. People tend to forget that those arcade machines were fairly harsh in terms of the experience. You had to feed a lot of $$ into them if you had any aspirations of playing for more than a few minutes. A quarter in 1980 is the equivalent of a dollar today.
I think we should just agree to disagree on this one. I stand by all my points. At the end of the day, even if I take your position as true (which I do not), then to me they have still failed in every metric that matters except revenue. You can make the argument that is the only one that matters, but I stated explicitly that is not what is being discussed and is probably where the confusion stems from. In fact, the impact mobile has had on the medium can be viewed as a massive negative. If you can't make sense of that, then you're going to continue to be surprised when people continue to say Apple sucks at gaming.
C'est la vie 🤷
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Apple making the case that Apple Silicon Mac & iPhone are great gaming machines
foregoneconclusion said:jSnively said: When I say they don't take gaming "seriously" I am talking about embracing and enabling the medium itself. I'm not talking about profit margins and revenue streams. Arguments for innovation outside of pure technological grunt are valid (look at Nintendo for the prime example), but they're not doing that either.
And don't forget that Apple Arcade represented the first gaming service that could be run across every type of hardware...iPhone, iPad, Mac and Apple TV. That was a new idea in the industry and also a key to getting Apple customers more familiar with gaming on larger screens than phones/tablets. Again, it's mobile that's driving their strategy and it's been very successful. Apple has been serious about gaming it's just not the perspective that AAA gamers tend to have regarding gaming. Apple viewed mobile as the driver and AAA gamers/companies viewed desktops/consoles as the driver.
I think it's bonkers to look at the history Apple has with games and to look at their "efforts" in the mobile space and come to the conclusion they did anything but stumble into financial success there due to the gigantic user base. You don't have to look any further than Game Center and what a neglected bare-bones service that was for the vast majority of its life to understand games are not a priority at Apple, despite driving a fair amount of revenue. Likewise, if you look at the history of Apple Arcade and how they have managed and maintained it, it's pretty bleak...
Again, when most folks talk about getting "serious" about gaming they talk about the medium, not the money. Most people who love video games absolutely hate what the mobile ecosystem has done to it. It's been a disastrous and predatory race to the bottom. Is it financially successful? Absolutely -- for the 1%. That's not what's being discussed here though, and when they trot out AAA games as showpieces every few years that's not what they're trying to communicate either.
As mentioned multiple times in the thread, one of their biggest issues is that they keep putting up hurdles for developers. OpenGL was woefully out of date forever, Vulkan was eschewed in favor of Metal, and now they also have to deal with x86 to arm translations, too. All of those are self inflicted wounds. None of them would be a death-blow if Apple cared about getting more games on the platform and put the resources behind that effort -- but they don't. There are literally thousands of engaging indie games available today that would be fantastic on Apple's machines and would scream on the hardware, but where are they? it's the same reason Macs make up only ~2.6% of the Steam hardware survey.
Tht is mostly correct. They either need to spin up some internal studios or they need to start dumping a lot more money into Apple Arcade and use it aggressively as a publishing arm. At the very least they need to get serious about being a gaming platform, and start building out the tools and infrastructure to make developer's lives easier -- to their credit, the recent updates to Game Center were all very welcome and much overdue additions. However, until they start doing that they will never be taken "seriously" inside the gaming space no matter how much money can be scammed generated from the mobile audience.
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Apple making the case that Apple Silicon Mac & iPhone are great gaming machines
foregoneconclusion said:jSnively said: Apple has *never* actually been serious about gaming, but it would be cool to see that change.
Let's not forget that this is nothing new for Apple. They always dog-and-pony show something every handful of years, but it's always a gigantic nothing burger. We get one or two games ported and it's over. I would love to see them make a real pivot with the AppleTV in this space, but I don't think they ever will. Apple has always viewed games as just 'more software' and they have never looked at it as the unique storytelling medium that it is.
It's the same cycle with them when it comes to games again and again and again.
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Apple making the case that Apple Silicon Mac & iPhone are great gaming machines
Games are a hits-driven business and when 95% of hit titles don't even run on your platform then you're not a "great" gaming machine. Once in a blue moon you'll get a AAA title years late, but even in the most recent case, the Mac version of RE:VIII is one of the worst looking versions of that game you can play.
Also, Bloober team is... rough. Layers of Fear was a great horror game (some may say the best), but the 5 or so titles they've done since have been pretty mediocre-to-bad. Observer probably gets a nod, but that's about it. I don't think anybody has faith they will do a good job with the SH2 remake.
The MetalFX stuff is good (and needed for the resolution Apple pushes in their monitors), but it's generations behind what DLSS offers at this point. If Apple were serious they would bootstrap a solution based off the work being done on the Linux side of things (Wine/DXVK/VKD3D etc.) instead of trying to get developers to port to their proprietary APIs which will never happen en masse.
Apple has *never* actually been serious about gaming, but it would be cool to see that change.
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Most of this week's iPhone 15 Pro & iOS 17 rumors are lies & fabrications
DAalseth said:jSnively said:Mike out here leaking our development plans forcing me to mark this article with the in-progress meter >: {