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canukstorm said:Rajka said:I'm sorry, but I cannot justify the iMac as a prosumer Mac. I want my Mac to be readily repairable, upgradable and expandable. You know, like they were under Steve Jobs. I don't mind paying a small premium for that as long as the build quality is there, but double retail? Uh, no.On an unrelated note, the Xserve lived on to a 2009 (not 2006) model that was only discontinued in January of 2011. We still have two in heavy use at my job.
Agreed. I can see a Watch face where it's basically just a bunch (or well, a couple) of faders for whatever smart lights you want to control. Swipe over from your main (actual time focused) face to that controller face for way faster access to such features.
Also, you may want to take another pass at this sentence: "They're just all of them designed by Apple."
...I'd add, that yes- wireless headphones on their own aren't AR devices, but pair them with a phone that can feed directions to you and now it's AR, never mind the Watch stuff. I can imagine a game that's not too dissimilar from that Pokemon AR game that was the thing for a minute only you have to wander about seeking... whatever based on auditory cues. One could do some really fun stuff with stereo imaging to give audio clues to the user. Find "ghosts" or something and the whole tone of the audio only (perhaps with Watch feedback too) game could be a kind of spooky fun. I'm not sure about the author's larger point of Apple getting more involved with game controllers and such, but it's also not completely implausible.
CloudTalkin said:raoulduke42 said:
In my case "augmented reality" with AirPods= walking around or driving in an older car that lack CarPlay or even bluetooth and still hearing directions in my ear. Combined with the subtle haptic cues and graphics on my Watch, it makes for getting around pretty easy without having to stare at my iPhone. Super exciting AR use case? No. Useful? Yes.CloudTalkin said:
What the heck does that even mean? Audio AR?