raoulduke42

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raoulduke42
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  • Editorial: Apple's next hardware play could be in game controllers

    ...I'd add, that yes- wireless headphones on their own aren't AR devices, but pair them with a phone that can feed directions to you and now it's AR, never mind the Watch stuff. I can imagine a game that's not too dissimilar from that Pokemon AR game that was the thing for a minute only you have to wander about seeking... whatever based on auditory cues. One could do some really fun stuff with stereo imaging to give audio clues to the user. Find "ghosts" or something and the whole tone of the audio only (perhaps with Watch feedback too) game could be a kind of spooky fun. I'm not sure about the author's larger point of Apple getting more involved with game controllers and such, but it's also not completely implausible.
    lolliverFileMakerFeller
  • Editorial: Apple's next hardware play could be in game controllers

    CloudTalkin said:
    What the heck does that even mean?  Audio AR?  

    In my case "augmented reality" with AirPods= walking around or driving in an older car that lack CarPlay or even bluetooth and still hearing directions in my ear. Combined with the subtle haptic cues and graphics on my Watch, it makes for getting around pretty easy without having to stare at my iPhone. Super exciting AR use case? No. Useful? Yes.
    In your case, respectfully, you aren't dealing with augmented reality.  Look, we can't just go around co-opting terminology to justify a position on an issue.  I mean, we can, but it seems a bit intellectually dishonest to do so. The AirPods have nothing to do with AR.  Trying to combine it with features of the AW doesn't make any more legitimate.  AirPods are wireless headphones.  Wireless headphones aren't AR devices.
    Why can't AR refer to non-visual tech? Wikipedia seems to think it can-- "Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory." I'll admit that the Websters and New Oxford dictionaries do agree with your visual-only definition of the tech, but I dunno, felt pretty futuristic to me when I was doing it. ¯\_(ツ)_/¯
    lolliverFileMakerFeller
  • Editorial: Apple's next hardware play could be in game controllers

    CloudTalkin said:
    What the heck does that even mean?  Audio AR?  

    In my case "augmented reality" with AirPods= walking around or driving in an older car that lack CarPlay or even bluetooth and still hearing directions in my ear. Combined with the subtle haptic cues and graphics on my Watch, it makes for getting around pretty easy without having to stare at my iPhone. Super exciting AR use case? No. Useful? Yes.
    lolliveralexonlineFileMakerFellerAppleExposed
  • Review: Kanex iAdapt is the best iPad Pro USB-C hub & better with iPadOS

    jdiamond said:
    So glad you wrote this article - glad to find out about this hub.  Certainly looks less "Hideous" to me than the other hubs out there.  You missed two important features of the hub, though:

    1) You can hook a hard drive up to the USB-A port and charge at the same time.  There is no penalty - it reads and writes files at the same speed, whether on the USB-C port or the USB-A port, both at 5 gigabits (USB 3.0 speeds).  And USB-C to USB-A cables are ubiquitous.

    2) It not only supports HDMI, but the USB-C port also supports Displayport 1.2 with HDCP!  (But only up to Full-HD resolution.) . But now you really can't charge at the same time. :)

    Pretty hep that the USB-c port routes DisplayPort signals through it, but I still can't find a hub that will power/charge a single port MacBook (or new iPad Pros now I suppose) AND support a USB-c portable display (with native DP, not "DisplayLink" lameness). Is my google-fu just weak? Or does such a product simply not exist yet?
    watto_cobra
  • Editorial: No Bill Gates, Windows was not iPhone's 'natural' nemesis

    “As the PC business grew into an increasingly valuable segment, IBM attempted to develop its own, more sophisticated OS and hardware platforms with PS/2 OS/2. It continued work with Microsoft to do this, but as soon as Microsoft felt it could do better on its own, Gates' Microsoft dumped IBM and launched its own plans for Windows.”
    You’re right that OS/2 was the sw platform, but PS/2 was the name of IBM’s hw platform intended to replace the easy to clone IBM PC with a proprietary new architecture.

    MSFT worked with IBM on OS/2 and then backed out to focus on Windows instead. But IBM launched PS/2 on its own, only to get undercut by the rest of the industry that kept shipping faster old PC clones. 

    PS/2 introduced the standard for mini-DIN keyboard and mouse connectors, which is why they were still called that up until USB. 



    In the fall of 1998 I was meeting some of the other residents of the dorm I was assigned to at R.I.T.  I was pretty pleased with my PowerMac 8500 that I had already done a few upgrades to, but one IT major was unimpressed and said something along the lines of “why are you gonna use a computer no one makes software for?” Then we went to his room and he was running OS/2 Warp. I had, and continue to have, a good chuckle at that one.
    Soliradarthekatknowitalljony0