cropr
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Google's next project is making its ecosystem more like Apple's
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Apple facing another lawsuit claiming media purchase buttons are misleading
davidw said:
What happens is that the copyright owners can cancel Apple's license to sell their work. When this happens, Apple has no choice but to stop selling the copyrighted work and remove the work from their servers. When this happens, any purchaser that didn't download their purchases to their own device, will lose access to those purchases when they are no longer on Apple servers. Apple has no choice in the matter, as Apple is not the owner of the copyrighted works that they sell.
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Google dropping Material Design in iOS to make iPhone apps look more like they should
dewme said:Google is finally following proper etiquette and conforming to the user experience defined by the host platform. When Apple puts an app on Android or Windows they should follow the same common courtesy and conform to the UX precedents on those platforms. None of this should come as a surprise. It's not about trying to one-up a rival or push what you may claim is a "universal" standard down someone else's throat. It's about not surprising, or shocking, the users of the platform. No matter how much you think your UX is better than the host platform's UX, if it doesn't conform it will be seen as a wart.I agreeNevertheless I am using GMail (and other Google apps) on several devices (PC, Mac, Android, iOS), and up to know the UI is very aligned. In the future my GMail on iOS experience will differ from the browser and Android versions, which might complicate things a bit. But of course it is only a minority who uses Android and iOS simultaneously
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EU proposing USB-C smartphone charger standard
ApplePoor said:Just in c case you missed it, Apple supplies a nearly 100 watt USB C charger for the 2019 vintage 16" laptop. So there will still be different power supplies or else a device needing 5 watts gets toasted by a 100 watt power supply. The Apple design of both the device and power supply allows for conversation to control the power flow. That capability is usually not on non-apple devices.
USB-C charging is defined in the USB standards. The charger allows to draw current from it up to a maximum that is defined by the charger. The device will draw current up to maximum it needs. This is independent if the charger or the device is from Apple or not. So nobody needs to worry in terms of connecting different chargers to different devices. It could be that a charger does not work, because it cannot provide enough current for the device (a smartphone charger for a MBP), but no harm can be done. That is the great things about standards.
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Epic asks Apple to reinstate developer account so it can re-release 'Fortnite' in Korea [u...
B-Mc-C said:They’re using Apple’s intellectual property (thousands of APIs) to build their app. These are not open source to my knowledge and are likely licensed to them under Apple’s terms. Apple spends a boatload of money developing all of these “building blocks.” If they decide they don’t want someone using their licensed software, especially someone who is not paying for it, then so be it. Just my opinion.