cropr
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Epic skirts Apple's 30% commission fee by implementing 'direct' payments
mjtomlin said:"Thousands of apps on the App Store approved by Apple accept direct payments, including commonly used apps like Amazon, Grubhub, Nike SNKRS, Best Buy, DoorDash, Fandango, McDonald's, Uber, Lyft, and StubHub. We think all developers should be free to support direct payments in all apps."
Is that what you think? Haha. These types of developers are nothing more than parasites.
Look, I get it and think Apple needs to do something about how the App Store is run, but these developers who want what amounts to a free ride are just being greedy and stupid. It is App Store revenue that allows Apple to give away free OS upgrades, which in turn allows Apple to push the platform (and developers) forward.
Maybe Apple should create tiered fees for their Developer Program?
$99/year to develop apps sold through the App Store - Apple gets their 30% cut. Basically the same as it is now.
$999,999/year to develop apps sold via outside payment system - Apple gets nothing extra.
Some of these larger developers could easily cover a million a year. And smaller developers can still start with a hundred dollar fee and if/when their app takes off, switch to the higher tier.I am an app developer, and you have absolutely no clue whatsoever about the business of apps. You are blinded completely by the few big ones like Supercell (Clash of Clans, ...). If Apple would $1M for to develop, there would no App store, Only major companies like Google, Facebook, ... would be willing to invest. Statistics show that 99% of the apps are loss making. The big profits are made by a few very profitable app companies.Just 3 examples of the real app business world:- Of the 11 apps that I put on the App Store, 7 are loss making, 2 are about break even and 1 is making a nice profit. This last app is profitable because it is multi-platform and because I can avoid the 30% Apple tax by charging the customer directly.
- If I would only make a iOS version of my apps, all my apps would be loss making. Developing an app simultaneously for iOS, Android and Web costs roughly 40% more than making it for iOS only, but the revenues are more than double. So the "fact" that Apple is offering me the market I was dreaming of, is a fake fact
- One of my colleague app business owners had spent 40.000 Euro in developing a new app, when Apple announced a change in its app developing guidelines. His app could no longer pass the approval and he went broke 3 months later. This is the business reality that you fail to understand.
Like in any other business, an app business owner want to cut costs wherever possible. This has nothing to do with greediness or stupidity but with normal business practice.I don't mind to pay a commission to any business partner as long as that partner provides the right value for the commission. Like all developers have discovered, the 30% cut Apple is imposing, does not provide the value it promises. A survey among my paying customers revealed that none of them discovered the apps via the App Store, they did it via the direct marketing campaign I launch and paid. Which basically means that Apple has just become a secure payment processor. The market price of a secure payment processor is 2.7% and not 30%. No wonder app developers try to avoid the Apple tax,.
- Of the 11 apps that I put on the App Store, 7 are loss making, 2 are about break even and 1 is making a nice profit. This last app is profitable because it is multi-platform and because I can avoid the 30% Apple tax by charging the customer directly.
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EU hammers Google with record $2.7 billion antitrust fine for illegal search manipulation
wizard69 said:This is a prime example of the EU's obsession with successful American companies. Frankly i think the goverment here in the USA needs to take a more active roll in adressing this harassment. In the end that is exactly what it is.
By the way iagree with Google, links to other search sites just waste my time. The last thing we need is crappy service from Google because the EU can't compete.
If would read the article then you understand that the fine is about the Google search service as such, which is recognized as the best service available.
But it is forbidden by European competition law to use the monopoly in one domain in order to get an advantage in another domain. As Google has a monopoly in search (>90% market search in the EU), Google is not allowed to give its other products (Google shopping in this case) a higher ranking in the search results.
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App Store continues to vastly outpace Google Play in consumer spending
MacPro said:It must be a nightmare for Android developers when so few users update and so many versions of the OS out there on so many disparate types of hardware.No it isn't. Being a developer for both iOS and Android, I can make a decent living because I develop my apps for both platform. It is 1000 times more difficult to come up with a new profit making idea than to port a profit making app to the other platform80% of my apps would be loss making if they were only available on a single platform
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Google keeps trying to hammer on Apple for not adopting RCS
AppleInsider said:
Finally, Google calls RCS an industry standard. Which it isn't, not even close. Google hasn't even adopted RCS across all of its disparate messaging platforms.To set a few things straight: SMS is a telecommunication standard, defined in 1986 as part of the GSM standards, and since 1999 managed by 3GPP, which is a standardization body that manages all the mobile telecommunication standards from 2G up to 5G. Because SMS is a telecommunication standard (and not a data communication standard), it has some telecom characteristics: it is device agnostic (it is sufficient to swap the sim card to a new device), it can be legally intercepted (like all telecom services) and the telecom operator can charge for SMS messages. It took a while before SMS messages could be sent between phones of different telecom operators in different countries, but eventually the SMS standard was universalEvery vendor of a mobile phone (smart or dumb) must implement the SMS standard, as SMS is a compulsory part of the 3GPP defined standards. If SMS were not implemented, the telecom regulator in a country might refuse a mobile phone to become active. (No mobile vendor ever tried it, but this option exists)All current messaging applications like iMessage and Whatsapp, use their own data communication protocol on the data channel in a mobile phone. For me this a sad thing as as Whatsapp message cannot be sent to a iMessage receiver or vice versa.As part of 5G standards, the 3GPP has defined a successor of SMS and this new standard is called RCS. RCS is again a telecom standard, which means that again it is device agnostic (it could be implemented on dumb phones) , legal intercept must be possible and the telecom operator can charge for the use of RCS. So Apple Insider is wrong when it claims that RCS is not an industry standard, but that is about all there is to say. RCS is not so popular as the telecom operators and Google want it to be, and only popular standards make sense.
Currently RCS is not a compulsory protocol of 5G networks. If it were the case, no iPhone would be allowed on the any 5G network.SMS is no longer the most used message standard for person to person communication, but it still very useful for system to person communication like for the 2nd factor of 2 factor authentication. The fact that a telecom protocol is used as the 2nd factor (and not a data communication protocol) enhances considerably the security, even when we realize that SMS is not that secure at all. Migrating this kind of application to RCS makes a lot of sense. This is perhaps the main reason Apple should support RCS in the future. -
Apple to produce 8M iPhone X units in Q2, trying to 'burn off' existing supply, report say...
A friend of mine is sales manager in a smartphone store. In March the iPhone 8/8plus was the 2nd best selling model of the shop, the iPhone 7/7plus was at spot 12, the iPhone X was only at spot 17, and the SE at spot 19.One should not draw too big conclusions of these figures, this is only 1 shop in 1 country, but still this is an indication that the iPhone X could do better. The iPhone X is not a game changer like the iPhone 6 was, the latter occupied for 8 months the top spot in his shop. -
Apple's Phil Schiller confirms Steam Link iOS app failed to meet App Store guidelines
mjtomlin said:dipdog3 said:Many VNC apps stream live video and send back commands. You could buy the Golden Gate Bridge using a VNC App without giving Apple a cut. How is this any different?
Seriously!?
If I were Apple I would start revoking developer accounts for developers who promise things they clearly know is against the rules. Sorry, but ANY developer who’s serious about developing for iOS WOULD HAVE READ the contract and UNDERSTOOD what is or isn’t possible. And getting your fan base worked up in a tizzy should be an immediate cancellation of your developer account.
The guidelines have been in place since day one, in fact they’ve become more relaxed since then. There’s no reason ANY developer should attempt to step beyond those rules and hope for the best. Unless they think they can rally their fan base and try to force it. As I said, in that case, cancel their developer account.
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Apple could lose all App Store revenue in EU and only take 1% hit
Being an app developer myself, I might share what I will do when 3rd party app store and payment engines will become available for iOS apps. I don't develop games, only business related apps linked to a cloud service. My apps are all available on iOS, Android and the Web (for PC and Mac)- I will move all my apps to an app store that gives me much better marketing. From a developer point of view the marketing of the Apple App Store sucks. I did a survey among my customers and none of them have discovered my apps in the App store. This is the main reason to move away from the Apple App Store. In the first few years of the App Store the marketing was OK, but now there are so many apps on the App Store, that I have to provide my own marketing.
- My ideal app store should not impose business restrictions as the Apple App store does currently: it should allow me to give discounts to my clients who buy multiple apps from me, it should let me distribute vouchers, it should allow special "launch offers", it should allow to have another main currency (e.g. the Euro) so that when the exchange rate changes the cost in Euro does not change, but the cost in $ does.
- My ideal app store should distribute iOS and Android versions of my apps, and should allow me to link the web version of my app. I basically don't care which version of my app is downloaded.
- For payments I would use Ingenico, a well respected payment service provider, that I am currently using for the web version of my apps (I never had any fraud issue with Ingenico). As such I will have 1 single payment service provider for all my apps on all devices.. Operationally this will lower the cost of my accounting and my help desk.
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Apple's video service needs to hit Android & desktop to impact revenue, says Macquarie
foodmetaphors said:Yes, the Android folk who notoriously spend big money on anything
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Apple must pay EU $14 billion over Ireland tax arrangement
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Apple's repair programs have more to do to satisfy New York Right to Repair law
tundraboy said:avon b7 said:tundraboy said:Right to repair laws can get really dumb. I can understand its benefit when it comes to cars*, but for compact electronic devices, it just benefits a handful of people at a cost that is charged to all buyers of the device. The worst effect of such a law is when it starts to interfere with product design, forcing the company to make design compromises that sacrifice cost, quality, and performance.
*And even with cars, nobody insists that the electronic modules be repairable down to the level that is demanded of iPhones. When a volume control knob on your car stereo breaks, are auto manufacturers required to make that replaceable, or is just offering a replacement stereo good enough? I've had that happen to me and a replacement knob is not available, the only solution offered is to replace the whole unit. An electronic device should be repairable to the same standard as that car stereo, not to the standard applied to the whole car.
Cost? At what price?
Design? What sacrifices against what benefits?
Performance? What performance metrics?
Companies should be designing for repair.
If they think their products truly last (and are built to last) why do companies like Apple offer such poor warranties out of the gate?
Often requiring external legislation to set minimum warranty periods. The Answer is that 'price' or 'cost' falls squarely on the consumer (both in and out of warranty). 'In warranty' via Applecare or similar systems and 'out of warranty' through poor design decisions that actually impede or dissuade repair due to complexity and/or price and parts availability (lack of, that is to say).
Tradeoffs abound in any situation but things need to be re-thought to put the paying consumer centre stage.
If you think IP68 protection is necessary - then back it up under warranty. Simple. Don't say 'you should be fine if it ever happens but your on your own if it fails'. The point here is that it almost always does not happen. I think I've only ever known of two cases of water immersion personally.
IP68 ratings are questionable design choices at best. Water resistance is a better solution along with things like nano coatings which have been around for years.
User replaceable batteries should not require a special suitcase full of tools and instructions.
Thickness you say? Take a look at this folding phone (it will be released next week) and imagine how 'thick' things would be if applied to some like an iPhone:
https://www.fonearena.com/blog/427645/honor-magic-v3-launch-date-magic-vs3-magicpad-2-magicbook-art-14.html
Performance is moot. Some would argue that a repairable phone 'performs' better because it can last longer between upgrades.
And parts pairing should be authorised by the owner, not limited to Apple.
The only reasonable way to reach these goals is through 'right to repair' legislation and that is what we are seeing.
The EU directive is already making waves and surely being taken into consideration by manufacturers. Expect a lot of handwringing (and fines) if DMA compliance is anything to go by. Especially as the EU approach is actually part of a bigger initiative.
Now the usual consumer response to a product that he doesn't like is to buy something else. Your response is to demand that government pass a law that forces a company to deliver what you want.
I on the other hand believe that aside from safety considerations, governments should not be in the product design business.
Do you know that the EU parliament recently approved a directive that by 2027 all new smartphones on the EU market must have user replaceable batteries, meaning it should not require specialized tools like a heat gun or non standard screw drivers. Only off the shelve tools or tools that will be shipped with the smartphone will be allowed to replace the battery. And this will definitely impact the design of all smartphones