palegolas

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palegolas
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  • Apple is buying a treasure in Pixelmator, and we hope it won't get destroyed

    Considering how many times we've seen Pixelmator Pro being promoted in Apple presentations, I think it's safe to assume they will treat Pixelmator Pro with dignity as parts of either iWork or the more creative tools Final Cut Pro, Logic Pro and Motion. I ditched Adobe many years ago, and tried both Affinity and Pixelmator. When Pixelmator Pro came out, I've been pretty satisfied with that over Photoshop. They've kept pumping out very significant updates too. It's still kinda simple compared to big old Photoshop, but it's fast and does the job. The ML image grading I'm finding pretty terrible, but the grading tools are decent.

    Photomator though… I could see some of that trickle into Apple Photos, and eventually shutting down once Photos is up to speed? They shut down Aperture after all. Not a fan of either Photos or Photomator, to be honest. It's been a while since I tested Photomator though… Perhaps the newer subscription version has become much better? It was something about the exposure, shadows, noise and white balance that I didn't vibe with initially.
    dewmewatto_cobra
  • When Apple's headset launches, it will do more than Oculus

    jas99 said:
    palegolas said:
    I think it'll be like the Apple TV. Very satisfied users, with a small market share.
    Sounds like they'll be introducing a Matrix world, which we will be sucked into, and probably never wanna leave. Sometimes I even end up watching the Apple TV screensavers, just watching the beauty of the world. Apple is great at producing these beautiful experiences. But it's dangerous territory to tread. 1984 hello.
    This isn’t dangerous at all. It’s not like 1984. This has nothing to do with a totalitarian future. 

    It’s a liberating, immersive, flexible tool that allows creative people to do whatever the want to with it.

    Stop the fear mongering; it’s ridiculous.
    I don't think foreseeing risks is ridiculous at all. Exploitation and "VR-holism" will happen whether we foresee it or not. Let's say a certain percentage of the users will be using VR/MR/AR, this liberating, immersive, flexible tool, for creativity… and another percentage will be using it to consume. I'll assume the split to be 0/100% rounded to the nearest integer. And since the vast majority of the users will be on the consumer side, they will be the target of every developer, well intended or malicious alike. And even the well intending developers will get users hooked because this all-immersive technology is much more powerful than other mediums.

    I've been working with HTC Vive a couple of times at some different conferences. I have been the artist, the crazy dude, displaying what can be done with VR, in a few tech conferences. Both on stage and during conferences lasting for a few days. Once in the VR world, I get kinda disconnected. And in there I can create everything. It's liberating and immersive. And before I know it, I have lost track of the world going on outside. It only took me a day to realise that I actually didn't see a reason to leave the VR environment. And the software I was using wasn't even that good.

    Let's say Meta creates the most compelling social network VR app for adults, Roblox creates the most compelling VR app for kids, Apple creates the most compelling lifestyle app for health aware target audience. I would assume that Meta and Roblox does everything to keep the users hooked, and Apple does this "perfect lifestyle with perfect lighting, beautiful mentors and no flaws " vibe that they've started to employ in their presentations in the last couple of years... I think there's reason to stay on the alert.

    Once you take off the visor and see the real world with flaws and all, I think a lot of people will prefer to stay in "the matrix". And THAT'S why I think VR is a dangerous territory to tread. The 1984 reference is bad enough, but I'm not that afraid to be under totalitarian surveillance… Google and everyone else does that already, so we're already there.

    Anyhow, I'm SUPER EXCITED about this. As an artist I'm of course wondering what kind of tools they'll be investing in. I know for instance that Apple has helped in optimising Blender for Apple Silicon. Could we see a Blender demonstrated on day one? Might be difficult to have kept an open source platform completely secret?
    JP234watto_cobra
  • Apple's MR headset to use magnetically-attached tethered battery

    I can't see a single type of scenario where 2 hours of use is enough. Even just watching a single movie, or a few episodes of a TV series will easily surpass 2 hours. That's just sad. If the battery pack is external, I would assume you could get a bigger battery if you like. Hoping for this rumour to be false.
    watto_cobrabyronl
  • When Apple's headset launches, it will do more than Oculus

    I think it'll be like the Apple TV. Very satisfied users, with a small market share.
    Sounds like they'll be introducing a Matrix world, which we will be sucked into, and probably never wanna leave. Sometimes I even end up watching the Apple TV screensavers, just watching the beauty of the world. Apple is great at producing these beautiful experiences. But it's dangerous territory to tread. 1984 hello.
    AniMill9secondkox2JP234watto_cobra
  • Apple AR headset debut at WWDC in doubt

    twolf2919 said:
    "It's expected that Apple's first headset will be reminiscent of skiing goggles, in overall shape and perhaps size." - if it is expected to look that way, it's only because every single rumor article over the last 2 years - whether it's about an upcoming AR or VR headset - has an accompanying render of such skiing goggles.  A render that wasn't even a leak from anywhere - just someone's imagination.
    Yeah, and that most frequent concept render doesn't even accommodate space for the nose, which has been annoying me for years 😅
    Alex1N9secondkox2radarthekatwatto_cobra