Rayz2016
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Judge orders Apple can't block Epic's Unreal Engine, Fortnite to remain banned
m05 said:9secondkox2 said:So Apple won.I think their Unreal engine ban was more an “Art of The Deal” type of thing. Overshoot the matter so that you get the actual main thing you want.And it worked.Epic got stupid and greedy and ended up getting nothing but an opportunity to put on a popcorn show.All is well.
Epic asked the court to stop Apple from closing their access to the Apple developer tools, and the court agreed. So Epic (partially) won on the main point of this restraining order. (Partially because they would be able to close their developer account, just not remove access to the developer tools)What they wanted to do was force Apple to accept Fortnite with the code for doing their own payments. The judge didn’t accept this, so they can either stay out of the App Store or restore the game and use the IAP as stated in the contract.And just because they’re allowed to use the development tools to develop the Unreal engine, that doesn’t mean that Apple has to accept any app that uses it.Handy, in case Epic tries to hide the payment system in the engine itself. -
Epic calls Apple's 'Fortnite' & developer tool block 'overbroad retaliation'
danvm said:Apple_Bar said:danvm said:altivec88 said:Pretty easy solution. Epic can continue their lawsuit while following the same rules they followed for a decade. What’s a few more years until it gets sorted out in the courts. In fact they can even sue to get back all Apple charges retrospective from this point if they are successful. Which they won’t be.This is tantamount to saying I want to break the rules while we figure this out and throw a childish public tantrum jeopardizing all our customers work.Love Microsoft for helping out Epic. It will be funny when Epic goes after them next wanting the xbox store open and there 30% fee eliminated.If I was considering using Unreal engine for my game, it would be a hard pass after this. Epic seems to be a flake company that only cares about themselves. Who knows what their next crusade will be after this. Way too much volatility for me to base my work on.Also you are not forced to pay the 30% of the App Store for your games, as happens with iOS / iPadOS devices, since you can sell your boxed games in major retailers.
The ignorance in these Epic vs Apple posts is astronomical.
https://www.analysisgroup.com/globalassets/insights/publishing/apples_app_store_and_other_digital_marketplaces_a_comparison_of_commission_rates.pdfSoftware developers typically received 30–40% of the retail price of boxed software before the advent of digital software downloads. The remaining 60–70% went to distributors and retailers. By contrast, developers who distribute software via app stores or digital software distribution platforms typically collect 70–85% of the sales price.
Retailers weren't charging 30% for putting boxed software on their shelves; they were charging 60%, which is why you can't buy boxed software anymore.
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TikTok legal challenge against U.S. executive order may arrive Monday
wood1208 said:This shows this country is ruled by useless profession of society called lawyers where the head of the country can get challenged by a company which is part of mighty People Republic of China.https://www.theguardian.com/us-news/2020/aug/22/donald-trump-stormy-daniels-legal-fees-non-disclosure-agreementStill, that makes him a prince compared to our prime minister who cheated on, then left his wife, while she was being treated for cancer. -
Epic Games wanted a special deal for 'Fortnite' on the App Store
Beats said:lolliver said:kmarei said:hammeroftruth said:ITGUYINSD said:hammeroftruth said:qwerty52 said:This new fact confirms what there is behind Epic’s shouting and crying about Apple’s monopoly and about absence of freedom in AppStore.Money, money and ones again money!Those poor bastards.
To be fair, Epic should charge $1.99 for the app, and Apple gets 30% of that. Then, all the IAP's are through Epic payment systems since Apple has nothing to do with that.The reason why is they AGREED to it. The App Store was created for any developer to make an app. That’s why Apple takes care of those issues. So a mom and pop developer doesn’t spend a ton of money on hosting their app, processing their payments, and breaking down what taxes they need to submit. Just because Epic is big enough to do it itself doesn’t justify breaking the agreement.Your handle implies that you work in IT, so if you do, let’s put it this way.Some IT specialists get several hundreds an hour for their work. Sometimes, they only need to work less than an hour, but their agreement states they get paid a minimum of let’s say 3 hours. Is that fair? Well, yes, that’s what their employers agreed to.
Epic tried to avoid the Google Play store at first but realised it was limiting their sales. So yes, you can instal Fortnight directly without using the Play Store but it’s not without issue.The difference is like selling a product out of your car on the side of the road versus getting it stocked at Walmart.Paying only a 30% commission to have your app stocked In the 2 most popular app stores in the world seems like a great deal to me.
Epic previously boycotted the Play Store until they realized no one was side loading their game.
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Apple blocked WordPress for iOS updates until it agreed to in-app purchases [u]
chadbag said:I am interested to know what part of the developer agreement they are in violation of.They are not offering anything for sale in the app and are not, from the description, directly telling people to circumvent the system by going directly to the website to pay. I don’t have the app so I can’t verify that.I’d be surprised if they can fix that mess in 30 days. If they do, then I also suspect they’ve had something at least partly implemented for some time.The app crashes a lot, loses its connection and your work. I tend to just ignore it and work directly through the website, even if I’m in the iPad.