SnRa

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SnRa
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  • How Apple Watch became the iPod of the future

    razormaid said:
     I think the thing that's even more amazing... the Watch requires an iPhone to run it so for every watch there's an iPhone user too. Knowing how many iPhone users there are world wide once Watch becomes more accessible (understood it's purpose) the sales will go even higher. 
    You've just described a limiting factor, the requirement of owning an iPhone.  That's not amazing.
    afrodrisingularitykingofsomewherehot
  • How Apple Watch became the iPod of the future

    As a watch, it would need to be able to compete for attention against existing fashion watches, not merely be a block of technology strapped to the wrist of a minority of tech enthusiasts.

    Definitely!

    In 2010 we had wearable devices like Sony Ericsson's LiveView. A module that attached to a watch band, it used an AMOLED display and would connect with your phone to interact with apps and provide notifications (sounds familiar?).  Yet, this was certainly a device for enthusiasts at a time when iOS and Android had still been relatively young. 



    Despite having different bands (even some leather options), it still didn't make the device fashionable.  This is something Apple spent a lot of time trying to develop with the Apple Watch.

     
    cornchipradarthekatlatifbp
  • I/O 2016: Google launches Android N beta with speed boosts, VR hooks & iOS-drawn improvements

    glindon said:

    SnRa said:
    I agree that there wasn't anything groundbreaking, but the integration of Vulkan, the ecosystem development for VR and the Instant Apps are great steps forward. Not just for Google, but for the mobile industry. 

    I still think Apple dropped the ball when they abandoned Vulkan for Metal.
    Why would you say that? We've had metal since the 5S and it's backed by all the major 3D engines. It's taken way too long for Vulkan to come to fruition.
    Vulkan is cross-platform low level API with feature support equivalent to DX11/DX12. Support for Android, Windows, SteamOS, etc.

    It has taken longer to be released than Metal, but it's much more than Metal.  Metal is essentially a low level mobile API with equivalent feature support to OpenGL ES 3.1.

    Vulkan 1.0 launched a few months ago, and in that time, nVidia, AMD, Intel, Qualcomm and Imagination Technologies have all launched drivers. We've seen demonstrations of Unreal Engine on mobile hardware and support announced for a number of other engines. Doom, a brand new title on PC (and consoles), already has Vulkan support.




    cnocbui
  • I/O 2016: Google launches Android N beta with speed boosts, VR hooks & iOS-drawn improvements

    cali said:
    SnRa said:
    The reference controller has a simple design. Clickable touch-pad, two buttons and motion sensing.


    It's missing the Siri button :open_mouth: 
    That's what the microphone is for, "Hey Siri" ;)
    cali1983
  • OLED iPhone with curved screen could appear in 2018, research forecasts

    foggyhill said:
    SnRa said:
    Displaymate's review of the Galaxy Note 3 in 2013:

    "OLED display technology is now challenging and even exceeding the performance of the best LCDs across the board in brightness, contrast, color accuracy, color management, picture quality, screen uniformity, and viewing angles. OLEDs are also considerably thinner than LCDs but still cost considerably more to manufacture."

    http://www.displaymate.com/Galaxy_Note3_ShootOut_1.htm
    Challenging is not fucking statistically significantly beating it and those screen still had horrible burn in; so what;s your point buddy.,
    OLED has truly not been competitive in most metrics until 2015 and 2016 : that's it.

    You do notice that's this is god damn 2013 and that turd master Samsung introduced the tech when in that a flaming piece of crap. Apple doesn't do that.


    Well aren't you just a bundle of joy. I suppose cursing at everyone and demonstrating poor reading comprehension is what you're best at?

    "challenging and even exceeding the performance of the best LCDs across the board in brightness, contrast, color accuracy, color management, picture quality, screen uniformity, and viewing angles."

    Burn-in was not some widespread issue, that's a ridiculous claim and you damn well know it.

    Clearly you have problems outside of these forums. There is a lot of anger in your words for no justifiable reason.
    singularitycnocbuihjmnl