602warren
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iPhone 14 Pro Max already backordered, amidst Apple Store issues
retrogusto said:Even on a bad day, the online experience beats the in-store experience by a large margin. The last two times I bought an iPhone (one for me, one for a gift), it took around an hour in the store, despite the fact that I knew exactly what I wanted when I walked in the door. Both times I was in too much of a rush to wait for delivery of an online purchase, but it seemed crazy to me that I couldn’t just hand someone my credit card and walk out the door a few minutes later, the way you can in most retail stores when you know what you want, are ready to pay, and they have it in stock. Instead you find one person who can put your name on a list to talk to a salesperson, wait a long time for them, then talk to them, wait a while for the device to be sent out from a back room…
I’m hoping to never be in a position again where I have to buy a phone in a hurry, but sometimes your phone just dies and you don’t have a lot of options. I guess maybe the purpose is to force you to stand around with nothing to do but play with other Apple devices, in the hope that you’ll buy more stuff? It may also be faster if you buy online for in-store pickup, but I bet you still have to wait a while to talk to the person who can help you.
Once I got inside the door and ready to get my phone, it was like you described, waiting for an associate to come by, ask me what I ordered, go get it...etc. Im thankful the young lady stood there and waited until the phone turned on and I was able to make/receive calls on the new device, just to be sure all was ok. But she could have easily done this for 6-8 people at once while we all stood around a table, instead of just working with 1 person at a time.
After that experience - I'll never pickup in store again for a launch day device. -
Arizona is first state to launch drivers' license in Apple Wallet
JinTech said:I am curious how the photo of the individual is displayed. Working in the service industry, checking IDs is a hassle because of a lot of fakes. This would help prevent any of that, so long as the individual shows you opening Apple Wallet and it's not a Photoshop job.
Tapping on the three dots in the top right brings up a prompt to Call AZ Dept of Transportation and visit their website. There's also a Remove this Drivers License and Drivers License info with a > menu. Tapping on Drivers License Info immediately runs FaceID - THEN I can see text fields with my ID information on it, and a selfie I had to take during the set up process. Name, address, phone, height, weight, age, expiration date, class, etc etc. are all there. Nothing that isn't already on the license is there.
Looks like tapping on the license in my wallet opens up NFC and would allow me to 'scan' in where available to verify my ID at the airport or bar.
If my phone is locked and I double tap the side button like I do for Apple Pay, I can choose the license by swiping the default credit card away. I select the license and there is the normal prompt "hold near reader". I cannot swipe out of the wallet into the rest of the phone - similar to using ApplePay. The only way to get to the DL info is to unlock the phone, tap wallet, hit the dots, and FaceID authenticate.
How this will work with a police officer pulling you over? Not sure. I would HOPE they simply have an NFC reader that verifies my ID and then I can hand them my insurance card, or show them my insurance card stored in AppleWallet. Typically officers want to go back to the patrol car and run your ID through the system - so that I would be hesitant of, and will carry my physical ID until I learn more about how that all works. But Ill absolutely use this at Phoenix Sky Harbor airport next time I fly. My boarding pass is already in Apple Wallet, so why not my ID. -
'iPhone 15' will get in-screen Touch ID, 'iPhone Fold' arrives in 2024 says Ming-Chi Kuo
I dont understand why people are so eager to bring touchID back. Its certainly not more secure than FaceID and its not faster than FaceID either. The only reason I could think to bring it back is some sort of double authentication process to get your Drivers License, healthcare record or other super sensitive information to pull up from the secure enclave. First you have to authenticate with FaceID then confirm with touchid? Just seems cumbersome to me.
And now that we have solved the FaceID with mask issue by using Apple Watch, TouchID is really not needed. I cant imagine too many people with an iPhone DONT have at least a Series 3 if they wanted an apple watch at this point. -
Fanhouse protests Apple's 30% commission on payments to creators
davidw said:602warren said:While I am typically 100% in favor of Apples 30% cut, I see where Fanhouse is coming from on this one. For example if Epic sells me a token pack in game for $10, Apple gets $3 and Epic gets $7. Pretty straight forward. Epic made the token pack, sold me the token pack and keeps the money from its sale. But for Fanhouse, if I purchase a $10 private social page from someone inside the fanhouse app, Apple gets $3, Fanhouse gets $1 and the content creator gets $6. The content creator made what I’m buying, not Fanhouse. In essence, the content creator pays Apples 30% AND the Fanhouse 10% fee, when Fanhouse should be the one paying the 30% because its their app. Fanhouse is proposing $9 to the content creator, $0.30 to Apple and $0.70 to Fanhouse, which may be how the ebay and amazon apps work. When I sell on ebay I am using the ebay platform and have agreed to ebays fees, but I certainly dont see a variation in my pay out based on whether or not someone purchased the item via the web or app, I just see ebay take their standard cut.
It's because retailers provided a service and made it possible for me to buy and pay for a Sony TV. And Fanhouse provides a service that makes it possible for consumers to buy and pay for works from content creators. Neither Fanhouse or their content creators are non profit charities. They are in it for the profits. Just like Apple.
But lets be clear, Apple is not charging the content creators a 30% commission. Apple is charging Fanhouse the 30% commission. It's Fanhouse that is getting the money. Fanhouse then pay their content creators and takes a 10% cut for their services. Apple has no control on how much Fanhouse distributes to their content creators.
If they could, the content creators can create their own app and bypass Fanhouse. Plus they would most likely be only paying Apple a 15% commission, unless they can generate over $1M. And if they can (generate over $1M), then for sure they do not have any reasons to not create their own app. But many, if not most, can't create and manage their own apps, plus not being able to get the needed PR that Fanhouse might provide. So the extra % they have to pay might be worth it. For most content providers using Fanhouse, without Fanhouse and Apple, they might be looking a 0%, instead of 60%.
The idea of buying a Sony TV at Walmart doesn't quite track. Sony sells the TV to Walmart at a fixed cost, so Sony has their money up front. How much of a markup Walmart chooses to charge the end consumer doesn't affect what's paid to Sony. If Walmart marks the TV up $100, then decides to put it on sale 6 weeks later for $150 off then Walmart loses the $50, not Sony. If Fanhouse paid creators up front for content that they then 'resold' to consumers, that would more closely mimic your TV analogy.
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Fanhouse protests Apple's 30% commission on payments to creators
While I am typically 100% in favor of Apples 30% cut, I see where Fanhouse is coming from on this one. For example if Epic sells me a token pack in game for $10, Apple gets $3 and Epic gets $7. Pretty straight forward. Epic made the token pack, sold me the token pack and keeps the money from its sale. But for Fanhouse, if I purchase a $10 private social page from someone inside the fanhouse app, Apple gets $3, Fanhouse gets $1 and the content creator gets $6. The content creator made what I’m buying, not Fanhouse. In essence, the content creator pays Apples 30% AND the Fanhouse 10% fee, when Fanhouse should be the one paying the 30% because its their app. Fanhouse is proposing $9 to the content creator, $0.30 to Apple and $0.70 to Fanhouse, which may be how the ebay and amazon apps work. When I sell on ebay I am using the ebay platform and have agreed to ebays fees, but I certainly dont see a variation in my pay out based on whether or not someone purchased the item via the web or app, I just see ebay take their standard cut.