Naiyas
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Apple faces higher taxes after G7 agree to global tax rate changes
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Snapchat says it's happy to pay Apple 30%, wouldn't exist without iPhone
crowley said:gc_uk said:
Epic’s argument for Apple having a monopoly is even more flawed as they refer to the Gaming market which includes consoles and computers.
To re-establish the definition of a market down to the iOS level (which you have to do in order to argue a monopoly exists) the unintended consequence is that anyone can define a market however they wish. For example, Epic games App Store could be defined as a market by your definition to which they would have monopoly control over. It’s fundamentally flawed and will have a mountain of unintended consequences across more than just the tech industry. -
Google will begin automatically enrolling users in two-step verification
Whilst I am not one, I do know many people who do not have a mobile phone at all. Moves like this exclude a huge number of people and all tech companies and governments today are guilty of excluding a huge number of people.
It should not be mandatory to require a mobile device for anything on the web or to interact with government. -
Report finds AirTag enables 'inexpensive, effective stalking'
I have several and have been using them for a variety of purposes, though mostly for keys as I can’t tell you how many sets have had to be replaced over the years. Some of them are used as luggage tags and one in particular is used on my child’s school bag (they are 4.5 years old).
In the later use case I can tell you for certain that the three day notification period is for audible alerts only. My partner sometimes takes our child out for play dates without me and after a short time (a couple of hours) gets a notification on their iPhone that an AirTag is “following” them in close proximity. They know what it is so it’s not an issue and we share our location with each other anyway.
But even in the few days we have had the AirTag it has already served it’s purpose as we had to locate the school bag as it was left behind somewhere in a zoo. Rather than retracing our steps we simply opened Find My and saw it had been handed in at lost property, so from a real world use case perspective it has performed flawlessly.
As for those complaining about “stalking” why would I use an AirTag for that purpose? The device is directly associated with an AppleID so it’s dead easy to file charges once it is found. If I was going to stalk someone there’s plenty of other trackers available that can be bought and used, without the ability to be so easily identified, for about the same price as an AirTag 4-pack and also don’t need to rely on the iPhone network for its data. Hell if you really wanted to track someone you could just mirror their SIM card and use that to monitor them via the cell network using equipment that can be acquired for a reasonable cost if you look hard enough.
This is just another case of Apple bashing for the sake of it and focussing on the negative without regard to practical realities. -
Epic v. Apple trial testimony turns to 'cross-wallet' gaming
InspiredCode said:22july2013 said:AppleInsider said:So-called "cross-wallet" gaming featured large in the second day of the Epic Games v. Apple trial, with Epic and other developers arguing the payment method is not a viable alternative to in-app purchases.
Available as a continuity feature for users, and an option for developers averse to in-app payments (and Apple's cut of those payments), the "cross-wallet" alternative allows for the use of in-game currency purchased from another device or platform. For example, "Fortnite" players can buy V-Bucks on a PC or through Epic's website and use those V-Bucks to buy in-game items on iOS -- or at least they might have when the game was still on the App Store.
As noted by The Verge, Apple allowed Epic to implement cross-wallet play in "Fortnite" until the game was stricken from the App Store for violating Apple's rules against direct payments. The fact, noted by Apple's lawyers, undermines a central argument that claims developers have little choice but to give Apple 30% of all in-app purchase proceeds.