hriw-annon@xs4all.nl
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Apple threatens to close Epic Games developer account on Aug. 28
johnbear said:georgie01 said:It’s hilarious and pathetic to see Epic complain they have to pay Apple to use their App Store and then complain they won’t have access to Apple’s freely provided development tools. Why do they think they deserve these things for free? That’s so infantile and entitled. As long as they aren’t developing their own platform and building the devices their work needs and building a huge customer base with that work, then their perspective is childish and arrogant.
imagine Visa and MasterCard charging 30% per transaction for using their system;)
The big guys like Epic and Microsoft don't benefit form any of that so they don't want to pay.
Or, it could be that it's not about the money at all for Apple. It's about control. They don't want to cede control over their customers to others, as they would be doing by allowing Epic and xCloud on their platform. Microsoft might have been ready to talk money with Apple, but Apple was not interested because Microsoft has nothing Apple wants, they already have more money than they can sensibly spend.
It looks like Apple cares about money, but maybe they just care of being in control of their own destiny.
If you are in control and execute competently, money will follow.
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Apple threatens to close Epic Games developer account on Aug. 28
polymnia said:InspiredCode said:macplusplus said:KITA said:Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.
Apple would lose out on Unreal Engine 5 as well it sounds like.It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas.
If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.
...
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
A recent mainstream game for the Mac is Borderlands 3, but it requires a graphics card of 8 GB on the Mac ! What a game engine is that !
So not many people will miss them once they are gone, and the whole affair will be forgotten in a couple of months even in the blogosphere that feeds it and life will continue as usual...
And if you want to sell your stuff in their store they want 12%, which might be what it costs to host. -
Apple threatens to close Epic Games developer account on Aug. 28
KITA said:Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.
Apple would lose out on Unreal Engine 5 as well it sounds like.It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas.
If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.
Another thing I noticed was the absence of SceneKit presentations at WWDC. Could they be cooking something up with Unity to replace it? -
Epic seeks 'coalition' of Apple critics as fight over App Store policies intensifies
What if Apple just wants the AppStore to continue to exist? If Apple allows developers to run their own store on iOS, lots of developers will go elsewhere for payment processing. (Just look at the Mac AppStore, it's a ghost town) Maybe most will stay, because most are small and need Apple to do the bit of marketing and customer relations that they are too small to handle themselves.
But most developers is not most of the revenue. The big developers, that bring in the majority of revenue, don't need Apple for anything, they could do (and are doing) marketing, customer relations and payment processing just fine by themselves. If the big ones leave, that could more than 60% of the revenue. Then the AppStore has to operate below break even. Running something below break even is not in Apple's DNA.
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EU lawmakers snub Apple's pleas, overwhelmingly vote to push for charging cable standard