EngDev

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  • Google tries to fight wide ARKit compatibility with its own augmented reality initiative A...


    EngDev said:
    Soli said:
    EngDev said:
    I'm assuming you're both just joking, but just in case, those are some simple demo models Google developers made. You can import more photo-realistic models into ARCore.
    I'm not joking, and I have no doubt that their demos are the limit of what is possible, but I do wonder at what expense to battery life would it cost Android to run the same AR imagery of a spinning photo-relastic burger compared to iOS+A11 HW.
    I assume you meant to say, "I'm joking, and I have no doubt that their demos are not the limit of what is possible" ?
     
    It's a static burger that has no interactions with the environment. I don't see how that would be very demanding.

    Yea... except that AR photo-realistic demo was created from scratch in 85 days or less.

    In the same amount of time (or more) Google was able to create an AR demo of cartoon images of a house, a mountain, a Droid, an some [Stanford Mascot] trees.

    You pick'em!
    The cartoon images are designed to show animated responses to lighting, people and other objects. It's a tech demo of features, not a static photo-textured burger. ARCore has Android Studio, Unity or Unreal development environments for developers to create burgers with.

    EDIT:

    Or you can just simply load the same 3D burger into ARCore: https://sketchfab.com/models/5a1e237c7fa44d73894042a7437314c9

    EDIT 2:

    Turns out that an app containing Kabaq food models was already released last year. Here it is on an Android phone:



    williamlondon
  • Google tries to fight wide ARKit compatibility with its own augmented reality initiative A...

    tmay said:
    EngDev said:
    EngDev said:
    tmay said:
    EngDev said:
    Great news for AR fans, this will definitely help with mainstream adoption.

    It should still be noted that neither ARKit or ARCore are nearly as powerful as Tango. The dedicated hardware of Tango is a double edged sword, it allows for a much better AR experience, but it also hinders adoption.

    Upcoming mainstream technologies, such as Qualcomm's next-gen Spectra ISP camera module, will allow for depth sensing, and ultimately a better AR experience. 


    Next generation. Dedicated hardware.

    Those are caveats to the why of these companies now playing catchup to Apple.
    Next generation, as in, mainstream Snapdragon processors in 2018.

    Apple doesn't have this, not sure how anyone would be playing catchup.

    "Apple doesn't have this, not sure how anyone would be playing catchup."

    I don't believe you nor I know whether Apple has this -- or something much better -- ready to deliver in the next few weeks.

    An interesting read of wikipedia's

    List of mergers and acquisitions by Apple

    It shows that Apple has acquired a lot of tech relating to:
    • facial recognition
    • photography
    • image recognition
    • semiconductors
    • 3D mapping
    • cameras
    • motion capture
    • eye tracking
    • AI
    • AR
    • ML

    https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitions_by_Apple

    While the Qualcomm vid is impressive, I suspect that Apple will have a superior hardware/software offering ready to go when the time is appropriate.

    You should have read my other reply. I don't know what Apple will have, I'm not pretending to know. What we do know is Apple doesn't have this type of depth sensing technology currently on the market. Will it come in the A11? A11X? etc. No idea, but we do know Qualcomm will have this early next year.
    You don't really understand any of this do you?

    http://www.idownloadblog.com/2017/03/31/barclays-iphone-8-to-sport-3d-sensors-on-both-front-and-back/

    You might want to at least have some information on what Apple is likely to be using for sensors in the iPhone 8 being announced in two weeks.

    Here’s an excerpt from the research note:

    "The key to Apple’s 3D sensing ambitions will, in our view, be two structured light cameras, one each on the front and back. This shift represents a change from our earlier assumption of a structured light camera on the front and advanced depth mapping Time-of-Flight sensor on the rear.

    We now think the 3D sensing for facial recognition (front) and augmented reality (rear) will be conducted via two custom modules, with AMS/Heptagon providing significant content on the transmit side and STMicro on the receive side."

    I don't know what's going to be the 3D sensors in the iPhone 8, and you certainly don't either, but the note surely implies that Apple is providing a similar solution to Qualcomm and certainly earlier. 

    Why don't you wait until after the iPhone 8 is released to make your pronouncements about Qualcomm?


    Heres' another link comparing time of flight with structured light sensors;

    https://9to5mac.com/2017/03/06/iphone-8-3d-sensor-augmented-reality/


    I'm tempted to copy and paste the post you quoted just so you'd read it again.

    The point being (going back to my original reply), Apple doesn't currently have this technology on the market. Rumors, speculation, leaked notes, etc. are not going to change that. While I want to see Apple announce this for the iPhone 8, until something is official, I'm not going to say others are trying to catch up to them, at least not in terms of hardware features.  Like I said, software is a different story. ARCore, for that reason is a, 'wait and see'.
    williamlondon
  • Google tries to fight wide ARKit compatibility with its own augmented reality initiative A...

    tmay said:
    EngDev said:
    EngDev said:
    Next generation, as in, mainstream Snapdragon processors in 2018.

    Apple doesn't have this, not sure how anyone would be playing catchup.

    "Apple doesn't have this." So you know for sure what the A11 will contain? Or the A12 next year? Qualcomm and Samsung are so far behind Apple for processor designs it's not even funny anymore.

    They'll also be playing catchup to Apple in terms of developer support and device support. In a mere two months since ARKit was announced more has happened than Tango has managed to do in 3 years. Tango is a massive failure.
    "doesn't have" =! "will not have", we don't know what the A11 will have, but we do know what Qualcomm's upcoming camera module will have. I'm not going to pretend to know, but we do know that Apple currently does not have this.

    I'm sure they'll have to catch up in terms of software, which wasn't what I had been talking about.

    Tango was never going to get mainstream adoption with its hardware requirements and limited devices, but it certainly does AR much better than ARKit/ARCore. Like I said, a double edged sword.


    Apple already has a robust sensor for depth of field from Primesense, a company that is now part of Apple. Not sure what advantage Qualomm's sensor has over Apple's when it arrives early next year.

    Sounds like wishful thinking on your part.
    No idea if it will have any advantage.

    There isn't wishful thinking on a product that's been announced and is known.
    williamlondon
  • Google tries to fight wide ARKit compatibility with its own augmented reality initiative A...

    EngDev said:
    tmay said:
    EngDev said:
    Great news for AR fans, this will definitely help with mainstream adoption.

    It should still be noted that neither ARKit or ARCore are nearly as powerful as Tango. The dedicated hardware of Tango is a double edged sword, it allows for a much better AR experience, but it also hinders adoption.

    Upcoming mainstream technologies, such as Qualcomm's next-gen Spectra ISP camera module, will allow for depth sensing, and ultimately a better AR experience. 


    Next generation. Dedicated hardware.

    Those are caveats to the why of these companies now playing catchup to Apple.
    Next generation, as in, mainstream Snapdragon processors in 2018.

    Apple doesn't have this, not sure how anyone would be playing catchup.

    "Apple doesn't have this, not sure how anyone would be playing catchup."

    I don't believe you nor I know whether Apple has this -- or something much better -- ready to deliver in the next few weeks.

    An interesting read of wikipedia's

    List of mergers and acquisitions by Apple

    It shows that Apple has acquired a lot of tech relating to:
    • facial recognition
    • photography
    • image recognition
    • semiconductors
    • 3D mapping
    • cameras
    • motion capture
    • eye tracking
    • AI
    • AR
    • ML

    https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitions_by_Apple

    While the Qualcomm vid is impressive, I suspect that Apple will have a superior hardware/software offering ready to go when the time is appropriate.

    You should have read my other reply. I don't know what Apple will have, I'm not pretending to know. What we do know is Apple doesn't have this type of depth sensing technology currently on the market. Will it come in the A11? A11X? etc. No idea, but we do know Qualcomm will have this early next year.
    williamlondon
  • Google tries to fight wide ARKit compatibility with its own augmented reality initiative A...

    EngDev said:
    Next generation, as in, mainstream Snapdragon processors in 2018.

    Apple doesn't have this, not sure how anyone would be playing catchup.

    "Apple doesn't have this." So you know for sure what the A11 will contain? Or the A12 next year? Qualcomm and Samsung are so far behind Apple for processor designs it's not even funny anymore.

    They'll also be playing catchup to Apple in terms of developer support and device support. In a mere two months since ARKit was announced more has happened than Tango has managed to do in 3 years. Tango is a massive failure.
    "doesn't have" =! "will not have", we don't know what the A11 will have, but we do know what Qualcomm's upcoming camera module will have. I'm not going to pretend to know, but we do know that Apple currently does not have this.

    I'm sure they'll have to catch up in terms of software, which wasn't what I had been talking about.

    Tango was never going to get mainstream adoption with its hardware requirements and limited devices, but it certainly does AR much better than ARKit/ARCore. Like I said, a double edged sword.


    williamlondon