CheeseFreeze

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CheeseFreeze
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  • Apple Vision Pro vs Meta Quest 3 compared - Displays, prices & graphics

    They’re positioned differently completely, so the specs are, up to a point, irrelevant.

    I have the Quest 3 and it has a lot of great games and social apps which I love, also on the educational front. Many games for good value, specifically designed around what VR does well (avoiding what it doesn’t do well).

    The Quest has a mature VR ecosystem, Apple does not. Apple basically replicated a spatial iPad. I have not seen anything on the Vision Pro that has any added value vs their existing products. 
    They yet have to prove it’s a viable platform.

    Say all what you want about Meta, they’ve done a great job offering a good experience for $499 that truly has added value next to a mobile phone and computer. 
    williamlondon
  • Why Apple Vision Pro's constant strobing matters to your health

    Interesting.

    I have a Meta Quest 3 and I noticed that in Pass-Through mode, some of my lights flicker. It successfully compensates for my Hue lights, but the fancy 1-10volt dimming protocol for the other lights (Modular) flicker like crazy when wearing the headset.
    In order to compensate for the flickering the refresh-rate so to speak needs to align to the frequency of the lights. 

    I have migraines; 5 or 6 every year, which start as a visual spiky star and then slowly blinds me from the center. I have over-the-counter pills with me that successfully counter the blindness but my head remains dull and heavy for days, and when I bend over to grap something off the floor, the feeling of migraine comes back - like a warning shot. During the migraine I want to be in bed and total darkness. My eye laser operation years ago worsened these, because it caused dry eyes.

    Things that contribute to triggering them: 
    - reading from a screen with dry eyes
    - being tired 
    - after I recover from a high intensity workout 
    - overly powerful car lights 

    So far, the Meta Quest did not trigger any form of migraine. But it does help to use eye drops during the day. 
    Anilu_777
  • Apple TV+ has a lot of content coming in 2024

    Ten times zero is still zero.
    williamlondon
  • Apple Vision Pro app pages have started going live

    ForumPost said:
    omasou said:
    Now that will be interesting if the shopping apps let you place furniture in your environment, paint or wallpaper the wall and try on clothing.

    Interior design and architects/home builders apps could be some very nice immersive applications.

    IKEA app will let you buy their furnitures and have you installed it in your own living room but you only be able see it inside your  AVP  :D
    You can practice resolving conflict with your virtual partner in AVP after the wrong type of screw was used and you now have to disassemble everything knowing the damn closet will lose its strength now because it’s damn IKEA!!! 
    williamlondonbyronl
  • Apple's EU App Store changes are extortion, says Spotify

    saarek said:
    Long story short the companies that are complaining thought, rather naively, that the DMA would force Apple to lower or remove their fees and remove roadblocks.

    Apple has no intention of making it easy for companies like this. They’ve made it very clear that they, for whatever reason, feel fully justified in their fee structure and so, yes, they’ve worked out how to make the ruling effectively pointless.

    Personally I think Apple should have lowered their fees years ago. They’d have avoided years of negative press over it and could have demonstrated that they are reasonable.

    Still, my personal feeling is irrelevant. Apple will continue to fight this tooth and nail.
    Why should they lower their fees?  30% has been an industry standard.  Video game console stores charge developers 30% for downloads and no one is suing over that. It’s such a stupid argument to say any amount is “too high.”  It’s their business.  If you or any developer or end user believes their commission is too high then don’t use them and don’t develop for them. Why should anyone else decide what cut they get on their platform that is a minority of the market?
    Apple *created* that ‘industry standard’. By lowering prices, they’ll look favorable vs the other players out there such as PlayStation, who no doubt must be bracing for probes (already happening by individual EU countries such as Romania and France).

    What people fail to understand is that Apple is so big that they no longer operate *in* the economy, they *are* the economy. 
    Instead of coming with the same argument over and over, why not read the EU arguments in detail and accept this is reality? Even the US is now heading into that direction, and the US will now have a very important pilot to base their arguments on. “You mentioned it would be a secure nightmare but in fact that turned out to be negligible” being one potential argument. 

    There is a delicate balance between what a commercial entity wants and what the government wants. Both extremes are wrong.
    The Dutch government forced ASML not to sell chip machines to be sold to China because that would basically give away a certain advantage, essentially losing a very lucrative customer. Is that fair to ASML? Not really, so the government will need to do something back. It’s a relationship. 
    avon b7williamlondon