techconc

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techconc
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  • Where is Apple's innovative iPad, MacBook Pro hardware to rival Microsoft's Surface?

    jmulchino said:
    Yes, a surprising article with some muddled logic (“locker room talk”? Huh?). And the tone is a bit dismissive of Apple’s recent troubles with the i9 processor. (“Non-engineer YouTubers”) Example: In another story published by AI, Apple actually worked with the “non-engineer” to apparently resolve the issue. 

    Most AI readers don’t really care about Samsung, Microsoft, etc. offerings, so why the paranoia? Is it to stifle legitimate criticism by AI readers on Apple? Methinks so. 

    And lastly, where is the updated Mac Mini? Cook promised and update. “It’s in our future” Remember. Which future?
    For starters, I think we can look at the Macbook i9 controversy now in hindsight seeing as though it has been resolved. An issue was reported and it was resolved rather quickly and trivially with a software update. How much of a big deal do you think we should make of this? Was a product recall required? No? Then what's your point? Also, I'm fairly certain you don't speak for "most AI readers". For that matter, if you weren't interested in the article, why did you read it? Sure, Daniel's articles involve a fair amount of Apple cheer leading, but calling out other dopes in the media like those who write for the Verge sits well with me. Especially when these articles have verifiable supporting data.
    mwhitechiaRayz2016roundaboutnowelijahgsmiffy31baconstangwatto_cobra
  • The Mac gaming landscape remains dire, with no improvements in sight

    elijahg said:
    If Apple continues on their path to deprecating and removing OpenGL it'll be even more dire for Mac gaming. There are quite a few games that've been ported from Windows fairly easily as they have either been designed with OpenGL in mind, or are OpenGL games which makes porting a lot easier. There are no Windows games designed with Metal in mind. Okay OpenGL is pretty ancient and slow, but the new alternative Vulcan, Apple's decided not to support. It's weird how Apple's always been so anti-gaming. They'd probably be the same on iOS if it wasn't the biggest source of iOS revenue.
    That's not how it works.  Most games use common gaming engines such as Unit, Unreal, etc.  Apple has worked with these companies and these gaming engines have been optimized for Metal.  OpenGL was holding Apple back from a performance perspective and games were never able to match their Direct 3D counterparts on Windows because of it.  It's fine to mention Vulkan now, but it was not available when Apple moved to Metal and it is currently quite a bit behind where Apple is today.  Open standards are great, but Apple has also seen the downsides of moving at a snails pace whereby every decision has to be made in a committee.  The point being, going Metal is not the barrier and quite frankly, it's no different from what Microsoft is doing.
    auxioRayz2016StrangeDaysrandominternetpersonfastasleepcommand_fwatto_cobra
  • Apple bought back a record $23.5B of AAPL shares in Q1 as Wall Street peddled "full panic ...

    adm1 said:
    I wonder if this is why apple doesn't respond to the doom & gloom analyst reports coming out every other week.
    Keep in mind that publicly traded companies go into a quiet period for 4 weeks prior to the end of a quarter. It's probably not a coincidence that the controversy heats up during this time frame.
    cornchip
  • Quicken 2018 for Mac debuts, switches to subscription-only model

    In the age of online banking, who still buys programs like Quicken?  $35/year or more?  No thanks.
    Online banking doesn't obsolete personal finance. If anything, the two work well together. That said, Quicken, especially on the Mac has been horrible for many years now. I've long since switched to what is now Banktivity (formerly iBank). It's great and far better than Quicken ever was.
    zroger73toysandmecornchip