KITA
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TSMC reveals potential performance, power improvements in 'A14' chipset
tmay said:
Oh, and the Razer phone is a gaming phone, and isn't really comparable to Flagships in features, so not a good comparison.
Going back to what the other user had said, suggesting that Apple led the industry to adopt high refresh rate displays is false.
EDIT:
Here's the 120Hz Sharp display from mid-2016
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TSMC reveals potential performance, power improvements in 'A14' chipset
MplsP said:KITA said:MplsP said:30% is a huge jump - when was the last time we saw anything near that with Intel processors? Even if the actual jump is smaller it is still quite significant. Along with everyone else, I’m very curious to see what the new Macs can do.bluefire1 said:The best news about the upcoming iPhone 12 models is that they’ll all haveQualcomm inside.
So if we do N7P (A13) to N5 (assumed A14), then we have:
~22% power consumption decrease with the same performance
-OR-
~7.5% performance increase with the same power consumption
am I missing something?
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TSMC reveals potential performance, power improvements in 'A14' chipset
AppleInsider said:
Credit: AnandTech
The current A13 chipset is based on TSMC's 7nm process node, represented by the N7 designation. The N5 category represents TSMC's 5nm process node, which is expected to be used in Apple's A14 chipset.
Compared to the N7 A13 chip, an Apple A14 chip could either be 15% faster at the same amount of power or 30% more power efficient. It may also be somewhere in the middle. Apple, for its part, has historically focused on power efficiency in its iPhone processors. But, what Apple does with these gains in Apple Silicon Macs is yet to be seen. -
Judge orders Apple can't block Epic's Unreal Engine, Fortnite to remain banned
crowley said:Seems like the most reasonable judgement, and shuts up Microsoft
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
There aren't that many iOS games in here, and none that I want to play, but it won't do Apple any favours to cause collateral damage to a bunch of other developers.
For example, it doesn't even list one of the flagship Apple Arcade games that Apple themselves used heavily to promote the service:
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Apple threatens to close Epic Games developer account on Aug. 28
macplusplus said:KITA said:Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.
Apple would lose out on Unreal Engine 5 as well it sounds like.It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas.
If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.
...
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
A recent mainstream game for the Mac is Borderlands 3, but it requires a graphics card of 8 GB on the Mac ! What a game engine is that !
So not many people will miss them once they are gone, and the whole affair will be forgotten in a couple of months even in the blogosphere that feeds it and life will continue as usual...