ElCapitan
About
- Banned
- Username
- ElCapitan
- Joined
- Visits
- 34
- Last Active
- Roles
- member
- Points
- 950
- Badges
- 1
- Posts
- 372
Reactions
-
Intel's Xeon NUC 9 Pro kit is what we want to see in a 'Mac Pro mini'
tht said:ElCapitan said:tht said:… (more)
I'm curious if you have ever looked at buying Mac minis, networking them, and doing compile jobs this way?
The tradeoff with getting a Mac Pro would be interesting because at some amount of dollars for a single user, spending the extra money for a single box would be better. Then again, you can get 6 6-core Mac minis for $6k. That's 36 cores to play with.
We have replaced some of the 6/12 core/threads minis with trashcans refitted with close to new 12/24 core/threads Xeon cpus and they both do the job faster, are virtually silent and have graphics performance that is quite a few notches up from the minis (although quite mediocre when it really comes to it). These machines also run virtual machines pretty well.
Seems like your computational needs aren't that far away from needing to get some racks and a server room if your compute jobs are lasting on order hours. The longest thing I do are video transcodes on my 2013 iMac 27. 10 videos can go all night. A 2018 Mac mini would do my H.265 transcodes 10x faster, but I don't do it enough to really need to change anything.
Xcode (re)builds the project with about 1.5 million lines of code in about 9 minutes on the trashcans. The Mini used 16 or so. Visual studio needs 2.5 hours for the Win version.
Xcode has a tendency to randomly rebuild the entire project, when xcodebuild (command line) would do an incremental build. But it can also go the other way. -
Valve abandons the macOS version of SteamVR
elijahg said:ElCapitan said:
Here are a few 3D content type titles I happen to use: Blender - have said they are not going to port to Metal. DAZ Studio - I can't see they will write a Metal version given the already half hearted macOS support they currently have. Substance Painter - maybe, but perhaps just maybe given they now are owned by Adobe. Talking about Adobe; don't get me started.
I know of a single person macOS developer for Cheetah 3D who has a really hard struggle porting his application to Metal.
The SecondLife/OpenSim viewers where the developer has not even started on a Metal rewrite for a renderer that is completely proprietary, complex and tuned for dynamic content which Metal does not work particularly good at, as it gains the speed from optimized content known at compile time. The SecondLife/OpenSim content is thrown at the renderer in realtime by users and it not really optimized for anything at all so Metal will struggle (most likely more than OpenGL does is the estimation). -
Valve abandons the macOS version of SteamVR
-
Mac shipments down 21% year-on-year in global PC market shrink
As painful as it is, we are replacing all Mac minis that were used as servers with HP kit running Linux.Apple also has an issue with continuously making new systems with… (more) -
Apple sources 20M face masks, designs and ships face shields for medical workers
If these are not masks that Apple somehow magically have come up with independently of all other sources, Apple should get out of the queue of HC institutions and countries across the … (more)