ElCapitan
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iPhone XS review: There's nothing excessive about Apple's latest and greatest smartphone
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Mac Pro won't get China tariff waiver, says President Trump
SpamSandwich said:
It is most definitely not the company I used to be proud to work for! -
Apple sued for storing iCloud data on third-party servers
The lawsuit is 100% appropriate.
Apple has given the public the impression they store data in their own datacenters, and as Apple provides these services around the planet and … (more) -
Look to the new Mac mini with Thunderbolt 3 to predict what the 'modular' Mac Pro will be
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Apple TV+ launches with original series and movies
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Apple sued for storing iCloud data on third-party servers
StrangeDays said:And are you implying you used to have something to do with Apple management? -
CNN to compete with Apple News+ via own news subscription service
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Editorial: Does Apple have the mettle to fight for Mac success in the Pro market?
corrections said:ElCapitan said:And that was the village idiot comment of the day! -
Editorial: Does Apple have the mettle to fight for Mac success in the Pro market?
commentzilla said:hmurchison said:Nope.
Based on past history of just abandoning anything that takes a modicum of effort
it would -
Valve abandons the macOS version of SteamVR
elijahg said:ElCapitan said:
Here are a few 3D content type titles I happen to use: Blender - have said they are not going to port to Metal. DAZ Studio - I can't see they will write a Metal version given the already half hearted macOS support they currently have. Substance Painter - maybe, but perhaps just maybe given they now are owned by Adobe. Talking about Adobe; don't get me started.
I know of a single person macOS developer for Cheetah 3D who has a really hard struggle porting his application to Metal.
The SecondLife/OpenSim viewers where the developer has not even started on a Metal rewrite for a renderer that is completely proprietary, complex and tuned for dynamic content which Metal does not work particularly good at, as it gains the speed from optimized content known at compile time. The SecondLife/OpenSim content is thrown at the renderer in realtime by users and it not really optimized for anything at all so Metal will struggle (most likely more than OpenGL does is the estimation).