- Bart Y
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red oak said:There is almost zero evidence any of these foldable phones (including the ones from Samsung) sell in any measurable volume
Anyone who thinks Apple is now “ too far behind” is someone you need to avoid on all things Apple 🍎
Anyway, 6-9M is a terribly low number of market units to commit R&D, parts sourcing (especially fragile, low reliability and availability Samsung units), and production for Apple IF it’s to meet Apple’s standards for reliability, longevity, quality, and functionality. Better to wait till Apple and suppliers perfect this further and even then whether it still makes any sense financially or reputation wise.Last quarter Samsung touted how its Mobile division made YOY 13% more revenue on >sales of S22 Ultra and Foldables ($22.4B USD total) YET glossed over how it made ONLY $2.00B total operating profit, a drop of 19% YOY. Foldables and S22 flagships should be the most profitable lines so either they aren’t selling well or Samsung is blustering to save face. And I’d say <10M units is ok but not selling well enough, and certainly not enough for Apple to get into this market.
avon b7 said:" Many of the first foldable devices were plagued by reliability issues"
I'm unaware of any foldable phone being plagued with reliability issues. Quite the opposite is true.
AFAIK, all folding phones that have come to market have had great reliability so far.
For the Samsung Fold, many review units were damaged by reviewers trying to remove a screen coating that should not have been removed.
Once that was corrected, along with some further design enhancements, the units that were released performed well.
I’m guessing probably the same on US Samsung Community. I’ll link in next post.
johnbear said:normang said:PDRPRTS said:normang said:And in other news,
A cart vendor rolls into a Mall, sets up shop, never consulted the management of the mall, has no contract.
After he is removed from the mall, goes down the road to another mall. does the same thing and gets kicked out.
Remember that in many legislations and countries your analogy is real and a cart vendor cannot set up an honest shop for survival anywhere simply because malls, or other government-favoured shops do not want competition (or need cheap labour/slaves). This is all fine until it is us needing to survive and make commerce, and as the world economy is going, i wouldnt think it is just something happening in an other continent.
This legal battle may be the grounds for how we and our children will be living in as short as a decade, as this will update Anti-Trust laws to global digital times. Capitalism becomes totalitarianism when monopolies go unchecked, so Anti-Trust laws are conisdered pillars of Democracy. Epic is acting so aggressively that they almost seem to want to wreck this all up in an otherwise valid case - but they are closer to 99% of humans than any monopoly will ever be.
Epic has no valid case.. They are trying to upend the app store, and in the process even if somehow they succeeded, its unlikely that things would really improve for anyone else.. It would merely show that if you legally force your will on someone its no different than totalitarianism I assume you decry..
maybe Epic’s approach is not the best one but it seems that they are at the end of their rope after trying to work this out with Apple the nice way. Too many developers are angered and most likely this will hurt Apple too in the end
Read the 10Q quarterly reports. Apple in Q3 2020 made 13.16B in Service revenues. But it cost them 4.3B to make those revenues, about 32.7% goes to expenses, and we are not even considering SGA and R&D expenses. Apple also has to create, sell and support the hardware all these Apps run on. (Plus new iOS versions that support 90% of all current active iPhones and iPads). For that, they had product sales revenue of 46.5B with 32.7B in Expenses, about 70% goes to expenses. Add expenses together and divide by total sales and you get the gross margin of 38%, a fairly consistent point for Apple. So charging 30% for App transactions (in the first year, remember, then it drops to 15% in successive years), is LESS than their overall gross margin and actually pulls it down.
There are roughly 2.2 million apps in the Apple App Store. Let’s say 75% of them update at least once a year. Assign 3 people to review each update taking 2 hours each to review and 1 hr each to document. That’s 6 hours of work for each app update, assuming all goes fine. That’s 1.65 Million updates x 6 hrs. Figure you pay $25/hr (flat pay, no benefits). That’s ~$250M or $0.25 Billion in app update reviews alone. Then there’s the thousands if not 100’s of thousands of new apps that are submitted annually which likely take much more time to review, test, dialog with, iterate with developer, till acceptable.
Services is not a simple enterprise, at least not for a company as big as Apple.
indiekiduk said:This market was long over due for a correction, I don't think a threat from Covid-19 has much to do with it. Personally I think we had too many bubbles this cycle, Tesla, Beyond Meat, Virgin Galactic.
I think Apple's buy backs are pre-planned and can't take advantage of dips like this and any good timing or bad timing is just averaged out.
i would not at all be surprised if the price dropped low enough, say >30-35% (around 210-227, which incidentally was around late 2018’s previous all time high), that Apple would consider another one time expanded stock buy back. Of course, the timing would depend a lot on how the virus fight is shaping up. Apple has the benefit of time and a lot of cash in hand to wait it out.