Fidonet127
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Intel takes aim at Apple, instead shoots itself in the dongle
DavidEsrati said:I hope it wakes the morons at Apple up.
My 2020 Mac Book pro barely qualifies as pro.A "pro computer" that I need a dongle to hook up to an external projector, monitor or ethernet.
A pro computer that ditched the brilliant mag safe power cable.
A pro computer than no longer allows me to stick an SD card in it.
A pro computer that requires a dongle to connect a USB A jump drive- the industry standard way of walking files.
And- they gouge me on the price of RAM, Storage by 3 to 10x what everyone else charges.
With no user replaceable parts- and barely serviceable.
And that was my Intel machine.
Now- my M1 MacMini- can't connect to my Drobo- which is a 72 TB paperweight.
Gee - thanks Apple.Second, you can share your drive from your Intel Mac.Third, if you have unusual hardware, always check to make sure it is compatible.My ThunderBay is compatible. -
Intel is now making 'Mac versus PC' ads with Justin Long
techconc said:Fidonet127 said:
Then Arcade has also helped the gaming.
On the other hand, Intel recognizing Apple as their main competition now is definitely a sign of weakness and a tacit admission that Intel is now the underdog in this competition. -
Prolific indie game porter won't develop for macOS anymore
elijahg said:For a long time this kind of thing has been worrying me. I have some of the games on that list, and I hope it's not the start of a trend for games and other apps.
There is a disproportionately large number of games and cross platform apps available for macOS considering its market share, which is great news for us Mac users. But Apple doesn't make it easy to be an indie coder on macOS. They're so out of touch with the indie devs, and how common it is for indie devs to write apps as a secondary income to their main jobs. Apple just assumes devs have unlimited resources to follow their whims to the Next Big Thing™ and an expectation that devs will always follow along, they unfortunately seem to take them for granted - but in a lot of cases it was these very devs that stuck with Apple though its dark ages.
To name a few recent anti-developer Apple policies:- Apple's regular deprecation of significant cross platform technologies (OpenGL)
- Their silence on deprecated technologies and APIs (little more than a warning that the "API is deprecated in <macOS version>")
- Announcement of something as the Next Big Thing (VR, external GPUs) and then silence on the subject, and eventual dropping of support.
- Onerous App Store rules with arbitrary application of those rules.
Also, and it's a big one - Apple's expectation that devs spend a disproportionate amount of time on Apple's proprietary APIs like Metal, for a platform whose marketshare is pretty tiny. With a lot of open source apps, engineering and games especially, OpenGL is key. Apple has always lagged far behind with OpenGL support, but a few macOS versions ago it was deprecated. OpenGL support makes supporting macOS little more than a tickbox. But the threat of OpenGL's removal resulting in a rewrite and subsequent maintenance of two graphics engine branches is simply untenable for most devs, so the result is macOS support is dropped. So ultimately Apple ends up harming Mac users, again. -
Developer devises workaround to run ARM Windows on M1 Mac
I think some seem to be glossing over that, rather than Windows will never run on Apple Silicon, that there is many efforts to run Windows or Windows programs on Apple Silicon. As to Apple will or will not be successful with Apple Silicon, US Military/Retired/Veteran shopping has the Mini 8gb/512gb version as “bestseller,” and they can’t seem to keep the Air in stock. One day they have it and for many days it is not available for sale. People buying these Macs are not buying them to run Windows. -
Apple's new tvOS 14 is now available for Apple TV