ArianneFeldry
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Epic Games appears to out Apple VR development in Fortnite dispute
spock1234 said:tele1234 said:It can take months, or even years, to perfect the talent. To use a different example, an airline can't just replace all its Boeing with Airbus - they'd need all new pilots.tele1234 said:Creating a game engine as feature-rich as Unreal isn't something that happens with a few years of development, it's a multi-decade evolution if codebase in response to market demands, trends and requirements. It'd be more complex than them building their own instruction set, something I'm sure they wouldn't touch on (yet?) just because they'd rather build on what's already built. If Apple built a game engine today, even if they poured the entire net worth of the company into it, it just couldn't be as developed as Unreal (Or any other engine) until we're installing iOS 30 or something ridiculous, just because it's built on so much prior evolution.
You clearly have no idea what a Trillion dollars can do. Didn't Apple develop an emulator (Rosetta 2) that emulates x86 code faster than that code runs natively on x86? I bet it did not cost them anywhere near a Trillion dollars.tele1234 said:If Apple built a game engine today, even if they poured the entire net worth of the company into it, it just couldn't be as developed as Unreal (Or any other engine) until we're installing iOS 30 or something ridiculous, just because it's built on so much prior evolution.
Stop exaggerating Epic's accomplishment with Unreal, and stop underestimating Apple. You sound like the CEOs of Palm and RIM.
Throwing money at something does not equate to success. If it did we would be using Windows Phones and Cortana would be the go-to voice assistant. And Rosetta 2 running faster than native code? I highly doubt that.
Stop exaggerating Apple's accomplishment with market valuation, and stop underestimating Unreal. -
Nobody will win the Apple versus Epic Fortnite battle, not even consumers
In any other product, your statement would be laughed at. "Installing your own GPU isn't a win for consumers, it introduces significant electrocution risks". "Replacing your own headlights in your car isn't a win for consumers, it introduces significant visibility risks". Look at the Mac. You can install third party apps and it hasn't introduced "significant security risks". But choice is apparently something you're scared of when it comes to a pocketable computer. You have to have Apple decide everything for you.seanismorris said:Sideloading isn’t a win for consumers, it introduces significant security risks.
1. Good thing there's a choice to use Apple's payment processor. Or do you assume companies are stupid enough to not provide a choice? 2. If only people didn't have 20 IQ when using technology then we wouldn't have an issue with malware. Don't use alternate app stores then. If you get any kind of malware then you have no business using a computer IMO.docbburk said:Are you mad? You are only looking at Epic, and dreaming that all developers would be 100% on the up and up. Here’s a big part of the down side: 1) it would allow any company making apps an opportunity to get your payment information without a check to see how secure they keep that info, and without the protection from unauthorized payments that Apple gives you. 2) Side loading apps and all these “app stores you talk about are also opportunities to get malware and viruses on your phone, going around the protections Apple has for us, making it far less secure, like Android with less google vacuuming of personal info. Add that to your comment and you get a fuller picture. It looks a lot more like Epic is just trying to push public opinion in their favor hoping for a reduction of the fees. If you want that kind of risk, buy an android phone and quit crying.
What history has been proven and what exposure does the App Store give to developers? I've never found an app because of the App Store that I wouldn't have found otherwise. You have You have some categories that show off the same top games every week. Glad to see that Apple is showcasing the unknown apps of... COD Mobile, Monopoly, Madden NFL, and Subway Surfers. Their "Apps of the Day" aren't any better. Wow, glad to see that the terrible Crunchyroll app is showcased there. Oh wow, the unknown apps of Overdrive and nu-Overdrive, Libby. How about Slack, Zoom, and Teams to help you "Connect With Your Coworkers"? Evernote and Pocket and 1Password. Those apps have never been on the front page of the App Store! How many times has The Seven Deadly Sins game been featured as Game of the Day, Featured Game, or in a collection of Top Games? Oh look, Duolingo. Ring, TED, Super Mario Run. What great apps that I never would have known about without the excellent curation of the App Store! Thank you Apple!mjtomlin said:The App Store is widely successful because of the way it is run, not in spite of it. The App Store is extremely consumer friendly because of its ease of use compared to what users had to do before to find, download and install apps on their own. Opening iOS to side loading will not bring the price of apps down - that's a great thought, but history has proven that prices would probably go up, due to the fact that they would probably sell far fewer copies due to lack of exposure on the always present App Store.
If anything happens, more than likely it will involve services that users can subscribe to... Apple will be forced to allow developers to direct users to their websites where they can then subscribe without going through Apple's payment system. That will be the first step.mcdave said:Currently, yes. Hopefully Apple Silicon Apps will only be deployable via the Mac App Store. -
Nobody will win the Apple versus Epic Fortnite battle, not even consumers
How would consumers not win? Say Epic wins and they get the fee reduced, the ability for direct payments, or more hopefully, we get full sideloading on iOS. For the first situation we could get cheaper apps, as developers could reduce the price of the apps themselves or the price of In App Purchases, something good for the consumer. For the second we got proof that it would be better for the consumer, as the price of V-Bucks was cheaper with the option for directly purchasing the V-Bucks from Epic rather than through Apple's processor. For the third consumers wouldn't be beholden to the App Store. Stadia and Xcloud would be usable on iOS, Much more open source development could occur on iOS because developers wouldn't have to subscribe to a $100 fee to host their apps on the store. Hell, with sideloading we could get app stores that actually show off more than regurgitate the top apps of each category.
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Nvidia is reportedly in 'advanced talks' to acquire Arm Holdings
civa said:Beijing isn't Taiwan. Intel is located in Beijing. Intel owns Nvidia. -
Microsoft shutting down Cortana app on iPhone and iPad in 2021