Marvin
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Hands on with Image Playground, ChatGPT, and Genmoji in iOS 18.2
mjtomlin said:debonbon said:Those generated images look generations behind already. Ai is moving very quick and Apple needs to get up to speed real fast.
https://developer.apple.com/apple-intelligence/
"Image Playground delivers an easy-to-use experience to create fun, playful images in apps like Messages, Notes, Keynote, Pages and more. Using the Image Playground API, you can add the same experience to your app and enable your users to quickly create delightful images using context from within your app. And because images are created entirely on device, you don’t have to develop or host your own models for your users to enjoy creating new images in your app."
There's only so much that can be done with 8GB total RAM and the stored image models. High resolution (1024+) image generators need 16GB or more RAM, ideally 32GB. -
Apple rumored to be working on new game-focused App Store & launcher
AppleInsider said:Apple's new game-focused app store will feature a "Play Now" tab, along with a tab for the user's friends. The "Play Now" tab will supposedly contain content hand-picked by the app's editorial staff, while the application will also feature challenges, leaderboards, and achievements.
Apple's staff recommendations are rarely helpful in the App Store and discovery is still really difficult when there are millions of apps with the same ones showing every time.
A game feed that can be tuned to preferred game types would be easier to find good apps like how dating apps or news feeds work. Have a discover tab and just load game pages that people can swipe through and reject. If people reject a game or app or already have it installed, hide it everywhere in the store like how Steam does.
Game Center only really needs to do one thing well, which is cross-save, even across devices with different Apple IDs or different operating systems. The achievements UI could do with being less obtrusive, most achievement notification systems have a subtle corner notification, not like an incoming email that has to be swiped out of the way.
Gaming is such a huge part of the App Store revenue, it makes sense to give it a dedicated app like they do for music.9secondkox2 said:Call it Apple Arcade and get some AAA console level games in there. And buy star citizen when it’s ready to launch.
AAA game development inherently takes a long time but Apple would be better with a company that can release a game sooner than once every 14 years. -
iPhone 17 and beyond: Apple's most ambitious lineup
JohnDenver101 said:I don't understand the appeal of a folding phone. They are:- More expensive
- More expensive to repair
- Screen is less scratch resistant
- Screen may show fold
- Hinges make it more prone to break or susceptible to dust
- Heavier
- Can be difficult to use with one hand
Putting it into a phone form factor replaces the need for a tablet as it's the same apps.
If it was on the back of the phone, the middle 1/3rd of the display would be over the back and two other 1/3rds can fold out left and right.
iPhone 16 is 5.81" x 2.82" so if it was turned over and the display folded out, it would have a 8.46" x 5.81" display = 10" diagonal iPad-like display. It wouldn't matter so much if the display breaks because it's external. It would still be an expensive replacement but an instant replacement, just get a new one in store.
Then they can offer e-ink, OLED and ones designed for drawing on. -
How to use macOS's Finder Eject When Finished feature
AppleInsider said:A handy new feature of macOS Sequoia allows a mounted volume to self-eject once a process copying files from it ends. Here's how to use it.
If the copy is still running, the Finder will throw up an alert telling you it can't eject the volume because it's in use. But now in macOS Sequoia, that alert features a new button: Eject when finished.
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Apple presses on with headset that's an iPhone on your face
mpantone said:Of course, the View-Master unit had a number of shortcomings. The biggest was the fact that the it wasn't compatible with a wide variety of smartphone dimensions. The optics were fixed so were limited to a subset of viewers' eyes. There was no headstrap. Audio was terrible because it relied on the phone's built-in speakers.
An Apple designed one would fix a lot of the issues.
This would be like a $599 iPhone 14 + $100 case = $699. The resolution here would be bad at less than 1K per eye.
But if the total retail price of these parts comes to $699 and 2K Micro-OLED displays are $300 for a pair, they have enough parts to make an affordable, very lightweight, reasonable quality headset that retails around $1199. Even adding additional tracking like hand/eye tracking, it would be under $1500.
It wouldn't be as sharp as Vision Pro but would give mostly the same experience and would build a platform with a bigger user-base in the millions, which is needed to be sustainable. The display spec can be increased later.