Marvin
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Meta's Orion preview shines a light on Apple's spatial computing future
y2an said:‘Holographic’ here might refer to the glass having an embedded hologram of a mirror which with the right geometry provides high levels of reflection for a rear projected off-axis display, something which can’t be done with half-silvered glass. Although I’ve only seen this monochromatically, I would guess the technology has advanced to colour.
https://mashable.com/article/meta-ar-glasses-reveal
The videos below describe the technology, they mention they are working with some of the big companies like Meta:
The main issue with these is image quality because it's semi-transparent. It would be good if they could put a blocking lens on the outer layer like some kind of OLED or e-ink display that physically blocks light behind the virtual content so that it doesn't need to be so bright to counter the light coming into the lens. When it projects a movie, it can block just the rectangle behind the movie but leave the rest of the view clear.
Fully opaque content is the main advantage of VR and passthrough AR. That was one of Apple's marketing lines for Vision Pro - it seamlessy blends the real world and the digital world. If this technology can get fully opaque then it would be a good way to go but semi-transparent is no good, it's too hard to read text, too distracting, no good for movies or photos, no good for immersion (no immersive environments). -
Zombie film '28 Years Later' was shot on iPhone 15 Pro Max
m4m40 said:I’d expect new movies to be shot in a format that’s compatible with 8k or better. iPhone.. really ???
Canon XL-1 is 480p, standard definition.
iPhone 15 Pro Max can produce some very nice looking results with ProRes Log format:
Here there's a comparison to an expensive movie camera, 5:30:
The softer footage of the expensive camera can come from the lenses used, that's just a bare iPhone. The iPhone has a big advantage with stabilization as it has an accelerometer. It's much lighter for holding when filming close shots like right in an actor's face without bumping into the actor. The iPhone can also film stereo/spatial video, can be attached to a drone for aerial shots and is water resistant.
Apple's own TV shows and movies use Arri Alexa cameras:
https://www.imdb.com/title/tt13287846/technical/
https://www.imdb.com/title/tt0804484/technical/
There's no question expensive movie cameras offer better overall image quality, bigger sensors, better resolution, colors, light levels but footage from modern iPhones rivals lower-end film cameras. All that matters is the final result. -
Apple still has a lot of new hardware to release before the end of 2024
siretman said:Any guesses on the 15” MacBook Air being updated to M4 in an October event?
I think M4 Pro/Max Macbook Pros for October and M4 mini with redesign. Then Air in January-March 2025.
The Studio/Pro are a bit of an unknown. They are due an update but they usually do the Ultra chips later so they could get a January-June 2025 release. M4 iMac in 2025 too. -
Apple may cut future Apple Vision Pro cost with far cheaper displays
pulseimages said:Any idea how many units have been sold?
https://s2.q4cdn.com/470004039/files/doc_earnings/2024/q3/filing/_10-Q-Q3-2024-As-Filed.pdf
Wearables, home and accessories in 9 months ending June 29th 2024 = $27.9b. The same period the year before was $30.5b. The Apple Watch makes up around half the total. iPhone/iPad accessories (AirPods, cases, chargers, keyboards) make a significant amount, mainly AirPods, which are estimated to be close to half the amount too. AirPods + Watch are easily 80-90% of the total wearables category, possibly more.
1m Vision Pro units would be over $3.5b. Given that the total fell nearly $3b, it's not likely Apple Vision Pro made over $1b, < 300k sales in 9 months.
Not too surprising considering it had a US-only launch initially and the fact that $500 VR headsets like Meta Quest only sell 5-10m units per year.
A sub-$2000 headset would sell millions of units. -
AirPods Max just got the laziest and most disappointing update possible
battlescarred1 said:
Why do they let so many of their products die a slow death? HomePod discontinued, then a meager update years later. HomeKit and the Home app. So much potential, yet so little effort put into it. FCP went dormant for years. I don't want to make an entire list of the items that they half a$$, it's depressing.Some products don't sell in high unit volume and the attention is placed on the products that do, like AirPods Pro. Some products are also hard to improve on.AirPods Max don't need many improvements and their design actually influenced a lot of changes in the headphone industry like the iPhone did to the smartphone industry.Sony had these designs for years:2016-2022 and likely other models before 2016. In 2022 they changed to a radical new design, wonder what inspired that:One big change that headphones made is moving the split where the adjustment is down to the ear cups. This prevents hair getting caught in the gap, which happens with a lot of headphone designs. They reduced the number of visible lines and branding, moved the charging ports. The parts where the cups swivel are changed so that fingers don't get trapped in the gap when turning them.Nobody complained that Sony had the same designs for 6+ years and no mention that their updated design just happens to share a lot of the same design choices Apple made. AirPods Max have been available for less than 4 years.Apple makes designs to stand the test of time, they don't change them for the sake of change.The sound quality is highly rated, the negatives that people list are the weight and price. $399 and 25% lighter (smaller cups perhaps) would make them really competitive but these are well-designed, comfortable headphones and are rated as highly as Sony's. Sony sells more due to the lower price point:Apple has Beats headphones to cover the lower price point and they sell in higher unit volume: