Marvin
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FineWoven is alive, but just barely hanging on
AppleInsider said:We'll never know how long Apple spent developing FineWoven as a replacement for leather. But if the company hasn't given up on cases, it seems like it's taking more than a year to come up with a replacement for FineWoven.
https://www.amazon.com/Apple-iPhone-Silicone-Case-MagSafe/dp/B0CHX9Y3ZF/
https://www.amazon.com/Apple-iPhone-Clear-Case-MagSafe/dp/B0CHX1M27P
The Silicon ones are 55% recycled.
Glass is another option they have for materials in future:
Even though it can crack when dropped, it would be cheaper to replace the case than repair the phone. -
Microsoft's Copilot+ gaming fail could be a big Apple Silicon win
9secondkox2 said:Intel meanwhile is claiming their new integrated GPU is the fastest gun in the west (and everywhere else), but that remains to be seen.Yet we haven’t even seen m4 Max and Ultra capabilities.
https://www.tomshardware.com/pc-components/gpus/intel-shows-first-integrated-arc-gpu-benchmarks-for-meteor-lake-up-to-twice-the-graphics-performance-compared-to-i7-1370p
That's definitely not the fastest integrated GPU and they are using 30W of power in their demo. They are getting performance around base M4 at 30W, which will be closer to M4 Pro power. Their statements about being the fastest chips are relative to other PCs, they compare to AMD and Qualcomm.
Intel's stock is at a 14 year low, they always make empty promises about their new chips to try to build investor confidence.9secondkox2 said:If Apple would get serious about AAA gaming, the PC world would crumble in a hurry. There would be almost no need to get a PC.Apple should have a new console and Mac standard.Macs with a certain performance level could be marketed as Apple Arcade DNA and a new Apple TV version called Apple TV + Arcade or just plain Apple Arcade would be a custom m series with more GPU cores and less cpu.
They just need more of the top games and people will use Macs more for gaming. Steam lists over 100,000 games just now, restricting it to Mac drops to 20,000 so there are a good amount of games but they are missing a lot of popular titles. There's still no GTA V port for example but the game runs fine through a compatibility layer:
https://www.youtube.com/watch?v=iuDmgYCpWRM
Hundreds of top games run ok via compatibility software and it would work best to have an easy installer:
https://www.youtube.com/@macprotips/videos
They could sell a mini + controller bundle with a special gaming UI, maybe partner with Valve for the store and they can have the streaming apps like Geforce Now fill in for missing games like Forza Horizon:
https://www.youtube.com/watch?v=f6BO6z0hsZk
They can list games in the library like they do for Apple TV content where they say if it's on Disney+, Netflix etc.
Apple's strength here would be cross-play with iPhone/iPad/Mac because 1 billion people have iPhones. If you could start playing Hogwarts Legacy on the Mac and continue where you were on iPhone and vice versa, that would bring more people into the ecosystem. They can't be complacent about missing popular titles though or people won't buy into the platform at all. -
'Civilization VI' finally has native Apple Silicon support
blastdoor said:I guess this speaks to what a shoestring budget Aspyr has for making Mac games.
https://www.gamesindustry.biz/embracer-group-acquires-aspyr-media-for-usd100m
For game porting, the team should be large enough but they won't be able to do many games per year. The list of games they've ported suggests they do 2-4 games per year:
https://en.wikipedia.org/wiki/List_of_games_ported_by_Aspyr
Embracer lost a $2b funding deal and had to massively downsize, they let go just over 1/4 of their employees across multiple studios, including divesting Aspyr's old parent company while keeping Aspyr:
https://www.gamedeveloper.com/business/embracer-cut-ties-with-more-than-4-500-employees-and-cancelled-80-projects-over-the-past-year
They are now splitting into 3 separate companies:
https://www.gamedeveloper.com/business/embracer-splitting-into-three-standalone-companies-to-search-for-winning-formulas-
I'd guess Aspyr will be under the Middle Earth Enterprises and Friends (not final name) company as that group will handle AAA games. Projects get affected with major company restructuring.
The new companies will probably be suitable for an acquisition. The whole group has a market cap of around $3b and when they split, each separate company will be lower. Their AAA group has the Tomb Raider and Lord of the Rings IP.
https://www.theonering.net/torwp/2023/06/22/116670-embracer-confirms-lord-of-the-rings-ip-cost-395-million/
Amazon might want to buy them out but it could be an opportunity for Apple to quickly get multiple AAA game studios and popular IP for <5% of their yearly net income. -
Upcoming M4-based Mac mini rumored to replace USB-A with more USB-C ports
jdw said:Marvin said:Keeping support for it on computers is what keeps manufacturers making the products with USB-A.
PCs are trying to make thinner laptops now and they are only fitting the USB-A ports at the thickest parts of the laptops. This one has 2x USB-C/Thunderbolt and 1x USB-A:
https://www.amazon.com/ASUS-Zenbook-Touchscreen-i7-13700H-Thunderbolts/dp/B0CDD8BFH1/
Mobiles are all USB-C and come with USB-C cables and chargers. That hugely influences the ports that are added to computers.jdw said:Marvin said:Keeping support for it on computers is what keeps manufacturers making the products with USB-A.
https://www.amazon.com/Kingston-DataTraveler-256GB-USB-C-Performance/dp/B09DVPH8NQ
The external SSDs are almost as compact as thumb drives now, some are faster and offer more capacity:
https://www.amazon.com/SanDisk-1TB-Extreme-Portable-SDSSDE61-1T00-G25/dp/B08GTYFC37/
This is 100mm x 52mm x 9mm
vs
92mm x 30mm x 14mm for the thumb drive
This one is around the same size and 3x faster because of USB-C/Thunderbolt3:
https://www.amazon.com/SanDisk-Professional-1TB-PRO-G40-SDPS31H-001T-GBCND/dp/B0BGYMJBQF/
Once you own a USB-C-only computer, you will gradually move all the peripherals to USB-C connectors/cables and the exceptions will eventually drop to one or two products. Changing standards over the years have always been painful (firewire, displayport, mini-displayport, ADC, DVI-I, DVI-D etc) but this is one of the least painful because it's a compatible port. -
Game developers are waiting for Godot on iPad
AppleInsider said:Godot for iPad is not yet available to download and use, but it is getting there. The next steps in its development include a scene switcher, activating and deactivating panels on a small screen, and "some fifty-nine other small bugs that need to be fixed."
Currently, it is hoped that a TestFlight release of Godot for iPad will ship in September.
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html
This is why some emulators aren't on the App Store as they don't allow dynamic code compilation, even 3D apps like Blender as they have a Python runtime. Maybe Apple could loosen up this restriction for iPadOS so more productive apps like After Effects could be ported.