Marvin

About

Username
Marvin
Joined
Visits
131
Last Active
Roles
moderator
Points
7,007
Badges
2
Posts
15,585
  • Classic 'Doom' now playable on Apple Network Server

    Cool! I played Doom back in the day.
    Is there a version that’ll run on my M3 MacBook Pro?
    This version runs on Apple Silicon:

    https://gzdoom.macupdate.com/

    There are original Doom game files here:

    https://archive.org/details/doompc_dos
    https://archive.org/details/doom-2-play
    https://archive.org/search?query=creator%3A%22id+Software%22

    In user folder/Library/Application Support, create a folder called gzdoom. Download the zip files on the Doom pages, extract and move the main .WAD files (DOOM.WAD, DOOM2.WAD) to the gzdoom folder. Then run GZDoom.
    jeffharriswatto_cobra
  • Lighter than normal WWDC expected without significant Apple Intelligence upgrades

    blastdoor said:
    When I first read that Apple executives wouldn’t be talking to John Gruber this year (https://daringfireball.net/linked/2025/05/29/the-talk-show-live-tickets-2025) I interpreted it as a snub. But now I wonder if the Apple executives are just going into hiding. 
    John Gruber was rude with his recent unforgiving article about Apple. He definitely deserved a snub.

    Just because Apple goes the extra mile to do their normal quality assurance doesn't justify attacking them for it the way he did.

    AI is a constantly evolving technology and every month there's a new bar being set for what it can do like Google's Veo 3 video generator and others:







    Apple hasn't been involved nearly as much with large scale cloud computing as other companies like Google and Microsoft so they have to scale up cloud infrastructure to handle this or figure out how to do more locally. Apple would probably prefer to do it locally but there are too many constraints on low-end hardware.

    They should start with small, meaningful features that are done reliably and give people the assurance of privacy like being able to generate photoreal backgrounds for Facetime and wallpapers. They just need to manage expectations better so that people know this will be a multi-year technology and it won't come all at once.
    Alex1Nwilliamlondonsocalreyravnorodomtiredskillsstarof80
  • Apple's 'Severance' could be the start of something bigger

    pleitch said:
    it’s baffling to me (not really) that apple hasn’t had apple arcade games for some of the more viral shows like silo, severance and ted lasso but also murderbot, monarch, for all mankind and even masters of air or hijack. even if they were fairly simple casual games it seems like a no-brainer to develop a game alongside a lot of theses shows. 
    It's difficult to time game releases in sync. Movie studios used to do this more, they'd have movie promo interactive CDs in cereal boxes:

    https://www.reddit.com/r/nostalgia/comments/lr6oft/collecting_cdrom_games_from_cereal_boxes/

    Some movies and TV shows don't translate well to interactive content. If a player plays the protagonist in a movie, you don't see them in first person. Some shows don't have a physically combative antagonist so there's not much to do besides triggering cutscenes.

    Someone made a game of the Severance terminal, that's the kind of game that could be made relatively quickly and tie in with the TV show but would probably have limited appeal as a game:

    https://store.steampowered.com/app/3459460/Macro_Data_Refinement_Simulator/

    A narrative game would have to play out a lot of interactive conversations. Telltale Games makes games like this, they are a pretty small studio:

    https://www.youtube.com/watch?v=ZKkVAOhlZWM (Batman)
    https://www.youtube.com/watch?v=c6l8flf5bUw (Game of Thrones)
    https://en.wikipedia.org/wiki/Telltale_Games_(2018%E2%80%93present)
    https://en.wikipedia.org/wiki/List_of_Telltale_Games_video_games

    They release game episodes like a TV show. A big game normally takes 2-3 years to make. From the list of games, it looks like they had a pretty fast development time, under a year.

    For a game like Silo, they could have clues to collect to advance the story. If it follows the TV show, people will know what clues to look for but they might still enjoy it and some people would only play the game.

    There are companies that make interactive puzzle games, these are also faster to produce than typical games, they play like the old Broken Sword and Monkey Island games, similar to Myst too:

    https://en.wikipedia.org/wiki/Big_Fish_Games
    https://www.youtube.com/watch?v=HvZCw6ruJN4

    There's still a place for these kind of games. Stardew Valley is a 2D game and sold over 40m copies. Usually these type of games don't generate much revenue but that would be ok when owned by a bigger company as they act as marketing.
    williamlondon
  • espresso Pro 15 review: The ultimate 4K portable display for Mac & iPad users

  • Dedicated Apple Games app could be revealed during WWDC 2025

    Johar said:
    Yet another clueless flyweight gaming effort from Apple, in a world of gaming heavyweight actors. It's beyond pathetic that Apple completely fails to understand what real gamers need and want. And no, that doesn't include grandmothers, who might happily buy "Hot Dog Stand Simulator 2018" as a birthday gift for little Andrew, 7 years old.

    Jeez, if Apple wants to be anything of consequence in gaming, they need to do something bold, like buying Steam. That's what an entry ticket looks like. After that, they'd need to dedicate real resources to it long term. Something they've NEVER done with any of their feeble attempts so far.
    Every move like this improves the platform for gaming. Their current achievements and game profile is quite hidden in the App Store:

    https://www.idownloadblog.com/2020/08/13/apple-arcade-achievements-game-center-iphone-ipad/

    This will give them something more like Steam. They wouldn't have to buy Valve but they could partner with them so that achievements and some purchases sync across games. If someone is playing Resident Evil 2 on iPhone and completes an achievement, it should register in their Steam profile and vice versa, same with save games.

    This is really basic syncing, request a sync for a Steam id, verify it in Steam, store a sync token, then sync JSON data for game ids that includes purchases, save games and achievements.

    The reason mobile gaming ended up with the casino-like pay-to-win model is that people weren't willing to pay money for lightweight games and that set the expectations for payments on mobile.

    It would be good if Apple could find a way to get mobile gaming to be more like the Nintendo Switch or Steam Deck where people are willing to spend $60+ on a single good quality game but it's going to be very difficult to do when the expectations have been set for so long and for so many people. I think they would have more success trying to get people to spend $4.99-9.99 outright for titles similar to how Super Mario Run did it. It's free to download to get the first level and then unlock the rest of the game. This wasn't very successful for Mario but if they kept promoting this model, it would gain traction eventually by managing player expectations.
    williamlondon