Marvin
About
- Username
- Marvin
- Joined
- Visits
- 131
- Last Active
- Roles
- moderator
- Points
- 7,013
- Badges
- 2
- Posts
- 15,588
Reactions
-
Apple FineWoven case review: Not the leather replacement we were hoping for
MplsP said:Xed said:MplsP said:Stabitha_Christie said:gatorguy said:Xed said:sbdude said:Xed said:doggone said:longfang said:williamh said:I saw the finewoven case at the Pentagon City Apple Store on Friday and it seemed not that high quality and overpriced. I'd prefer the silicone case to finewoven.
Honestly asking, what is the environmental issue with the leather case? The leather cases are reusing the wrapping from my beef, it's not like cows are produced to use for iPhone cases and the meat is an afterthought is it? Is the process of making the leather and using it worse than just composting the cow hides? What is it? I know my tone might seem snarky but seriously isn't there just an enormous amount of cowhide out there? Wouldn't an iPhone case be better than tossing it?
I will be looking for a leather case from another provider. Any suggestions? I saw someone mention Nomad
I can't say whether leather produced at an industrial scale is or isn't better for the environment than reusing discarded plastics, but I can't say it's better simply because one initial aspect of it is a byproduct of another industry or that someone calls it "natural". There's a lot of date to crunch to get an informed answer.
There are any number of leather purveyors that don't use arsenic, cobalt, or other chemicals in tanning. Check Bridge of Weir. The leather used in BMW i4s and Polestar 2s use natural tanning. So the argument begins to fall flat at scale.
2) Again, the use of "natural' doesn't saying anything except check a box for a marketing buzzword. How do they tan? What is the current overall and longterm environmental cost of using leather from start to finish v reclaimed materials?
BTW, look into how Horween leather is tanned. Phone cases using their leather should definitely be more friendly to the environment.Also, using BMW as the example of scale is misleading.They sell around 2.5 million vehicles a year most of which are their entry level models that don’t use leather interiors. The remainder are sold with various types leather. The two models you mentioned are EVs. I couldn’t find a world wide sales number for them but in the US they sold 15k EVs last year. This is not an example of scale.As far as BMW goes, the comparison isn’t about pure numbers - how many phone cases can you make from the leather in a single car?
in his pants. I have to wonder if you take that same argument with renewable resources over fossil fuels. I'm guessing you will talk for days about the horrible environmental costs of wind, solar, and hydro over "clean coal".
2) You say it's not about numbers and then immediately ask a "how many" question? 🤦♂️The question is what the total cost of a product is. I have friends who’ve worked on recycling projects in which the materials needed to process and recycle negated any benefit of recycling.
https://www.tomsguide.com/opinion/ive-been-using-apples-finewoven-iphone-15-pro-case-for-a-week-and-i-get-the-backlash
However, the leather production process wouldn't be able to meet Apple's renewable commitment that includes suppliers.
https://www.imore.com/if-apple-serious-about-environment-it-needs-ditch-leather
"Contrary to popular belief, leather is not a by-product of the meat industry. As a profitable business in its own right, it is at least a co-product meaning the impact of raising animals for their skin should not be left out of the conversation with some animals being raised for their skin specifically. Turning cowhide into a usable material requires a lot of energy and potentially hazardous chemicals, too.Leather as a material is at odds with Apple's environmental goals.According to the Sustainable Apparel Coalition, who developed the respected Higg Materials Sustainability Index, cow skin is the third most environmentally impactful fashion material so it's a wonder why Apple hasn't sought alternatives for its products. Apple did not reply to a request for comment on its use of leather and potential plans to replace it with alternative materials.ECCO, the only leather manufacturer named on Apple's supplier list, has joined the company's Supplier Clean Energy Program, though it did not respond to request for comment as to what parts of its leather production were covered by the commitment to use 100% renewable energy, i.e., just the cutting and tanning process or the animal's lifespan, too."
It says here on Apparel Insider that cow leather ranked among the lowest on that index:
https://apparelinsider.com/higg-materials-sustainability-index-updated/
That also says the index was contributed by Nike. Maybe this had some influence on Apple's decision.
https://mashable.com/article/tim-cook-nike-board
People from the leather industry say that the index used for sustainability is using outdated information about the production and doesn't account for durability:
https://www.laconceria.it/en/sustainability/global-leather-industry-stands-up-against-higg-sustainability-index-it-is-all-wrong/
"According to the Higg Index, leather, as pointed out in the letter signed by Kerry Senior, President of ICT (International Council of Tanners), is “burdened with a disproportionately high score”, based on the application of “inappropriate methodologies” and, in addition, “out-of-date, unrepresentative, inaccurate and incomplete data”.Because of it, this has led to “a negative perception of leather that does not reflect its sustainable and circular nature”.
Global leather industry has highlighted all the mistakes unfortunately made by SAC while drafting the Higg Materials Sustainability Index. Here they are: “use of old data (used from no later than 2013) and inaccurate data (the average lifespan of cattle is assumed to be five years, but the lifespan of a typical beef animal is usually between 12 and 36 months). Moreover, misconceptions about the tanning raw materials tanners use alongside a rather narrow geographical focus. On top of that: “Reluctance to take into account the durability and longevity of leather in assessing its environmental impact”.
Even “more troubling is the lack of transparency on the basis for the score”. Not to mention “the lack of engagement with the wider leather industry to ensure that the data is accurate”."
I'm sure Apple has done a thorough assessment to determine that their leather production didn't meet their environmental goals but iPhone cases are pretty small. It would be possible to make over 200 iPhone cases per cow. They sell 250m iPhones per year, if they sell leather cases for 20% of them, they'd need 250k cows per year < 20m square feet. The leather industry is > 20 billion square feet per year.
Given that Apple's move will affect < 0.1% of the leather industry, maybe it's more about setting an example to other companies than direct environmental benefits.
It will probably have little impact on the industry, if someone wants to buy a leather case, there will be no shortage of suppliers offering one.
-
Pre-order 'Resident Evil 4' for iPhone, iPad, or Mac today, pay $60 at launch for full unl...
AppleInsider said:A section of the game will be playable for free. Resident Evil 4 is $60 since it is a new game, and that's the same price as on PlayStation and Xbox.
Resident Evil Village was originally released in 2021, so it's priced a little lower at $39.99. However, that's a little more expensive than the Mac version, which currently costs $29.99 as a separate purchase.
They won't get 300m+ downloads for Resident Evil because it's only compatible with newer phones. By the time it launches next month, there will only be around 10m iPhones capable of playing it and only a fraction of those will buy it. If half those devices download it with 5% paying x $60 * 0.7 = $10m.
Over the course of a year, it will grow to around 70m capable of running it, 35m downloads x 5% x $60 * 0.7 = $73m.
iPads and Macs capable of playing it will be around 100-200m so they might drive more sales than iPhone initially. 1m purchases on both would be $120m x 0.7 = $84m.
In general, I think big publishers should price mobile games at half of what the desktop/console version is and if people want to cross-purchase, charge the difference. If someone buys on iPhone, charge $30, then if they want to play on Mac, deduct $30 off the $60 Mac price. The mobile gaming audience is much bigger than other platforms at 3 billion and are more willing to buy in-game items than upfront items. They can have purchases for the in-game currency for weapons, health etc, $1 = 10,000 credits.
Maybe they will launch with a half-price Halloween sale just for that launch week to see what the numbers are like. Hopefully they won't be put off by the low initial sales on mobile due to the limited amount of hardware capable of running the games. In a couple of years, the capable iPhone devices will reach over 250m. -
iPhone 15 overheat complaints are inconsistent, and it's unclear what's going on
Toortog said:But isn't one of the main reasons for wanting 3nm Apple Silicon is because it was suppose to run cooler. Maybe the 3nm design used isn't as efficient as the 5nm so the new chips are having to work harder to do the same task and in turn generating more heat.
The iPhone 15 series measured 2C hotter than the equivalent 14 models (15:46). They increased the clock speeds to get faster performance but CPU only really gains from the clock speed increase as shown in the test.
The performance is still good, at 18:09, they test Resident Evil Village vs PC GPUs at the same settings and it starts at 1/2 an Nvidia 1060 then throttles to 1/3, while consuming around 4W of power without MetalFX. It performs almost the same as a Steam Deck at under 1/3 the power.
At 19:00, they say that the iPhone thermal dissipation isn't as good as it could be. They obviously don't want to use heavier heatsinks though nor rare materials in such a high volume product.
It's not good having such high temperatures regularly because it can damage the battery, if people are gaming on these, they'd be best to have a special cooling case. Gaming will probably increase with the new capability, performance and new higher-end games:
The USB-C video out can be plugged into the TV (8:00) and it works with the Steam Deck dock. -
iPhone 15 review: A bigger step up than the iPhone 14 was
M68000 said:imnotarobot said:Just a test to see if no comments are a result of AI or a lack of interest in yet another overpriced phone. Frankly, I'm so sick and tired of iOS and the lack of a competitive landscape in phones and phone OS's, I could care less about this amazing new product.
Smartphones are just becoming a mature product category like Macs. They don't break much, don't need upgraded much and don't really need many new features.
The only remaining hardware component that can get a meaningful upgrade is the battery. If they can get a solid state battery with <10 minute charging, it will change the whole form factor and weight. Other than this, there's not really anything left to do. iPhone 16, 17, 18, 19, 20... will look almost identical. The performance gains will be to service gaming so will continue to drive sales for a while there.
The focus will shift to AR soon, it will start slowly because people have higher expectations now but in a few years, it will be more widely used. -
Why the new AirPods Pro 2 are needed for Apple Vision Pro lossless audio
Mcnaugha2 said:20-bits? Where did that come from? I’d get 24-bits as that’s what most major artists release their lossless tracks in, but 20-bits? That’s a weird downscale. They’d be better off running with 16-bits. I could see them doing 24-bit/48Khz as most content is either 24/44.1 or 24/48. But nothing is 20/48. Is that a typo?
https://www.apple.com/newsroom/2023/09/apple-upgrades-airpods-pro-2nd-generation-with-usb-c-charging/
"AirPods Pro (2nd generation) with MagSafe Charging Case (USB‑C) will enable Lossless Audio with ultra-low latency to deliver the perfect true wireless solution with Apple Vision Pro. The H2 chip in the latest AirPods Pro and Apple Vision Pro, combined with a groundbreaking wireless audio protocol, unlocks powerful 20-bit, 48 kHz Lossless Audio with a massive reduction in audio latency."
The bit depth can be whatever size, it's just a data encoding same with color. 16-bit = 65536, 20-bit = 1.04m, 24-bit = 16.7m, each increase is 16x more info.
The lossless wireless method doesn't need to be compatible with Bluetooth, both the Vision Pro and Airpods will have special chips that can send this kind of data and other devices with revert to Bluetooth without lossless.