elijahg
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How gaming on the Mac is getting better with macOS Ventura
macxpress said:Apple is only 1.5 releases into its new silicon and they're already approaching what NVIDIA an ATI can do with their high-end cardsmacxpress said:I'd like to see what M2 Pro/Max/Ultra/Extreme is, and even the new M3. Before, Apple didn't seem interested in designing products to use the higher end NVIDIA/ATI chips that would make a Mac decent for gaming.
Oh and Apple is being so twattish toward Nvidia that they are shafting their own customers again, by refusing to sign the drivers Nvidia is still releasing (or was) for Nvidia GPUs in Macs. So they won't run and Macs with Nvidia cards were stuck on old drivers.macxpress said:Hopefully M2 and M3 improve on the already impressive GPU gains Apple has seen and long with Metal 3 improvements, AAA gaming studios will be more on board with developing Mac releases in the future.
I certainly would love to see Apple take more action on gaming. Its a great market, one that will be very tough for them to gain traction in, but perhaps they could get some of it. I would love to get rid of my PC. It gets so hot and its like a big space heater. -
How gaming on the Mac is getting better with macOS Ventura
Beats said:Sounds like they’re 10-16 years behind. Metal 3 is great but if no one wants to use it, who cares?
The only AAA games that end up on MacOS are ones that use the Unreal or Unity engines, which do support Metal. And the only reason for support is it is literally a zero cost tickbox. But Apple's spat with Epic is unlikely to be enthusing Epic into pouring resources into UE on Mac, so I wouldn't be that surprised if anti-Mac Cook kicked Mac users in the balls again by goading Epic into dropping Mac support because Cook wants his already solid gold pockets lined further. But that is a different matter.
Apple would do better to abandon Metal - or at least officially support Vulkan. If they did so, the number of Mac games would explode overnight. When OpenGL was newer, the number of games that used it on Windows and Mac was growing, but it became stale (especially so on macOS as Apple refused to maintain a remotely current version) so then devs started dropping Mac support and now almost no AAA games are released on Mac. Unfortunately Apple's so stubborn they always have do things their own way, even if its to the detriment of developers, their platforms, customers, and ultimately themselves, so this is unlikely to improve anytime soon.
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Apple issues updates to Pages, Numbers, Keynote
spheric said:Mail merge!?
It took them A DECADE to reinstate this?
It used to be that you could just drag a contact group directly from Address Book and drop it into an address field in any Pages or Numbers document, and - presto! - it would auto-generate a mailing to all of those recipients, including the proper salutation.
No, I'm not imagining this — they removed the feature (along with super easy trackpad-based resize and rotate) back when they feature-synced iOS and Mac versions of iWork.
So cool that they finally re-implement this essential functionality, years after it has almost entirely ceased to be useful, as paper mailing lists have long died for anything except weddings and funerals…
I wouldn't be surprised iWork it was rewritten in some early version of Catalyst as a test case, since it was officially released a few years after the dumbening. It also meant the iOS version wouldn't be inferior to the Mac version, which wouldn't have exactly reinforced Apple's "post-PC" iPad can do anything a PC (or Mac) can marketing at the time. -
Apple promises changes in Final Cut Pro after video editor complaints
avon b7 said:One of Apple's biggest problems has always been commitment to projects and communication so it is good to see them giving a public reply.
It's about time though that they began making communication with pro users a priority in their pro software approach.
An open letter should never have been necessary. Nor the headaches caused by file format and missing features in the move to FCPX. That was a huge disaster for many.
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Apple corporate staffers have returned to Apple Park, one day a week
neverindoubt said:JWSC said:With Bay Area traffic being so bad, I almost sympathize with those who don't want to resume their commute. But it's the job they signed up for. If management wants them back then that's what they'll need to do. I'm sure many other companies would be happy to acquire the talents of those who wish to remain working from home. Maybe they can find new jobs, which better align with their desires.
My only warning is that if you want to move up the ranks, you'll need to show your face in the office. You may not like it. But that's the reality.
I think it's about people who've left the area entirely and still want to be paid Silicon Valley salaries while they live in East Overshoe, ID.