Honkers

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Honkers
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  • Apple and Goldman Sachs to part ways on Apple Card, no successor named

    For those of us outside the USA who have been waiting for 4+ years for this service, with no hint of it arriving in our countries, we kinda hope the service will die in the USA. Apple needs to think worldwide, and not provide services to Americans only. How many other Apple services are available in the US only?
    When was the non-USA conference that elected you as speaker?

    Not everyone outside the USA is as petty or as ignorant of the complexities of national financial systems as you.
    williamlondon
  • Altman beats OpenAI board and returns as CEO after stormy exit

    mattinoz said:
    mattinoz said:
    Good, don't trust companies that don't want to make a profit from every customer.  

    Not that we know for sure, but reporting that the board wanted to be not-for-profit should be a warning sign they don't see customers as the people (revenue) they need to protect and grow. 

    We've seen it many times. Start-ups run to capture the whales of the market, who are more than happy to screw smaller customers or bate and switch free users. 
    It’s not “reporting” that the board “wanted” to be a non-profit. They *are* a non-profit. They also have a capped-profit subsidiary that takes in investments for operating capital. 

    https://www.bloomberg.com/opinion/articles/2023-11-20/who-controls-openai
    Then why as a customer, would I want to build my own processes around their work? At some point, they are going to become unreliable.
    Bizarre logic.  At some point everything becomes unreliable. 
    muthuk_vanalingam
  • 'Napoleon' is a hit with the box office, but not so much with critics

    Dless75 said:
    So what’s documented in books, is well, a story. A story interpreted in thousands of different ways by academics. Loosen up.
    Weak.  Biographies and histories have sources, evidence.  The stories they weave are plausible guesses based on available information.  This film appears to have been indifferent to previous research in favour of full on "entertaining" fiction.  And the reviews coming in suggest that it hasn't paid off all that well, even in the entertainment stakes; very mixed.
    ronn
  • Crypto zealots lead frivolous lawsuit against 'Apple led cartel'

    Didn't the whole crypto nonsense collapse already?  Give it up bros, you've been conned.
    muthuk_vanalingam
  • Valve makes Half-Life free on macOS for 25th anniversary

    macxpress said:
    Honkers said:
    macxpress said:
    Honkers said:
    macxpress said:
    I wish Valve would start making Mac games. Apple has more than enough graphics power in its M series of chips. They had some good ones like TF2, Portal/Portal 2, etc. 
    They did.  Apple screwed them by shifting to 64 bit only.  And if Valve had put in the work to transition their catalogue then they'll be screwed again when Apple goes ARM only.  And doubtless a few years down the line there will be some other shift that will screw them again.  Valve aren't making significant money off their own catalogue, any investment they make in porting old titles is money down the drain, so they won't do that, because Apple will just screw them again and again.

    Meanwhile, Half Life works on Windows just as well as it always did, because Microsoft, for all their (many) faults, really care about backwards compatibility.
    So by your thinking Apple screwed all developers then...Apple gave all developers plenty of time to migrate their apps to 64-bit. It's not like Apple said you have 90 days to do it. They actually had years to do it and Valve was just lazy and never made the effort. Pretty naive as a developer if you think Apple was never going to switch to 64-bit. The entire industry was going that way. Apple is again providing all developers the tools to convert their apps to ARM and giving them plenty of time to do so in case they need it. 
    No one is complaining about Apple switching to 64-bit, they're complaining about the lack of maintenance of a compatibility layer to run legacy software that is not in active development, where the developers have no financial incentive to update the software.  Developers aren't lazy for not updating software that they're not making any money from, they're financially prudent; it is Apple that are being lazy as platform owners and custodians by throwing away years of accumulated developer effort and customer goodwill by not providing and maintaining a compatibility layer.  If Apple can create such layers to run Windows software (i.e. Game Porting Toolkit), and software from completely different ISAs (i.e. Rosetta) then they're more than capable of allowing 32 bits apps to continue.  They chose not to, so yes, they screwed people.  They made a change and demanded that everyone follow, at their own cost.  Of course that meant that some didn't, and now many perfectly good games don't work.

    Windows is also 64 bit, but Microsoft are committed to developers and ensure that older APIs remain available so that software has a much longer life.  A good number of Windows 95 games work very well on Windows 11!  Were those developers that trusted Microsoft's commitment naive?

    Love Apple if you like, but you're a fool if you're surprised that others don't or that developers are reticent about working with the platform when Apple have history of acting this way.
    Apple is about going forward, not living in the past. It gave developers had YEARS to convert their apps to 64-bit and kept warning them not only to convert their apps, but to also get their apps on Cocoa and yet some just kept ignoring it. There's no amount of whining that Apple went 64-bit only that will make any sense what so ever. Windows is also a piss poor OS with so much legacy code. 
    OF COURSE they ignored it, they weren't making money from the software any more!  Did you even read what I wrote?  The victims here wasn't really the developers, it was the consumers, Apple's customers, US, who lost access to a decade and more of software for the sake of Apple's puritanical "not living in the past".  And the fact that Apple were so willing to throw that all away makes them a bad development partner.  Honestly I'm surprised Valve even bother with Steam for Mac any more, since Apple has repeatedly shown how much contempt they hold for them with broken promises, and negotiating their own exclusives on the Mac App Store.

    Windows may be a piss poor OS for many reasons, but compatibility is not one of them.  It's the shining star of Windows.
    muthuk_vanalingam