danceswithlysol

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danceswithlysol
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  • Meta's Zuckerberg takes shots at Apple App Store fees, maintains its own

    mpantone said:
    For anyone keeping score:
    ...
    Microsoft Store: 30% for apps, games, in-app purchases made on the Xbox console; 15% for PC apps, 12% for PC games

    Source: https://www.macrumors.com/2020/07/22/apple-app-store-fee-study/
    One critical detail that you didn't include about Microsoft is:

    Non-game sellers can also use their own payment system and avoid Microsoft’s commission entirely as of July 28th, 2021.

    So if you're selling your app on Microsoft's store, then you can opt for your own payment processing, which means you could use something like Stripe, which brings your card processing fees down to around 3%. I know I'd do that in a microsecond if I was selling software on the Windows Store. Also, recently Google has dropped their rates to 15%, I'm not 100% certain of the details, but I believe it's now 15% across the board. Really, I don't see why anyone would cheer higher fees for middle men when you're a consumer. We should want these fees to be low. I know I do, but I see a lot of people who seem to want the fees to be high. Maybe they would prefer a store that takes 50%! It's nuts.
    muthuk_vanalingam
  • Facebook says Apple blocked in-app message informing users of 30% App Store fee

    So honest question: why is Apple the bad guy here? You can bypass the 30% by offering purchases on a website and Apple is out of the loop. Also why is Google getting the free pass as their Play store (or whatever it’s called) has the exact same 30% fee structure?
    If you look at other coverage of the same story, it indicates that businesses get 100% of the revenue for Android users, and 70% for iOS users.  So, Google is getting a free pass because they're not charging 30%.

    https://arstechnica.com/tech-policy/2020/08/facebook-says-apple-vetoed-telling-users-about-30-percent-event-charge/
    gatorguyelijahg
  • This year's 'iPhone 7' will lack major design changes as Apple awaits improved technology - report

    I'm not sure how that would help me. I tend to sleep, every night, like some slacker...and my poor phone has nothing better to do but sit on the charger while I laze it up. So, not sure how < 1 day battery helps me.

    I'm amused to this comment in response to me saying that multi-day battery life would be a significant feature.  Let me give you a scenario: you're going on a trip.  You have a ~5 hour flight, not much to do on the plane other than to read on your phone or listen to podcasts, and when you're at your destination, you're going to be doing lots of GPS navigation because you have no idea how to get around in a city that you're new to.

    I've done this many times.

    I end up having to bring a external battery that I keep my phone plugged into on the plane and/or at the airport, and possibly (if I'm taking a rental car) a adapter so I can charge my phone in the car.  Sometimes where I'm going I'm taking a cab/uber, or public transit, or a combination.  All these things I need to use my phone for.  I usually even use the electronic boarding passes these days, where (again) I'd be screwed if my phone battery gave out early.

    I'd like to have a battery that's large enough that's large enough to handle that sort of a day, where I'm on my phone all the time.  In this scenario I need to charge my 6 Plus twice during the day!
    kermit4krazy
  • This year's 'iPhone 7' will lack major design changes as Apple awaits improved technology - report

    You know what I'd like in a new iPhone?  A substantially bigger battery.  If they just take a 6s Plus, make it about twice as thick, and fill all that space in with battery (and lose the camera bump), then I imagine I could get 3-4 days of casual use (and well over a day of "intense" use).  Now *that* is what I'd like in a new iPhone.
    philbert81cornchipjroytechguy911kermit4krazy
  • FBI can't unlock anything newer than Apple's iPhone 5c, Comey reveals

    Beginning with the iPhone 5S, PIN guesses are managed in the hardware Secure Enclave, rendering such an attack useless.
    Unless of course someone discovers a bug in Apple's hardware implementation.  Hardware bugs are reasonably common, and are usually difficult or impossible to patch.  Take, for example DDR4 memory and the "rowhammer" attacks.  DDR3 was known to be vulnerable, and DDR4 was supposed to be "fixed".  Unfortunately, it turns out, not so much.

    If the government were to do a bunch of R&D on the subject, I suspect they would be able to find hardware weaknesses somewhere in newer iPhones.  It's just too complex to not have any.
    mdriftmeyerai46