hypoluxa
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M3 Ultra Mac Studio rumored to debut in mid-2024 -- without a Mac Pro
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Apple is pushing hard to make the Mac relevant in gaming
Toortog said:From hardware standpoint Apple has a long way to go when it comes to gaming. Sure Apple is putting lots of GPUs in their silicon, but Apple's GPU are puny compared to the GPU cards PC gamers are using. Apple has a long way to go before serious gamers are going to take them seriously.
Well the M3 GPU chip seems to give the GTX 4090 a run in some tested instances I believe I saw. So, they are on their way...
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Apple is pushing hard to make the Mac relevant in gaming
I think Apple is slowly playing the long game here again (as always though). Incrementally over time getting all the pieces together and optimized so that they have a one-stop-shop for all usages on their hardware offerings. Work, play etc.. They want to control all of the major components across the board with their HW, all of which takes lots of time, $ and development hours I can imagine. People have been too conditioned for instant gratification these days, game-changing things take time. -
Jony Ive hires ex-Apple design lead for OpenAI project
9secondkox2 said:I don’t know. That’s QUITE the team so far.Could be the next big deal.I wouldn’t dismiss it.Apple should just get over themselves and lock up an exclusive consultancy with LoveFrom. It’s obvious the real talented designers really like to work with jony.
Yep. I'd 2nd that thought. But they do sometimes fall flat with form over function.
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What's Apple's Vision Pro killer app?
andyring said:I have no idea if this kind of thing is Apple's "target market" or not but here we go...
I think this field in general will explode for the training realm. I'm not into gaming and hardly ever watch a movie.
I fix locomotives for a major railroad.
A month ago I was in a class for the newest class of diesel locomotives. It was a two-week class, because these units are incredibly complex. A week or so before the class, I spent a day going through most of the class tasks with a VR headset. I think the ones we used were Oculus if I recall. It was a VR headset and a controller for each hand. I was able to go through a pretty realistic environment to remove and replace various locomotive components all in VR. It was very well done. Myself and others in the class were literally turning virtual wrenches, using virtual power tools, and so on. And we could do it SAFELY!!! Some of these components carry significant risk. We're talking 25,000 psi fuel pressure (no, that is not a typo). And 19,000 psi of tension force on piston components.
In the VR world, I could go through those tasks multiple times, SAFELY, until I was comfortable with it, without worrying about a mistake maiming or killing me.
Translate this to the world of medicine for instance. Imagine a surgeon being able to practice surgery in VR without needing a cadaver. Or a paramedic responding to a nasty car crash and mangled patients and doing the training all in VR.
This type of thing is where I believe the future of VR is headed.
I would second this. I think too this niche market will explode over time within the tech, medical fields etc., for safe, realistic training usage.