jeffreytgilbert

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jeffreytgilbert
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  • Compared: M1 vs M1 Pro and M1 Max

    I have the m1 max 64 in a 16” model and iMovie doesn’t currently support video files so this is probably great for final cut pro x users ($300) but the rest of us are hosed until they fix that app. 
    williamlondon
  • New MacBook Pro models limited to HDMI 2.0

    I guess it was a missed opportunity. However, for presentations and the like, how much does 4K @120Hz matter? I am assuming that most projectors would currently max out at HD resolution.
    It matters when you want to use the thunderbolt ports for thunderbolt things (of which there are only 3 ports) and the hdmi for a dedicated video connection to an ultrawide 5k display. Hdmi 2.0 @60hz is noticeably more choppy than 120hz where it’s buttery smooth by comparison. High end gaming monitors run at lower resolution to achieve 300hz refresh rates because judder, jank, screen tearing and choppy frames are infuriating to look through. I just use mine for office rat stuff, but 100-144hz 5k ultrawide screens are a big improvement over dual displays and the silky smooth rendering is something hard to get away from once you’ve used it 
    williamlondonfastasleep
  • Apple engineers dish on no macOS for iPad & why 11-inch model didn't get mini-LED

    So what i’m hearing is Apple is still ignoring consumer demand regarding an unhobbled iPad OS, and unhobbled macbook pro hardware. There is 0 justification for limiting the user facing cameras to the same resolution found on the very first iPhone. Video looks like hot garbage. “Facetime HD” is laughably bad. Do better. Also not a fan of seeing trails of red smear going across my “retina” display on a 2020 macbook pro. They’re telling us laptop users don’t demand better displays? 

    On one side the hardware is bad. On the other side the software is bad. Can’t win! 
    lam92103williamlondon
  • Developers claim that Apple's privacy-first features are 'atomic bomb' for revenue

    DAalseth said:

    It’s unlikely to make much difference (to advertisers) - as the advertising revenue will continue unaffected. The recipients however might change. No doubt, all the players will adjust to take advantage of any change of rules. The lazy may find this adjustment difficult.

    That’s been my thought. My feeling is that Facebook is terrified that advertisers will discover that targeted ads aren't as effective or valuable as Zuch has promoted. 
    That’s not why he cares. Solid guess though. That’s definitely what has assumed as to why they force you to use their measurement software rather than independent measurement vendors. But the reason they do that is more likely to prevent a DMP from collecting the entirety of the facebook audience data effectively for free, meaning there would be no differentiator between facebook and some Goliath like Oracle or Adobe who don’t own a major publisher network. What Facebook doesn’t want is to lose ground to their competitors, who they would probably view as Apple, Google, Microsoft and Amazon. 
    FileMakerFellerwatto_cobra
  • Developers claim that Apple's privacy-first features are 'atomic bomb' for revenue

    aybara said:
    Did I miss the part where it says it will block ALL advertising?  This is only going to prevent the various data-mining, cookie tracking, DeviceID tracking, etc.

    Apps can STILL be loaded to play ads in between every level, they just won’t be ‘targeted’ based on the data they harvest. It doesn’t matter to most people. They either ignore the ad while it plays, or cancel it as soon as the X button appears. 
    Almost accurate. What this will do is 1) stop junkware apps and non-social media apps from selling ads based on unrelated content (ex: i go look at shoes on google then see a sneaker ad on my flashlight app) 2) stifle data collection by data marketplaces (DMP) from tracking you across all devices and apps 3) limit the amazons, facebooks, and googles of the world to the properties and integrations they own, which are many but not ubiquitously placed, save google. 

    The reason apple is doing this may seem altruistic, but if you understood their true corporate motivations, you’d realize that it may just be as simple as them not being able to take a 30% cut of ad revenues, like they can in in-app purchases, for junkware apps that litter their app marketplace, so it’s cost efficient to starve those apps to death and stop hosting them to improve overall app quality and push developers toward premium pay to play apps where they get a greedy 30% chunk of every purchase (merchant fees are 3% on the web for instance). 
    FileMakerFeller