jeffreytgilbert
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Compared: M1 vs M1 Pro and M1 Max
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New MacBook Pro models limited to HDMI 2.0
bestkeptsecret said:I guess it was a missed opportunity. However, for presentations and the like, how much does 4K @120Hz matter? I am assuming that most projectors would currently max out at HD resolution. -
Apple engineers dish on no macOS for iPad & why 11-inch model didn't get mini-LED
So what i’m hearing is Apple is still ignoring consumer demand regarding an unhobbled iPad OS, and unhobbled macbook pro hardware. There is 0 justification for limiting the user facing cameras to the same resolution found on the very first iPhone. Video looks like hot garbage. “Facetime HD” is laughably bad. Do better. Also not a fan of seeing trails of red smear going across my “retina” display on a 2020 macbook pro. They’re telling us laptop users don’t demand better displays?On one side the hardware is bad. On the other side the software is bad. Can’t win! -
Developers claim that Apple's privacy-first features are 'atomic bomb' for revenue
DAalseth said:mike_galloway said:It’s unlikely to make much difference (to advertisers) - as the advertising revenue will continue unaffected. The recipients however might change. No doubt, all the players will adjust to take advantage of any change of rules. The lazy may find this adjustment difficult.
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Developers claim that Apple's privacy-first features are 'atomic bomb' for revenue
aybara said:Did I miss the part where it says it will block ALL advertising? This is only going to prevent the various data-mining, cookie tracking, DeviceID tracking, etc.
Apps can STILL be loaded to play ads in between every level, they just won’t be ‘targeted’ based on the data they harvest. It doesn’t matter to most people. They either ignore the ad while it plays, or cancel it as soon as the X button appears.The reason apple is doing this may seem altruistic, but if you understood their true corporate motivations, you’d realize that it may just be as simple as them not being able to take a 30% cut of ad revenues, like they can in in-app purchases, for junkware apps that litter their app marketplace, so it’s cost efficient to starve those apps to death and stop hosting them to improve overall app quality and push developers toward premium pay to play apps where they get a greedy 30% chunk of every purchase (merchant fees are 3% on the web for instance).