fastasleep

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  • Apple researching how to make an iPad enclosure out of glass

    eriamjh said:
    As always, glass likes to break when dropped.  At least metal can deform

    Glass is also heavier than aluminum.  

    Everything would be glued.  No screws because glass would likely just crack under torque unless perfectly built.  

    So what’s the real benefit?   Probably, the patent.  
    ^ Perfect example. Imagine thinking Apple hasn't considered any of this, and you're the smart one.
    watto_cobra
  • Apple researching how to make an iPad enclosure out of glass

    charlesn said:
    Wow. The lack of imagination in these comments is hard to believe. As if a new generation of nearly unbreakable glass would be impossible to develop. Yeah, how would you manage that when you're an incredibly innovative and successful consumer tech company that's only sitting on $50 billion in cash and has a close working relationship with Corning Glass, inventors of Gorilla Glass, that goes back over 20 years? No way! 

    True story: when Jobs previewed the first iPhone onstage in Jan 2007, it had a plastic screen which he then complained had scratches from just carrying it around in his pocket. By the time iPhone launched to the public in June, it had a new, scratch-resistant glass screen that Jobs had persuaded Corning to invent. The following year, it became known as Gorilla Glass, which is now in its eighth generation. 

    Remember: the iPhone Pro already has a glass screen and back. We're not THAT far from capability for an all glass enclosure. Jony Ive said a long time ago that phone and tablet design were all headed towards being a thin rectangular slab of glass. 
    Not to mention many existing patents on joining materials like ceramics with glass, etc. They've been working on this for a very long time already, despite what the people who think they've been sitting on their thumbs think.
    watto_cobra
  • Play 'Tetris' and win one month Apple TV+ free trial

    docbburk said:
    The Tetris ap here tracks you across apps, tracks purchases, device and user Id, location, and usage data. That's a big NO THANK YOU! 
    Say no to big Tetris! LOL

    Ever check how many trackers your web pages have? This one perhaps?
    watto_cobra
  • iOS 17 may be much more than a maintenance update

    chutzpah said:

    Japhey said:
    Apple devices really are the operating system of my life. I hope that the improvements move the needle even further on their existing offerings and include some jaw dropping surprises.

    Personally I would love if AAPL could:

    Substantially improved Siri functionality and integration into the broader app eco system. 
    1st party generative pre-trained transformer functionality integrated into Siri.
    Full and native unreal engine or 1st party competitive alternative.

    Substantially improved HomeKit functionality and automation. Ensure HomeKit automation is fully integrated with shortcuts on steroids. Like IFFT and/or iCloud based runners for cloud based jobs but for the rest of us.

    Health:
    ----
    1) Further improve Apple Health by adding a 4th ring on mental/brain health to include brain feedback devices, meditation & mindfulness as formal "close your ring" goals.
    2) First party skin lesion/mole tracker. Using computer vision, lidar etc to map and track changes. Unfortunately a rapidly increasing health issue for many people.

    Security:
    ----
    3) Prepare and later launch 1st party security keys in a similar format to AirTags. 
    4) Refine FindMy alerts and include some system event alerting into the service to better understand why a device is not reachable.. i.e last seen it had X% battery or received a device airplane or shutdown event.
    5) Augment Pin unlocking with another option to only unlock if Apple Watch is very proximate to avoid these Pin shoulder surfing and device theft.
    6) Add behavioural biometrics to pin unlock so that screen tap cadence and other indicators influence the unlock decision or step up auth with Apple Watch.


    I could go on.


    Unreal engine? Seriously?
    :) yes or a 1st party tech of similar quality.

    Unreal engine 5.2 and Epic’s other tech is being heavily used in meta verse/digital twin and cinematic applications. It’s not a game engine per se anymore. Check out meta human tech, the nanites tech etc.

    Some computer vision synthetic data for model training is done this way as an example for self driving cars.

    Apple needs to be a leader in this.
    What on earth are you talking about? Unreal Engine exists for macOS. 
    This is an iOS thread.  Though Unreal Engine is supported on iOS so heaven knows what they're talking about, or how they think Fortnite exists on iOS without Unreal Engine.
    :) Implicit communication is sometimes dangerous I have to admit. Unreal engine is there as a statement of capability and I do mention 1st party engine in the same sentence.

    To make it crystal clear then - Apple to include 1st party engine of similar or better capability to the offerings from Epic (maker of Unreal tech). 

    Epic games is openly hostile to Apple and thus is not a reliable partner long term while Epic's core technologies is progressively becoming a corner stone of many workflows in both creative industries and wider industry (manufacturing, Pharma etc) and also in key machine learning workflows. Epic's founder mentioned in his recent keynote that Apple is a threat to his metaverse strategy.

    The tech is simply becoming too mass transformational and strategic for industry to ignore. Apple is missing from the field here and thus I am hoping there will be a monumental announcement of a 1st party push for ios17. (and if in iOS then of course also a 1st party push into macOS)..
    What do you mean, "Unreal engine is there as a statement of capability"? It's been used in probably hundreds of iOS apps by now. Remember Infinity Blade in 2010? Unreal Engine.

    As far as Apple creating a bespoke engine for their own platform... that defeats the purpose of cross-platform engines that can publish to all the various targets, and even if they did want to offer their own on top of UE, 
    Unity, etc — Epic has put *25 years* into Unreal Engine so far. That's not something Apple can beat much less match anytime soon in providing a new first party tool. There's zero reason to cut off third party engines from their ecosystem. Developers aren't going to develop a cross platform game/app and then go start over from scratch for Apple's platforms because they no longer allow game engine x. It's lose/lose across the board.

    Tim Sweeney is full of shit. He just wants to get around the App Store. Epic is absolutely committed to Unreal Engine on the Mac. 5.2 which just released is native for Apple Silicon. You can bet they'll have a presence on realityOS as soon as they can integrate that target into UE.

    Apple will of course keep expanding on RealityKIt, Metal, and all the other frameworks/APIs that go into creating experiences on their platforms. Third party game engines will continue to integrate with those things, as they have been.
    muthuk_vanalingamwatto_cobra
  • AutoCAD gets native Apple Silicon support, boasts 2x speed jump

    JP234 said:
    It ain't cheap, but if you need it for work, it's the standard and you gotta pay.
    This isn't even that expensive compared to a lot of software out there. Nuke is $3500–5500/year for example. 
    watto_cobra